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Han Xin

Han Xin

JungleAssassinDifficulty: Hard

Latest Meta Stats

JUNGLE
C
Tier / Pop
49.46%
Win Rate
0.25%
Pick Rate
0.04%
Ban Rate

Statistics from the official in-game HoK Camp (as of 2026-08-14).

Official Ratings

Survival
4/10
Attack
6/10
Skill
5/10
Difficulty
8/10

Official ratings shown on the in-game hero detail screen.

Base Stats

Compare all heroes' base stats →
Max HP3232
Max MP560
Physical Attack180
Magic Attack0
Physical Armor150|20%
Magic Defense75|11.1%
Movement Speed385
Attack RangeMelee
HP Regen / s47
MP Regen / s14

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Summoner Spells That Fit

The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.

Arcana Build That Fits

Assassin
Red
Blue
Green

A gank succeeds or fails on whether you arrive before you are seen.

This is a role-wide recommendation, not one tuned for this hero specifically.

See every build on the Arcana page

First Skill to Level Up

Official pickSkill 1: Ruthless Assault
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Frequently Paired With

2-hero team
1.58%

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

Popular Item Builds

#1 most used59.92% win rate / 3,243 wins
Smite
#2 most used56.17% win rate / 2,208 wins
Smite

The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.

Skills

Passive Skill: Killing Spear
Passive

Passive Skill: Killing Spear

Crowd ControlEnhanceRecovery
Han Xin's every 4th Basic Attack launches the enemy for 0.5s and deals an extra 90 (90 + 35% extra physical attack) physical damage with 20% Physical Lifesteal. He gains 25-50% Attack Speed after landing a hit with a skill or an enhanced Basic Attack.
DetailsLvl 1Lvl 15
Base Damage
90180
ASPD Increase
25%50%
Skill 1: Ruthless Assault
Skill 1

Skill 1: Ruthless Assault

CD: 7.5s | Mana: 45
MovementCrowd ControlDamage
Han Xin leaps to the target location, dealing 250 (250 +85% extra physical attack) physical damage to enemies within range and launching them for 0.5s.
He can leap again within 5s, dealing an equal amount of physical damage to enemies within range.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
7.57.26.96.66.36
Base Damage
250300350400450500
Skill 2: Fight or Die!
Skill 2

Skill 2: Fight or Die!

CD: 6s | Mana: 40
MovementEnhanceDamage
Han Xin dashes backward and enhances his next Basic Attack into a sweep for 3s, which deals 120 (120 + 50% extra physical attack) physical damage to enemies within range.
If the Fight or Die! sweep is his 4th Basic Attack, it carries the 4th Basic Attack's extra effects.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
65.85.65.45.25
Base Damage
120144168192216240
Skill 3: The Unrivaled Spear
Ultimate

Skill 3: The Unrivaled Spear

CD: 30s | Mana: 120
ImmunityDamage ReductionCrowd Control
Han Xin executes a 4-strike flurry with his spear in a cone-shaped area in the target direction, each strike dealing 250 (250 + 65% extra physical attack) physical damage to enemies within range, with the final strike launching enemies within range for 0.5s.
While using his Ultimate, he gains crowd control immunity and 30% damage reduction.
DetailsLvl 1Lvl 2Lvl 3
Cooldown
302724
Base Damage
250375500

Strategy Guide

Playstyle

A spear fighter who lives in motion, chaining double-jump engages and knock-ups so the target never gets a turn. Kill, reposition, flow to the next target.

Best for: Players who believe standing still is losing — you enjoy movement itself and will drill positioning until it's muscle memory.

Recommended Combos
Make the Sweep Your Fourth Hit
Basic Attack ×3 → Skill 2 (dash opposite the aimed direction; next Basic Attack becomes a sweep) → Basic Attack (the sweep, landing as the 4th hit, 0.5s launch) → Skill 3 (4 strikes, final one launches)

Skill 2 only arms the sweep — you still have to press Basic Attack to throw it. Bank three hits first and that sweep arrives as the 4th, carrying the 0.5s launch and 20% physical lifesteal. Run Skill 3's four strikes through the airborne target, and its final strike puts them back up.

Leap In, Spin Out
Skill 1 (leap + 0.5s launch) → Skill 3 (crowd control immunity + 30% damage reduction, 4 strikes) → Skill 1 (second leap to leave)

The first leap launches everything in the landing area for 0.5s. Skill 3 runs with crowd control immunity and 30% damage reduction, so all four strikes finish even while their control is landing on him. The second leap expires 5s after the first — spend it on the way out, not the way in.

Three Moves to Break Away
Skill 1 (first leap) → Skill 1 (second leap, within 5s) → Skill 2 (dash opposite the aimed direction)

Two leaps plus the reverse dash cover three moves' worth of ground in one motion. The awkward piece is Skill 2, which dashes opposite the direction you aim. While being chased, tap toward the enemy rather than toward where you want to end up.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Double jumps and the reverse dash give mobility few heroes can match
  • Passive knock-up and 20% lifesteal keep his HP healthy through repeated fights
  • Ultimate's super armor and 30% reduction let him finish combos through CC
  • Elite wall-hopping makes enemy jungle invades and escapes routine
Weaknesses
  • Fragile base stats — one CC chain after his jumps are spent is lethal
  • Skill 2's reverse input is unique, and precision directly equals survival
  • Damage is built around reaching the fourth hit, so split-second trades underwhelm
  • Long stretches of solo play mean vision-starved games blunt his edge
Early Game Strategy

Han Xin junglers almost always open from the blue buff side. The Passive's fourth-hit knock-up and 20% lifesteal mean that simply spacing out clean four-hit sequences keeps your HP topped while you clear at speed. Once your Ultimate unlocks at level 4, start ganking the lane being shoved in or any enemy slow to back off. Skill 1's double jump crosses walls, so appear from the wall behind your target rather than the river — suddenly there is no correct direction for them to run.

Mid Game Strategy

From around 7 minutes with your first core item done, Han Xin's hunting ground moves to the enemy jungle. Bounce through unwarded territory on double jumps, catch farmers alone, and vanish — that loop alone visibly stunts the whole enemy team's growth. Skip the opening exchanges at Tyrant and mid; your role is entering from the side once both teams are worn down and collecting what's left. And before every invade, decide your exit route first. Skip that step, and all the mobility in the game won't carry you home.

Late Game Strategy

After 15 minutes, Han Xin loses half his value the moment he stands in a front-on 5v5. Instead, push a side lane deep: two enemies come, hop a wall and vanish; one comes, kill him. That single repeated decision keeps the map in your team's hands. At Overlord, lurk in a flanking position and dive their backline after the fight starts. Your Ultimate carries super armor and 30% damage reduction while spinning, so committing under a tower or through a wall of enemy CC is a play you're allowed to make with confidence.

Teamfight Strategy

Wait on the perimeter until the enemy's CC and attention are committed to your frontline, then take Skill 1 into their isolated backline. Land three basics, then time Skill 2's sweep as the fourth hit for a guaranteed knock-up, and spin your Ultimate through them to finish — that's the ideal script. When the target drops, don't chase; leave on Skill 1's remaining jump. A Han Xin who spent every movement skill on the way in is just a fragile spearman, so always keep one in the tank for the road home.

#Patch History

Han Xin
Han XinMay 28 Update
nerf
Han Xin Skill 1 (Ruthless Assault) • Base damage 350 (+70/lv, 75% bonus AD) → 250 (+50/lv, 85%) Skill 2 (Fight or Die!) • Bonus damage 150 (+30/lv) → 120 (+24/lv), 50% bonus AD unchanged • Cooldown flat 5s → 6s (-0.2s/lv) What this means Skill 1 lost roughly 29% of its base damage while gaining ten points of AD scaling, which specifically targets Han Xin before his items come online. As a jungle assassin his job is converting early ganks into a lead, so cutting exactly that window matters — expect more targets surviving at low health. The longer Skill 2 cooldown also reduces his follow-up pressure. Once fully built he can actually out-damage his old self thanks to the higher ratio, but getting there is harder now.

Other Jungle Heroes

Stats: official HoK Camp, as of 2026-08-14

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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