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Yaria

Yaria

RoamSupportDifficulty: Normal

Latest Meta Stats

ROAM
A
Tier / Pop
50.44%
Win Rate
1.03%
Pick Rate
1.57%
Ban Rate

Statistics from the official in-game HoK Camp (as of 2026-08-14).

Official Ratings

Survival
7/10
Attack
3/10
Skill
7/10
Difficulty
3/10

Official ratings shown on the in-game hero detail screen.

Base Stats

Compare all heroes' base stats →
Max HP2793
Max MP620
Physical Attack165
Magic Attack0
Physical Armor150|20%
Magic Defense75|11.1%
Movement Speed365
Attack RangeRanged
HP Regen / s36
MP Regen / s15

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Summoner Spells That Fit

The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.

Arcana Build That Fits

Tank / Support
Red
Blue
or
Green
or

Fate is the only one of the ten red arcana that leans defensive, which makes it the default here.

This is a role-wide recommendation, not one tuned for this hero specifically.

See every build on the Arcana page

First Skill to Level Up

Official pickSkill 1: Wandering Beam
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Frequently Paired With

2-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

Popular Item Builds

#1 most used57.63% win rate / 19,436 wins
Heal
#2 most used55.73% win rate / 13,034 wins
Heal

The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.

Skills

Passive Skill: Deer Spirit
Passive

Passive Skill: Deer Spirit

ImmunitySlow
When affected by hard crowd control effects (excluding suppression effects), Yaria instantly removes all crowd control effects from herself and turns into a deer spirit for 4s. While in deer spirit form, she gains new skills, and all of her skills' cooldowns are refreshed. During this period, she cannot use Basic Attacks or be targeted, and nearby enemies are slowed by 15%. This effect has a 60−48s cooldown (depending on skill level).
DetailsLvl 1Lvl 15
Cooldown
6048
Slow
15%30%
Skill 1: Wandering Beam
Skill 1

Skill 1: Wandering Beam

CD: 10s | Mana: 50
Crowd ControlDamageVision
Yaria directs a soul with her staff, dealing 250 (250 + 30% magical attack) magical damage to enemies in its path and knocking them back. The soul will track the nearest enemy hero after reaching its max range, dealing 250 (250 + 30% magical attack) magical damage to them, launching them for 0.5s, and exposing them for 5s.
Deer Spirit Form: Deer spirit form ends instantly.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
109.69.28.88.48
Base Damage
250300350400450500
Skill 2: Accelerating Blitz
Skill 2

Skill 2: Accelerating Blitz

CD: 12s | Mana: 50
Damage
Yaria deals 200 (200 + 30% magical attack) magical damage to the 3 closest random enemies within 5s, prioritizing heroes. She cannot use Basic Attacks for the duration of the skill.
Deer Spirit Form: Leaps forward.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
1211.611.210.810.410
Base Damage
200240280320360400
Skill 3: Verdant Protector
Ultimate

Skill 3: Verdant Protector

CD: 15s | Mana: 50
ShieldEnhance
Attaches to a teammate, granting them a shield that negates 1,000 (1,000 + 60% magical attack + 8% of target's extra Health) true damage. Attachment ends when the shield is exhausted or when leaping in the target direction to detach. She becomes untargetable and unable to use Basic Attacks while attached.
Attaching to a hero immediately reduces her active skills' cooldown by 30% and grants them these extra effects:
Skill 1: Soul tracking range increased by 20%.
Skill 2: Attack range increased by 20%.
Ultimate: Manually detaching reduces Ultimate's cooldown by 50%.
Deer Spirit Form: Slow aura's area of effect widened.
DetailsLvl 1Lvl 2Lvl 3
Extra Shield
1,0001,5002,000
Bonus Shield
100015002000

Strategy Guide

Playstyle

A guardian who possesses an ally and becomes their shield — protection in its final form. Her deer transformation cleanses CC on reflex, and her chosen hero simply does not die alone.

Best for: Players who never hesitate to be someone's shield, reading the fight through their partner's eyes.

Recommended Combos
Re-Attach Cycle
Skill 3 (attach to an ally) → Skill 1 (+20% tracking range) → Skill 2 (+20% attack range) → Skill 3 (leap off to detach)

Attaching cuts her active skill cooldowns by 30% at once and widens Skill 1's tracking and Skill 2's attack range by 20% each. The shield she hands over negates true damage, and the attachment ends the moment it is exhausted. Detaching by leaping in a target direction cuts Skill 3's cooldown by 50%, so step off early rather than waiting for the break.

Deer-Form Reset
(Take hard crowd control → deer spirit form) → Skill 2 (deer form: leaps forward) → Skill 1 (deer form: ends the form early) → Skill 3 (re-attach)

Hard crowd control other than suppression strips every effect off her and turns her into a deer for 4s. She cannot be targeted in that window, and nearby enemies are slowed by 15% (30% at Lvl 15). All of her cooldowns refresh, so leap clear with Skill 2, drop the form with Skill 1, and put the shield straight back on a carry. The passive runs on a 60−48s cooldown, so a second chain of crowd control has no answer.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Her all-damage shield cancels one lethal burst on a carry
  • Manual detach refunds half the cooldown for high shield uptime
  • Deer form absorbs hard CC and wastes enemy engage tools
  • Skill 1 scouts bushes and knocks up in a single cast
Weaknesses
  • Zero solo damage or durability; helpless once her team collapses
  • Deer form runs once per 60 seconds and loses to chained CC
  • No healing in her kit; drawn-out poke wars wear her down
  • Attaching to the wrong host throws the entire shield away
Early Game Strategy

Start the game standing behind your mid laner or marksman, letting Skill 2's auto-targeting bolts help with the chip damage while you fire Skill 1 into bushes for safety checks. The energy orb homes in and knocks up any hero it detects, so one cast tells you whether an ambush is waiting. Until Yaria learns her Ultimate attach at level 4, she is honestly just a soft target — take river vision only inside your allies' range, because nothing in her kit justifies walking ahead alone.

Mid Game Strategy

From level 4 on, the default play is attaching to your best-fed carry — usually the jungler or the marksman. What you hand them is a shield that negates 1,000 true damage, rising to 1,500 and 2,000 as Skill 3 levels up. Attaching immediately cuts your active skills' cooldowns by 30%. That is a one-time reduction at the moment you attach, not a discount that lasts while you ride. What does last for the whole attachment is 20% more tracking range on Skill 1 and 20% more attack range on Skill 2. The key habit: detach yourself before the shield breaks. A manual detach cuts 50% off Skill 3's cooldown, which beats eating the full downtime every time. Hold the attach in reserve right before the 4-minute Tyrant or any Shadow Tyrant fight after 10 minutes.

Late Game Strategy

In late-game teamfights, your one shield decides whether the carry lives. Assassin burst is instant — reacting after the dive starts is usually too late, so climb on as soon as a fight looks likely. Watch the shield's remaining health, hop off just before it shatters to collect the cooldown refund, then climb right back on. The window immediately after you detach is your most dangerous moment; hard CC triggers your Deer form (once per 60 seconds), but it will not save you from the second stun.

Teamfight Strategy

Stay mounted on your carry, spread Skill 2's sustained damage, and knock up divers with Skill 1 to blunt their momentum. Your Passive Deer form only triggers on hard CC like knock-ups and knock-backs, making you untargetable while slowing everyone nearby — trading it for one wasted enemy engage tool is a clean win. Picking the right host is part of the job, too. Sitting on an ally nobody is attacking wastes the shield, so identify the one player actually being focused and move.

Other Roam Heroes

Stats: official HoK Camp, as of 2026-08-14

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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