Latest Meta Stats
Statistics from the official in-game HoK Camp (as of 2026-08-14).
Official Ratings
Official ratings shown on the in-game hero detail screen.
Base Stats
Compare all heroes' base stats →Transcribed from the in-game hero status screen. Arcana bonuses are excluded.
Summoner Spells That Fit
The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.
Arcana Build That Fits
Saint holds the highest Magical Attack in red at +5.3; Nightmare trades some of that for early penetration.
This is a role-wide recommendation, not one tuned for this hero specifically.
See every build on the Arcana page →First Skill to Level Up
Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.
Counters & Synergies
Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.
Frequently Paired With
The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.
Popular Item Builds
The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.
Skills

Passive Skill: Maintaining Initiative
When taking fatal damage, he enters the void, summoning a Weiqi stone below his feet while gaining immunity to all damage and 30% Movement Speed for 1s. This effect has a cooldown of 150s.
When Weiqi stones summoned by Anti-Qi marks hit an enemy multiple times within a short duration, subsequent hits deal only 50% damage.
| Details | Lvl 1 | Lvl 15 |
|---|---|---|
Base Damage | 100 | 184 |
Base Damage | 170 | 310 |

Skill 1: Sliding Stones
At 50/110/181 permanent Weiqi Stones, he gains an extra one-off skill that further improves his enhanced Basic Attack and grants a burst of Movement Speed for 5s. The enhanced Basic Attack improvements are a scattershot effect/17% damage boost/34% damage boost.
He stocks 1 Weiqi stone every 6s, for up to 2 stones. If an enemy is hit by multiple Weiqi stones being pulled to the Weiqi formation within 0.5s, subsequent hits only deal 50% of the initial damage. On-hit effects of enhanced Basic Attacks are reduced to 30%.
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
Cooldown | 1.5 | 1.4 | 1.3 | 1.2 | 1.1 | 1 |
Base Damage | 100 | 120 | 140 | 160 | 180 | 200 |
Pull Damage | 180 | 216 | 252 | 288 | 324 | 360 |
Enhanced Basic Attack | 100 | 105 | 110 | 115 | 120 | 125 |
Move Speed Slow Effect | 25% | 30% | 35% | 40% | 45% | 50% |

Skill 2: Taking Liberties
The Weiqi formation lasts 10s. If Yixing passes through the formation's edge, he gains a 50% Movement Speed increase that diminishes over 1s, while enemy heroes that do so gain a stack of Anti-Qi. Each effect can only be triggered once. If Yixing moves too far away from the formation, it disappears.
This skill deals 180% more damage to non-hero units.
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
Cooldown | 10 | 9.6 | 9.2 | 8.8 | 8.4 | 8 |
Base Damage | 160 | 192 | 224 | 256 | 288 | 320 |

Skill 3: The World is My Board
The smaller the Weiqi board, the shorter the cooldown, for a maximum reduction of 25%.
When the Weiqi board is fully formed, Yixing gains 30-70% Movement Speed that diminishes over time.
| Details | Lvl 1 | Lvl 2 | Lvl 3 |
|---|---|---|---|
Cooldown | 60 | 57.5 | 55 |
MSPD Increase | 30% | 50% | 70% |
Strategy Guide
A mage who plays the fight like a board game — placing stones, drawing a board that traps enemies inside, pulling them toward the center. He builds inescapable positions, one move at a time.
Best for: Players who literally want to win on the board — laying groundwork stone by stone until the position is checkmate.
With the formation already on the ground, the moment the board's marks reach the fourth stack a stone spawns under the enemy. It slides to the center and cuts everything standing on that line. The board needs 1.5s to appear, so drop it where backing out isn't an option — mid-objective, or right after an ally lands crowd control.
Skill 2 deals 180% more damage to non-hero units, so dropping it on the wave finishes most of the clear by itself. Every Skill 1 cast shaves another 0.5s off Skill 2's cooldown — spending stones freely is what keeps the formation available. Put the time you save into a stone by the river for its 3s of vision.
These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.
- •The Ultimate's inescapable board is a lockdown no other hero can replicate
- •Stone accumulation grows his magic attack automatically across the whole game
- •Skill 2's 180% bonus damage to non-heroes makes wave clear effortless
- •The Passive's 1-second fatal-damage negation insures against burst deaths
- •Low instant burst; his damage needs setup time before it comes online
- •The Ultimate's 1.5-second formation delay lets blink users walk out
- •No regular mobility skill, making him a favorite assassin target
- •The stones-then-formation sequencing takes real practice to master
Yixing is a mid-lane setup mage who builds a board across the battlefield. Take Skill 2 at level 1 — it deals 180% bonus damage to non-heroes, so dropping the formation on a wave finishes your minion clear by itself. That clear speed is your early edge: it frees you to show at the river, and spare Skill 1 stones tossed into enemy jungle bushes buy 3 seconds of vision. Your durability is paper, but the Passive negates fatal damage for 1 second as a once-per-150-seconds insurance policy — if you get ganked, don't panic; use its speed boost and walk out.
This is where formation play separates good Yixing players from great ones. Skill 2 drags enemies near its center and slides any Skill 1 stones inside the area toward the middle for multi-hits, so burn the order into your hands: stones first, formation on top. Marks from skill hits and accumulated stones grow your magic attack for the entire game, which means from 6 to 10 minutes, every skill you land is literally banking late-game damage. The narrow river paths before Tyrant are the formation's best terrain — whoever lays their board first owns the fight.
Past 10 minutes, the clumped fights over Shadow Tyrant and Overlord are your Ultimate's showcase. It has a 1.5-second formation delay, so overlap it on moments the enemy cannot back away — mid-attack on an objective, or right after allied CC lands. Trapped enemies can't leave the board for 4 seconds while marks stack on them automatically. The smaller you draw the board, the shorter its cooldown (up to 25% off), so cycling quick, small boards that lock down just two enemies is a genuinely strong late-game pattern.
Anchor yourself in the backline and start laying Skill 1 stones along the enemy's approach path. The instant they push in, drop the Skill 2 formation on top — the pull plus stone multi-hits shreds their shape. If you smell a dive coming, drawing a small Ultimate around your own feet is a defensive play you'll use constantly in real matches. Blink users tend to escape during the 1.5-second windup, so don't burn the Ultimate on a single target — hold it until the enemy is clumped with nowhere to retreat. That's the win condition.
Other Mid Lane Heroes
Stats: official HoK Camp, as of 2026-08-14
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