Honor of Kings HubUNOFFICIAL FAN SITE

All Item Effects

114 items shown, matching the filters above.

Axe of Torment2090 G
+80 Physical Attack, +10% Cooldown Reduction, +500 Max Health Passive - Sever: Increases Physical Pierce by 90–180.
Eternity Blade2110 G
+120 Physical Attack, +20% Critical Rate Passive - Relentless: Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).
Shadow Ripper2040 G
+45 Physical Attack, +35% Attack Speed, +20% Critical Rate, +7.5% Movement Speed Passive - Storm Strike: After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.
Doomsday2100 G
+40 Physical Attack, +20% Attack Speed, +20% Physical Lifesteal, +500 Max Health Passive - Destruction: Basic Attacks deal an extra 80–160 (+7% of the target's extra Health) physical damage.
Sparkforged Dagger2040 G
+40 Physical Attack, +35% Attack Speed, +7.5% Movement Speed Passive - Spark: Basic Attacks deal 40–80 extra magical damage. Every third Basic Attack unleashes chain lightning that deals 160–400 magical damage.
Bloodweeper2000 G
+85 Physical Attack, +25% Physical Lifesteal, +500 Max Health Passive - Recuperation: Grants 25% Physical skill Lifesteal.
Daybreaker's Virtue2570 G
+75 Physical Attack, +30% Attack Speed, +15% Critical Rate Passive - Sunder: Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker: Basic Attack Damage +25 (doubled for ranged heroes).
Destiny2060 G
+75 Physical Attack, +15% Attack Speed, +500 Max Health Passive - Dark Curtain: When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. (CD: 120s)
Master Sword2100 G
+55 Physical Attack, +15% Attack Speed, +20% Critical Rate, +600 Max Health Passive - Savagery: Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% Physical Attack). (CD: 3s)
Starbreaker2080 G
+90 Physical Attack, +700 Max Health, +7.5% Movement Speed Passive - Sunder: Grants 30% Physical Pierce.
Overlord's Might2540 G
+150 Physical Attack, +5% Cooldown Reduction Passive - Siege Breaker: Deals 30% extra damage to enemies below 50% Health.
Tempest2080 G
+50 Physical Attack, +30% Attack Speed, +600 Max Health Passive - Tempest: Basic Attack and skill hits increase Attack Speed, Movement Speed, and damage by 2% for 2.5s, stacking up to 5 times.
Deepfrost Siege2040 G
+70 Physical Attack, +25% Attack Speed, +750 Max Health Passive - Deepfrost: Basic Attacks and skills reduce Movement Speed by 5%–10% for 1.5s, for up to 2 stacks. Passive - Frostbite: Basic Attacks and skills deal an extra 135–270 (+45% extra Physical Attack) physical damage. (CD: 3s)
Mortal Punisher2080 G
+100 Physical Attack, +20% Attack Speed, +20% Physical Lifesteal Passive - Revive: Recovers 375–750 Health over 5s when Health drops below 30%. (CD: 20s) Passive - Imperil: When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.
Demonsbane2060 G
+90 Physical Attack, +150 Magical Defense, +600 Max Health Passive - Anti-Mage: Increases Magical Defense by (50% Physical Attack), up to 250.
Pure Sky2140 G
+80 Physical Attack, +10% Cooldown Reduction, +150 Physical Defense Passive - Maim: Skills slow the first enemy hero hit by 10%–20% and reduce damage taken from that enemy by 20% for 3s. (CD: 8s) Active - Dispel: Grants 30% damage reduction for 3s. (CD: 75s)
Haste - Sunpool3320 G
+40 Physical Attack, +20% Attack Speed, +15% Critical Rate, +7.5% Movement Speed Passive - Precision: Basic Attack Damage +25 (doubled for ranged heroes). Active - Daybreak: Increases Basic Attack range by 125 and Movement Speed by 40% for 5s, during which Basic Attacks deal 30% extra damage to 1 more nearby enemy. For melee heroes, only the Movement Speed bonus takes effect. (CD: 75s)
Sunchaser2100 G
+40 Physical Attack, +20% Attack Speed, +15% Critical Rate, +7.5% Movement Speed Passive - Precision: Basic Attack Damage +25 (doubled for ranged heroes). Active - Daybreak: Increases Basic Attack range by 125 (ranged heroes only) and Movement Speed by 20% for 5s. (CD: 75s)
Immovable - Sky Dome3280 G
+80 Physical Attack, +10% Cooldown Reduction, +150 Physical Defense Passive - Maim: Skills slow the first enemy hero hit by 10%–20% and reduce damage taken from that enemy by 20% for 3s. (CD: 8s) Active - Dispel: Removes all crowd control effects. Increases damage reduction by 35% and Movement Speed by 30% with terrain ignored for 3s. Defeating an enemy hero refreshes the effect duration. (CD: 75s)
Iron Sword275 G
+20 Physical Attack
Dagger300 G
+10% Attack Speed
Pugilist's Gauntlet300 G
+8% Critical Rate
Vampiric Scythe300 G
+8% Physical Lifesteal
Plume of Enchantment300 G
+5% Movement Speed
Thunderclap Brand820 G
+35 Physical Attack, +12% Critical Rate
Lance of Swiftness760 G
+35 Physical Attack, +7.5% Movement Speed
Storm Sword850 G
+75 Physical Attack
Sunglow Striker760 G
+35 Physical Attack, +450 Max Health
Twinblades of Destruction760 G
+15% Attack Speed, +7.5% Movement Speed
Meteor760 G
+35 Physical Attack, +7.5% Cooldown Reduction
Swiftstrike Lance800 G
+35 Physical Attack, +15% Attack Speed
Ironbrand850 G
+15% Attack Speed, +450 Max Health
Bloodsoul800 G
+35 Physical Attack, +12% Physical Lifesteal
Cloud Piercer800 G
+15% Attack Speed, +12% Critical Rate
Scepter of Reverberation2100 G
+210 Magical Attack, +7.5% Movement Speed Passive - Echo: Triggers an explosion when landing a skill hit, dealing (140–280 + 28% Magical Attack) magical damage. (CD: 5s)
Savant's Wrath2140 G
+210 Magical Attack Passive - Doom: Magical Attack +30%
Mask of Agony2080 G
+100 Magical Attack, +7.5% Cooldown Reduction, +900 Max Health Passive - Torment: When a skill hits a target, deals magical damage equal to 3% of their current Health 4 times over 3s (damage capped at 200 against monsters). (CD: 3s)
Twilight Stream2040 G
+160 Magical Attack, +10% Cooldown Reduction, +500 Max Health Passive - Purge: Dealing damage to a hero increases Magical Pierce by 20–40 for 4s, for up to 6 stacks.
Void Staff2040 G
+210 Magical Attack, +5% Cooldown Reduction, +500 Max Health Passive - Devastation: Magical Pierce +45%
Insatiable Tome2060 G
+24% Magical Lifesteal, +160 Magical Attack, +750 Max Health Passive - Arcane Conversion: Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.
Sage's Tome2610 G
+350 Magical Attack, +10% Cooldown Reduction Passive - Enlightenment: Every 100 Magical Attack increases damage dealt by 0.5% and grants 0.5% damage reduction.
Splendor2080 G
+12% Magical Lifesteal, +160 Magical Attack, +7.5% Cooldown Reduction Active - Moonguard: Grants immunity to all effects, but renders the user unable to move, attack, or use skills for 1.5s. (CD: 75s)
Holy Grail2020 G
+150 Magical Attack, +15% Cooldown Reduction, +500 Max Health Passive - Mana Spring: Restores 1.5% max Mana and 0.5% max Health per second. If Mana is full, restores an extra 0.5% max Health per second.
Golden Blade2070 G
+20% Attack Speed, +150 Magical Attack, +7.5% Movement Speed Passive - Precision: Basic Attack Damage +60 Passive - Excalibur: When a Basic Attack hits a target, increases Attack Speed by 10% for 5s, and up to 2 stacks. When fully stacked, Basic Attacks deal (30% Magical Attack) extra magical damage. (CD: 0.2s)
Staves of Sorcery2080 G
+180 Magical Attack, +300 Max Mana, +600 Max Health, +7.5% Movement Speed Passive - Savagery: The next Basic Attack within 5s after casting a skill deals (180–360 + 40% Magical Attack) extra magical damage. (CD: 2.5s)
Augur's Word2150 G
+140 Magical Attack, +450 Max Mana, +900 Max Health Passive - Hero's Reward: Leveling up restores 20% of max Health and max Mana over 3s. After reaching max level, this effect triggers once every 45s. Passive - Augury: Grants 50–100 (+10% Magical Attack) Physical Defense and Magical Defense.
Ardent Dominion2040 G
+12% Magical Lifesteal, +150 Magical Attack, +7.5% Movement Speed Passive - Mana Shield: When Health drops below 30%, removes all crowd control effects and grants a shield that negates (500–1,000 + 100% Magical Attack + 7.5% extra Health) damage and increases Movement Speed by 30% for 4s. (CD: 90s).
Breakthrough Robe2120 G
+120 Magical Attack, +900 Max Health Passive - Breakthrough: Grants 20–40 (+2% extra Health) Magical Attack, up to 100. Passive - Purge: Grants 30–60 (+3% extra Health) Magical Pierce, up to 150.
Frozen Breath2100 G
+180 Magical Attack, +7.5% Cooldown Reduction, +500 Max Health Passive - Deep Freeze: When a Basic Attack or skill hits an enemy, it reduces their Movement Speed by 5–10% (for up to 2 stacks) for 1.5s. Passive - Frostbite: Basic Attacks and skills deal an extra (75–150 + 15% Magical Attack) magical damage. (CD: 3s)
Venomous Staff2040 G
+240 Magical Attack, +7.5% Cooldown Reduction, +7.5% Movement Speed Passive - Imperil: When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.
Enigma - Moon Goddess3340 G
+12% Magical Lifesteal, +160 Magical Attack, +7.5% Cooldown Reduction Active - Moonguard: Grants immunity to all effects, but renders the user unable to move, attack, or use skills for 1.5s. When the effect wears off, grants a 60% Movement Speed bonus that diminishes over 2s and restores a total of (1,000 + 100% Magical Attack) Health. (CD: 75s)
Spell Tome275 G
+35 Magical Attack
Sparkling Sapphire275 G
+400 Max Mana
Mystic Page300 G
+8% Magical Lifesteal
Primordial Crystal300 G
+5% Cooldown Reduction
Sage's Codex800 G
+60 Magical Attack, +7.5% Cooldown Reduction
Grand Staff820 G
+120 Magical Attack
Blood Clan's Grimoire800 G
+12% Magical Lifesteal, +60 Magical Attack
Stone of Sorcery800 G
+60 Magical Attack, +7.5% Movement Speed
Nebulon Wood840 G
+60 Magical Attack, +450 Max Health
Dawnlight2040 G
+10% Cooldown Reduction, +210 Physical Defense, +900 Max Health Passive - Firstlight: When dealing damage to enemy heroes with Basic Attacks or skills, grants a shield that negates (250–500 + 4% Health) damage to self and the nearby teammate with the lowest Health for 3s. When no teammates are nearby, shield value increases by 50%. (Melee/Ranged CD: 10/12.5s)
Blazing Cape2040 G
+150 Physical Defense, +150 Magical Defense, +1,100 Max Health Passive - Conflagration: Burns enemies within a range of 375 every second, dealing (1.5% Health) magical damage. Deals double damage to minions and monsters. Passive - Imperil: When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.
Ominous Premonition2020 G
+300 Physical Defense, +1,200 Max Health Passive - Cold Steel: When taking damage, reduces the attacker's Attack Speed by 20%–40% and Movement Speed by 7.5%–15% for 2.5s. (CD: 3s per target)
Glacial Buckler2040 G
+20% Cooldown Reduction, +240 Physical Defense, +600 Max Health Passive - Frost Shock: Triggers an ice blast when losing 10% of current Health from a single attack, dealing 130–260 magical damage to enemies within range and reducing their Attack Speed by 15% and Movement Speed by 15%–30% for 2s. (CD: 2s)
Spikemail2020 G
+45 Physical Attack, +300 Physical Defense, +700 Max Health Active - Countersiege: Enters the Countersiege state for 3s, reflecting 35% of damage taken back at the enemy as true damage. (Damage diminishes with distance, down to 50%.) (CD: 75s)
Succubus Cloak2020 G
+300 Magical Defense, +1,100 Max Health Passive - Mist Veil: Grants a shield that negates 400–800 (+7% extra Health) magical damage every 15s. Passive - Succubus: Converts 15% of extra Magical Defense into Physical Defense.
Cuirass of Savagery2050 G
+35 Physical Attack, +210 Physical Defense, +900 Max Health Passive - Fearless: When taking damage, increases own damage and Movement Speed by 1% for 3s, for up to 10 stacks (gains 2 stacks when hit by enemy heroes).
Longnight Guardian2020 G
+210 Magical Defense, +1,000 Max Health, +7.5% Movement Speed Passive - Guardian: When taking damage exceeding 30% max Health within 3s, restores a total of (320 + 8% Health) Health over 3s. (CD: 7s)
Dragon's Rage2040 G
+180 Physical Defense, +90 Magical Defense, +1,350 Max Health Passive - Devastating Blow: Basic Attacks and skills deal physical damage equal to 7% Health to minions and monsters, and restore Health equal to 50% of the damage dealt (halved for ranged attacks). (CD: 2s) Passive - Divine Power: Basic Attacks and skills deal physical damage equal to 3.5% Health to enemy heroes and towers (halved for ranged attacks). (CD: 2s)
Sage's Sanctuary2280 G
+5% Cooldown Reduction, +150 Physical Defense, +150 Magical Defense, +900 Max Health Passive - Revive: Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. (CD: 150s)
Eye of the Phoenix2020 G
+90 Physical Defense, +180 Magical Defense, +1,350 Max Health Passive - Bloodline: Increases Health recovery by 5% for every 10% of Health lost.
Overlord's Platemail2450 G
+160 Physical Defense, +80 Magical Defense, +1,800 Max Health Passive - Fated: Increases Health by 4%. Passive - Recovery: Recovers 0.5% Health every second. Recovery effect is doubled after 3s if not attacked by an enemy hero or tower.
Frostscar's Embrace2060 G
+60 Physical Attack, +10% Cooldown Reduction, +300 Physical Defense Passive - Savagery: The next Basic Attack within 5s after using a skill deals an extra 210–420 physical damage to enemies within range and slows them by 15%–30% for 0.5s (slow effect halved for ranged attacks). (CD: 1.2s)
Blood Rage2180 G
+75 Physical Attack, +900 Max Health Passive - Apoplexy: Basic Attacks deal an extra (1.5% Health) physical damage. When Health drops below 50%, this damage increases by 25%–50%. Active - Blood Fury: Gradually depletes 30% of current Health while progressively granting a shield that negates damage equal to 40% of Health over 4s. (CD: 75s)
Ravage - Phantom3350 G
+75 Physical Attack, +900 Max Health Passive - Apoplexy: Basic Attacks deal an extra (1.5% Health) physical damage. When Health drops below 50%, the damage increases by 37.5%–75%. Active - Blood Fury: Gradually depletes 30% of current Health while progressively granting a shield that negates damage equal to 50% of Health, and deals 4% of Health as magical damage (capped at 200 against monsters) to surrounding enemies per second for 4s. (CD: 75s)
Frigid Charge2030 G
+7.5% Cooldown Reduction, +150 Physical Defense, +900 Max Health Passive - Ice Armor: Resistance +10%. When affected by hard crowd control effects other than suppression, grants a shield that negates (10% Health) damage for 5s. (CD: 15s) Active - Impact: Creates a frost field within a range of 450, slowing enemies by 30%–60%. After 0.75s, deals 100–200 magical damage and freezes enemies for 0.75s. (CD: 75s)
Amble - Winter3190 G
+7.5% Cooldown Reduction, +150 Physical Defense, +900 Max Health Passive - Ice Armor: Resistance +10%. When affected by hard crowd control effects other than suppression, grants a shield that negates (10% Health) damage for 5s. (CD: 15s) Active - Impact: Creates a frost field within a range of 600, slowing enemies immensely. After 0.75s, deals 100–200 magical damage and freezes enemies for 0.75s. (CD: 75s)
Mirror of Radiance800 G
+450 Max Health, +7.5% Movement Speed
Stone of All Creation800 G
+150 Physical Defense, +150 Magical Defense
Resilient Agate300 G
+300 Max Health
Cloth Jerkin275 G
+100 Physical Defense
Anti-magic Cloak275 G
+100 Magical Defense
Cuirass of Swiftness800 G
+7.5% Cooldown Reduction, +450 Max Health
Belt of Might850 G
+900 Max Health
Clandestine Cape800 G
+150 Magical Defense, +450 Max Health
Frosthold Targe750 G
+7.5% Cooldown Reduction, +150 Physical Defense
Protector's Cuirass800 G
+150 Physical Defense, +450 Max Health
Nettle Gauntlet750 G
+35 Physical Attack, +150 Physical Defense
Pearl of Origin800 G
+150 Physical Defense, +150 Magical Defense Sage's Sanctuary has been damaged, but its energy core can still enhance equipment under the influence of the Primals. (Purchasable after 20m.)
Boots of Fortitude700 G
+100 Physical Defense, +50 Magical Defense Passive - Swift: Grants 50 Movement Speed. Passive - Sanctuary: Reduces physical damage taken by 6%–12%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.
Boots of Resistance700 G
+50 Physical Defense, +100 Magical Defense Passive - Swift: Grants 50 Movement Speed. Passive - Tough: Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.
Boots of Tranquility700 G
+15% Cooldown Reduction Passive - Swift: Grants 50 Movement Speed. Passive - Tranquility: Reduces the Cooldown of Common Skills by 10%–20%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.
Boots of the Arcane700 G
+400 Max Mana Passive - Swift: Grants 50 Movement Speed. Passive - Magical Mastery: Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.
Boots of Dexterity700 G
+20% Attack Speed Passive - Swift: Grants 50 Movement Speed. Passive - Lightning Recovery: Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.
Boots of Deftness700 G
+300 Max Health Passive - Swift II: Grants 70 Movement Speed. Passive - Divine Wind: Increases Movement Speed by 35–70 when out of combat for 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.
Lightfoot Shoes250 G
Passive - Swift: Movement Speed +30
Runeblade2160 G
+130 Magical Attack, +10% Cooldown Reduction, +5% Movement Speed Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter: When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's Health) magical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward: Increases Magical Attack by 6 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.
Rapacious Bite2160 G
+90 Physical Attack, +7.5% Cooldown Reduction, +5% Movement Speed Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter: When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's Health) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward: Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.
Giant's Grip2160 G
+5% Cooldown Reduction, +1,200 Max Health, +5% Movement Speed Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter: When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's Health) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward: Increases max Health by 30 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.
Hunting Knife250 G
Requires Smite to purchase. Reduces damage from monsters by 25% and grants 20% more EXP from monsters. Passive - Hunter: When a Basic Attack or a skill hits a monster, it takes 70–140 magical damage every 0.5s for 2s (ranged attacks only deal 50% damage). Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.
Guerrilla Machete700 G
+40 Magical Attack Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter: When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's Health) magical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward: Increases Magical Attack by 6 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.
Relentless Blade700 G
+25 Physical Attack Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter: When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's Health) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward: Increases Physical Attack by 3
Patrol Axe700 G
+400 Max Health Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter: When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's Health) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward: Increases max Health by 30 whenever you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.
Guardian850 G
+500 Max Health, +5% Movement Speed Passive - Guardian Aura: Grants 36–72 Physical Defense and Magical Defense, and restores 0.4% Health every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward: Increases max Health by 200–400. Increases main attack stat by 15–30. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla: Every 3s, grants 5 EXP, and grants 5 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 450 Gold can be picked up.
Crimson Shadow850 G
+500 Max Health, +5% Movement Speed Passive - Agility Aura: Grants 12% Attack Speed and 9% Cooldown Reduction, and restores 10 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward: Increases max Health by 200–400. Increases main attack stat by 15–30. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla: Every 3s, grants 5 EXP, and grants 5 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 450 Gold can be picked up.
Crimson Shadow - Redemption2080 G
+1,200 Max Health, +7.5% Movement Speed Passive - Agility Aura: Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward: Increases Max Health by 400–800. Increases Main Attack Stat by 25–50. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla: Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Crimson Shadow roaming equipment at no cost (CD: 300s). Active - Rescue: Grants a shield that negates (240–480 + 10% Health) damage to teammates within range for 4s. (CD: 60s) Roaming equipment active skill cooldown is shared by the team.
Crimson Shadow - Starspring2080 G
+1,200 Max Health, +7.5% Movement Speed Passive - Agility Aura: Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward: Increases Max Health by 400–800. Increases Main Attack Stat by 25–50. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla: Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Crimson Shadow roaming equipment at no cost (CD: 300s). Active - Starburst: Links with a teammate (by default, the teammate with the lowest Health) within range for 5s, recovering (500–1,060 + 20% Health) Health and 25% of max Mana to both self and that teammate for the duration. The link will be broken when it exceeds a certain distance. Recovery effects decrease to 20% upon attacking or being attacked. 1 use of Starburst is gained every 50s, and up to 2 can be stored at a time. (CD: 5s) Roaming equipment active skill cooldown is shared by the team.
Crimson Shadow - Howl2080 G
+1,200 Max Health, +7.5% Movement Speed Passive - Agility Aura: Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward: Increases Max Health by 400–800. Increases Main Attack Stat by 25–50. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla: Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Crimson Shadow roaming equipment at no cost (CD: 300s). Active - Rally: Teammates within range gradually gain a Movement Speed over 2s, up to a max increase of 100%–200% for 5s. Teammates that enter the skill's range after activation gain the current Movement Speed boost. The effect is reduced to a 20% Movement Speed increase upon attacking or being attacked by enemy heroes. (CD: 90s) Roaming equipment active skill cooldown is shared by the team.
Crimson Shadow - Radiance2080 G
+1,200 Max Health, +7.5% Movement Speed Passive - Agility Aura: Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward: Increases Max Health by 400–800. Increases Main Attack Stat by 25–50. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla: Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Crimson Shadow roaming equipment at no cost (CD: 300s). Active - Mirror Domain: Releases a scouting light wave that deals damage 4 times to enemies within a range of 1,200, each dealing damage equal to 3% of current Health and slowing them by 25%–50%. The scouting light remains within range for 2s, providing visibility and exposing stealth units, while also dealing damage and slowing enemies. (CD: 75s. If no targets are hit, 75% of the CD will be restored.) Roaming equipment active skill cooldown is shared by the team.
Knowledge Gem300 G
+5% Movement Speed Passive - Guerrilla: Every 3s, grants 5 EXP and grants the teammate with the lowest Gold 5 Gold. Player does not receive a share of the earnings from monster and minion kills, but instead gains a separate 25%–50% Gold and EXP (maxes out at the 20:00 mark).
Guardian - Redemption2080 G
+1,200 Max Health, +7.5% Movement Speed Passive - Guardian Aura: Grants 65–130 Physical Defense and Magical Defense, and restores 0.6% Health every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward: Max Health +400–800. Main Attack Stat +25–50. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla: Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Guardian roaming equipment at no cost (CD: 300s). Active - Rescue: Grants a shield that negates (240–480 + 10% Health) damage to teammates within range for 4s. (CD: 60s) Roaming equipment active skill cooldown is shared by the team.
Guardian - Starspring2080 G
+1,200 Max Health, +7.5% Movement Speed Passive - Guardian Aura: Grants 65–130 Physical Defense and Magical Defense, and restores 0.6% Health every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward: Max Health +400–800. Main Attack Stat +25–50. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla: Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Guardian roaming equipment at no cost (CD: 300s). Active - Starburst: Links with a teammate (by default, the teammate with the lowest Health) within range for 5s, recovering (500–1,060 + 20% Health) Health and 25% of max Mana to both self and that teammate for the duration. The link will be broken when it exceeds a certain distance. Recovery effects decrease to 20% upon attacking or being attacked. 1 use of Starburst is gained every 50s, and up to 2 can be stored at a time. (CD: 5s) Roaming equipment active skill cooldown is shared by the team.
Guardian - Howl2080 G
+1,200 Max Health, +7.5% Movement Speed Passive - Guardian Aura: Grants 65–130 Physical Defense and Magical Defense, and restores 0.6% Health every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward: Max Health +400–800. Main Attack Stat +25–50. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla: Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Guardian roaming equipment at no cost (CD: 300s). Active - Rally: Teammates within range gradually gain a Movement Speed over 2s, up to a max increase of 100%–200% for 5s. Teammates that enter the skill's range after activation gain the current Movement Speed boost. The effect is reduced to a 20% Movement Speed increase upon attacking or being attacked by enemy heroes. (CD: 90s) Roaming equipment active skill cooldown is shared by the team.
Guardian - Radiance2080 G
+1,200 Max Health, +7.5% Movement Speed Passive - Guardian Aura: Grants 65–130 Physical Defense and Magical Defense, and restores 0.6% Health every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward: Max Health +400–800. Main Attack Stat +25–50. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla: Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Guardian roaming equipment at no cost (CD: 300s). Active - Mirror Domain: Releases a scouting light wave that deals damage 4 times to enemies within a range of 1,200, each dealing damage equal to 3% of current Health and slowing them by 25%–50%. The scouting light remains within range for 2s, providing visibility and exposing stealth units, while also dealing damage and slowing enemies. (CD: 75s. If no targets are hit, 75% of the CD will be restored.) Roaming equipment active skill cooldown is shared by the team.

Equipment System & Build Fundamentals

The shop features 114 items categorized across six tabs: Physical, Magical, Defense, Movement, Jungling, and Roaming. Builds accommodate up to 6 item slots.

Key Mechanics & Rules

Boots Swapping: Upgraded boots (700g) can be swapped for free on a 5-minute cooldown after purchase, allowing flexible defensive transitions. (Boots of Deftness offers +70 Movement Speed).

Jungle Items: Requires Smite. Reduces minion damage by 25% before 10:00 while increasing monster EXP & gold, preventing junglers from taking lane resources early.

Roaming Items: Provides passive income without taking gold or experience from nearby lane allies.

Roaming Auras & Actives

Guardian Family: Grants Physical/Magical Defense & HP regen aura to nearby allies (800 range).

Crimson Shadow Family: Grants Attack Speed, Cooldown Reduction & Mana regen aura (800 range).

Active Upgrades: Choose between Redemption (Shield), Starspring (Healing link), Howl (Move Speed boost), or Radiance (Scouting wave). Active cooldowns are shared team-wide.

Item stats, prices and passives are based on the global server in-game shop as of 2026-08-26.

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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