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Dyadia

Dyadia

RoamSupportMageDifficulty: Hard

Latest Meta Stats

ROAM
A
Tier / Pop
48.82%
Win Rate
0.98%
Pick Rate
1.13%
Ban Rate

Statistics from the official in-game HoK Camp (as of 2026-08-14).

Official Ratings

Survival
3/10
Attack
3/10
Skill
8/10
Difficulty
7/10

Official ratings shown on the in-game hero detail screen.

Base Stats

Compare all heroes' base stats →
Max HP3332
Max MP620
Physical Attack169
Magic Attack0
Physical Armor150|20%
Magic Defense75|11.1%
Movement Speed365
Attack RangeRanged
HP Regen / s45
MP Regen / s15

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Summoner Spells That Fit

The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.

Arcana Build That Fits

Tank / Support
Red
Blue
or
Green
or

Fate is the only one of the ten red arcana that leans defensive, which makes it the default here.

This is a role-wide recommendation, not one tuned for this hero specifically.

See every build on the Arcana page

First Skill to Level Up

Official pickSkill 1: Heartlink
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
2.56%
2.05%
2.03%
1.94%
1.81%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

Popular Item Builds

#1 most used55.39% win rate / 4,339 wins
Flash
#2 most used53.89% win rate / 3,104 wins
Flash

The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.

Skills

Passive Skill: Melodic Swing
Passive

Passive Skill: Melodic Swing

MovementCrowd ControlGold
Dyadia enhances her next Basic Attack every 7.5-6s (decreases with hero level): She swings toward the enemy, dealing 379 (210 + 100% physical attack + 30% magical attack) magical damage and knocking them back, then jumps back using the momentum.
When a teammate receives Blessing of Fate (does not trigger at full Health; Gold halved if used on teammates with more than 50% Health), or an enemy hero is affected by Bitter Reconciliation, she earns an extra 20 Gold and reduces the preparation time of her enhanced Basic Attack by 50%.
DetailsLvl 1Lvl 15
Cooldown
7.56
Base Damage
210420
Skill 1: Heartlink
Skill 1

Skill 1: Heartlink

CD: 12.5s | Mana: 50
HealSpeed UpMovement
Dyadia blesses a teammate with fated bond, restoring 200 (200 + 30% magical attack) Health. For the next 5s, heroes blessed with fated bond gain 30% Movement Speed when they move toward each other. When they come close, Blessing of Fate is triggered, restoring 400 (400 + 60% magical attack) Health to both and maintaining the Movement Speed boost for 2s.
If she uses the skill again on a teammate already blessed with fated bond, she will dash to them and instantly trigger Blessing of Fate. The teammate recovers 400 (400 + 60% magical attack) Health and gains 30% Movement Speed for 2s, while Dyadia recovers 400 (400 + 60% magical attack + 8% extra Health) Health.
She can use this skill again within 5s. If it is not used again, the cooldown will be reset.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
12.51211.51110.510
Base Recovery
200240280320360400
Blessing Recovery
400480560640720800
Skill 2: Bitter Farewell
Skill 2

Skill 2: Bitter Farewell

CD: 12.5s | Mana: 50
DamageCrowd ControlMovement
Dyadia marks an enemy with a bitter bond, exposing them and dealing 45 (45 + 6% magical attack) magical damage while penalizing them with a loss of 2 Gold (does not affect non-hero units) every second for 5s. When the effect ends, it deals an extra 225 (225 + 30% magical attack) magical damage. When two enemies with bitter bond move toward each other, they are slowed by 25%. When they come close, Bitter Reconciliation is triggered, stopping them from taking more damage and returning the penalized Gold.

If she uses the skill again on a target already affected by bitter bond, she will dash to them, triggering Bitter Reconciliation, immobilizing them for 0.75s and dealing a total of 600 (600 + 80% magical attack) magical damage. During this time, she takes 25% less damage (this effect is doubled against the affected target).

The penalized Gold is held by Dyadia. If the target defeats/assists in defeating her, they will recover 100%/50% of the Gold respectively.

She can use this skill again within 5s. If it is not used again, the cooldown will be reset.
Skill 3: Destined Encounter
Ultimate

Skill 3: Destined Encounter

CD: 45s | Mana: 100
DamageHeal
Dyadia commands a swarm of wisps to fly forward, granting fated bond to teammates in their path, restoring 250 (250 + 40% magical attack) Health, and inflicting bitter bond on enemies in their path, dealing 320 (320 + 45% magical attack) magical damage.
If a teammate already has fated bond, the duration is refreshed. They also recover an extra 150 (150 + 25% magical attack) Health and gain 30% Movement Speed for 2s.
If an enemy already has bitter bond, the duration is refreshed. They also take an extra 200 (200 + 30% magical attack) magical damage and are immobilized for 1s.
Passive: Each time Dyadia gains 1 extra Gold from using a skill, the base Health restored and magical damage dealt from Destined Encounter are increased by 1.
DetailsLvl 1Lvl 2Lvl 3
Cooldown
454035
Base Recovery
250375500
Base Damage
320480640

Strategy Guide

Playstyle

A matchmaker who ties fates — blessing allies who stay close and cursing enemies who stray near. Her swing keeps her safe while her bonds teach the team that proximity is power.

Best for: Players charmed by managing the distance between people — gently steering the whole formation from backstage.

Recommended Combos
Double Root Catch
Skill 2 (bitter bond + 5s exposed) → Skill 2 recast (move to the target, 0.75s immobilize) → Skill 3 (1s immobilize on bitter-bonded enemies)

Recasting Skill 2 on a bitter-bonded enemy moves her onto them and immobilizes them for 0.75s. Through that window she takes 25% less damage, and the reduction is doubled against the target she pinned. Skill 3's 1s immobilize only applies to enemies already carrying the bond, so reversing the order breaks the chain.

Two-Stage Bond Heal
Skill 1 (fated bond + 200 Health) → Skill 1 recast (move to the ally + Blessing of Fate)

The recast window is 5s. Skip the recast and the cooldown resets, so a speculative first cast costs nothing. The blessing restores 400 Health to the ally and grants 30% Movement Speed at Lvl 1, while Dyadia recovers 400 herself. Both of you leave the fight still carrying the speed boost, and that is what the two stages are really for.

Swing Peel
Passive enhanced Basic Attack (knockback + backward jump) → Skill 2 (apply bitter bond) → Skill 2 recast (0.75s immobilize)

The enhanced Basic Attack swings her in front of the enemy, knocks them back, and carries her backward on the momentum. It peels the diver off your carry and opens her own spacing in the same motion. Every Blessing of Fate on an ally and every Bitter Reconciliation on an enemy cuts the wait for the next enhanced attack by 50%, so it comes back fast.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Taxes gold off enemies — staying in motion converts into an economy lead
  • Two roots plus the knockback basic add up to serious lockdown and peel
  • The curse's stealth shutdown exposes ambushes and invisible heroes
  • Recast dashes stretch her healing and catch range surprisingly far
Weaknesses
  • The taxed target reclaims 100% of the gold by killing her, 50% by assisting
  • The recast-centric kit makes split-second reactions awkward
  • Near-zero personal damage — roots go to waste if allies don't respond
  • The bond system takes real time to internalize
Early Game Strategy

Dyadia opens the game glued to her jungler, not to a lane. Tag enemies with Skill 2 as you roam: the curse ticks damage, taxes gold off them every second, and shuts off stealth for 5 seconds, exposing bush ambushes as you walk in. Recast it and she dashes to the target for a 0.75-second root — sync that with your jungler's gank and you're manufacturing kills from level 2 or 3. Add the Passive's gold bonuses on top and this is a support who out-earns laners simply by staying in motion.

Mid Game Strategy

From 8 to 12 minutes the job is vision around objectives and catching strays. Land the Skill 2 recast root, then follow with Skill 3: enemies already carrying the curse eat an extra 1-second root, for 1.75 seconds of total lockdown — long enough for your team's damage to arrive. When an ally gets chunked, double-tap Skill 1. Dyadia runs to them mid-cast and delivers 600 base healing across the two stages. The taxed gold is only held, never owned: the marked target reclaims 100% of it by killing her, 50% by assisting. It also goes back if two cursed enemies meet and trigger Bitter Reconciliation. Protecting your income comes down to one rule — don't die to the person you taxed.

Late Game Strategy

Late game, your address is next to the carry. When an assassin dives, answer with the Passive's empowered basic: the swing knocks them back while its momentum carries you backward — peel (bodyguarding your carry) and self-peel in a single input. Thread Skill 3 down the middle of a forming brawl and one line delivers ally healing, enemy damage, and the bonus 1-second root on cursed targets all at once. The Skill 2 recast root is not a ranged tool — she dashes to the target to trigger it, so only reach for it while your team's damage still covers that ground. Stop one key enemy from there and the whole fight redraws.

Teamfight Strategy

Stand half a step ahead of your backline. Job one is meeting the enemy engage with the Skill 2 recast root — you take 25% reduced damage during it (doubled against the rooted target), so you can play braver than her stats suggest. From there, cycle Skill 1's two-stage healing into wounded allies and keep flicking divers away with the empowered basic. A survival note from real games: if your team doesn't turn onto the enemy you rooted, don't force it — take the backward hop and reset the distance instead.

Other Roam Heroes

Stats: official HoK Camp, as of 2026-08-14

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© 2026 Honor of Kings Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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