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Red

10Mostly offense: attack, crit and attack speed

Fate

Attack Speed +1%, Max Health +33.7, Physical Defense +2.3

Red Moon

Attack Speed +1.6%, Critical Rate +0.5%

Unparalleled

Critical Rate +0.7%, Critical Damage +3.6%

Calamity

Critical Rate +1.6%

Omen

Magical Attack +4.2, Attack Speed +0.6%

Nightmare

Magical Attack +4.2, Magical Pierce +2.4

Saint

Magical Attack +5.3

Inheritance

Physical Attack +3.2

Mutation

Physical Attack +2, Physical Pierce +3.6

Conflict

Physical Attack +2.5, Physical Lifesteal +0.5%

Blue

10Mostly survivability: max health, lifesteal and movement speed

Hunt

Attack Speed +1%, Movement Speed +1%

Beast Scar

Critical Rate +0.5%, Max Health +60

Reincarnation

Magical Attack +2.4, Magical Lifesteal +1%

Avarice

Magical Lifesteal +1.6%

Meditation

Max Health +60, Recovery/s +4.5

Harmony

Max Health +45, Recovery/s +5.2, Movement Speed +0.4%

Longevity

Max Health +75

Stealth

Physical Attack +1.6, Movement Speed +1%

Reaver

Physical Lifesteal +1.6%

Prosperity

Physical Lifesteal +1%, Magical Defense +4.1

Green

10Mostly defense, cooldown reduction and pierce

Mind's Eye

Attack Speed +0.6%, Magical Pierce +6.4

Compassion

Cooldown Reduction +1%

Tribute

Magical Attack +2.4, Cooldown Reduction +0.7%

Cognizance

Magical Defense +9

Reverence

Magical Lifesteal +0.7%, Physical Defense +5.9

Void

Max Health +37.5, Cooldown Reduction +0.6%

Eagle Eye

Physical Attack +0.9, Physical Pierce +6.4

Reverberation

Physical Defense +2.7, Magical Defense +2.7, Cooldown Reduction +0.6%

Fortify

Physical Defense +5, Magical Defense +5

Bulwark

Physical Defense +9

Arcana Builds by Role

A starting point for the pick in each colour. The values shown match the Level 5 figures in the list above.

Marksman (Critical)

Carrying through auto-attacks once items come online

Red
Unparalleled
Critical Rate +0.7%, Critical Damage +3.6%
Blue
Hunt
Attack Speed +1%, Movement Speed +1%
Green
Eagle Eye
Physical Attack +0.9, Physical Pierce +6.4

Auto-attacks are the damage source, so attack speed and movement speed translate directly into kiting. Eagle Eye carries the highest Physical Pierce of all 30 arcana at +6.4, which is what keeps you relevant against a frontline stacking defense. If you would rather push raw crit chance, Calamity (+1.6%) is the alternative in red.

Marksman (Attack Speed)

Front-loading the early game before crit items land

Red
Red Moon
Attack Speed +1.6%, Critical Rate +0.5%
Blue
Reaver
Physical Lifesteal +1.6%
Green
Eagle Eye
Physical Attack +0.9, Physical Pierce +6.4

Critical strike does little until the items exist. This build takes attack speed first through Red Moon and uses Reaver's lifesteal to stay in lane longer. It gives up peak damage later on compared with the crit build.

Mage

Killing with a single burst rotation

Red
Saint
Magical Attack +5.3
or
Nightmare
Magical Attack +4.2, Magical Pierce +2.4
Blue
Reincarnation
Magical Attack +2.4, Magical Lifesteal +1%
Green
Mind's Eye
Attack Speed +0.6%, Magical Pierce +6.4
or
Compassion
Cooldown Reduction +1%

Saint holds the highest Magical Attack in red at +5.3; Nightmare trades some of that for early penetration. Green splits on the matchup — Mind's Eye when the enemy builds magic defense (its +6.4 Magical Pierce is the highest of all 30), Compassion when you want the rotation itself to come back faster (+1% CDR is the highest).

Assassin

Jungle ganks onto the enemy backline

Red
Mutation
Physical Attack +2, Physical Pierce +3.6
Blue
Stealth
Physical Attack +1.6, Movement Speed +1%
Green
Eagle Eye
Physical Attack +0.9, Physical Pierce +6.4

A gank succeeds or fails on whether you arrive before you are seen. Stealth is the only blue arcana carrying both Physical Attack and Movement Speed, so the travel speed costs you no damage. Doubling up on penetration in red and green covers the pre-item damage gap even against targets who have not built defense.

Fighter

Holding the Clash Lane frontline

Red
Conflict
Physical Attack +2.5, Physical Lifesteal +0.5%
Blue
Reaver
Physical Lifesteal +1.6%
Green
Reverberation
Physical Defense +2.7, Magical Defense +2.7, Cooldown Reduction +0.6%

This role stands in lane for long stretches, so how much chip damage you can heal back decides how long you hold. That is why lifesteal appears in both red and blue. Reverberation covers physical defense, magical defense and cooldown reduction in one pick, which keeps it useful before you know the enemy composition.

Tank / Support

Absorbing damage up front or protecting the carry

Red
Fate
Attack Speed +1%, Max Health +33.7, Physical Defense +2.3
Blue
Longevity
Max Health +75
or
Harmony
Max Health +45, Recovery/s +5.2, Movement Speed +0.4%
Green
Fortify
Physical Defense +5, Magical Defense +5
or
Bulwark
Physical Defense +9

Fate is the only one of the ten red arcana that leans defensive, which makes it the default here. In blue, take Longevity for the highest flat Health (+75) if you expect to be focused in fights, or Harmony when roaming, for the regeneration and movement speed. Green depends on the enemy: Fortify against mixed damage, Bulwark (+9, the highest Physical Defense) when they are physical-heavy.

Note: these role builds are not official data. They are this site’s own reading, derived from the Level 5 values of all 30 arcana listed above.

Arcana System & Leveling Guide

Arcana provide flat pre-match stat bonuses across 30 types in three colors (Red, Blue, Green), each scaling from Level 1 to 5.

Color Slots & Scaling Curve

Color Slots: There are 10 slots for each of red, blue and green — 30 in total, and the table shows the value of one slot. Slots are independent per color — Red (Offense/Crit), Blue (Health/Sustain/Speed), and Green (Defense/Penetration/CDR). Choose the optimal arcana for your hero per color.

Level 5 Upgrade Curve: Stat scaling increases non-linearly toward Level 5 (e.g., Saint grants +1 Magical Attack at Lv1, but scales to +5.3 at Lv5). Fully maxing selected Level 5 arcana yields vastly superior stats compared to spreading levels thin.

All 30 arcana list their maximum Level 5 values, based on the global server in-game display as of 2026-08-12. The role builds above are this site's own reading of those values, not official data.

© 2026 Honor of Kings Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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