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Xiang Yu

Xiang Yu

Clash LaneTankFighterDifficulty: Normal

Latest Meta Stats

CLASH
B
Tier / Pop
50.36%
Win Rate
0.72%
Pick Rate
0.04%
Ban Rate

Statistics from the official in-game HoK Camp (as of 2026-08-14).

Official Ratings

Survival
9/10
Attack
4/10
Difficulty
5/10

Official ratings shown on the in-game hero detail screen.

Base Stats

Compare all heroes' base stats →
Max HP3546
Max MP600
Physical Attack195
Magic Attack0
Physical Armor150|20%
Magic Defense75|11.1%
Movement Speed375
Attack RangeMelee
HP Regen / s76
MP Regen / s15

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Summoner Spells That Fit

The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.

Arcana Build That Fits

Tank / Support
Red
Blue
or
Green
or

Fate is the only one of the ten red arcana that leans defensive, which makes it the default here.

This is a role-wide recommendation, not one tuned for this hero specifically.

See every build on the Arcana page

First Skill to Level Up

Official pickSkill 1: Righteous Fervor
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Frequently Paired With

2-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

Popular Item Builds

#1 most used56.11% win rate / 10,945 wins
Flash
#2 most used55.76% win rate / 6,643 wins
Flash

The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.

Skills

Passive Skill: Resolute Will
Passive

Passive Skill: Resolute Will

Damage ReductionDamage
When Xiang Yu's Health drops below 30%, he gains 40% damage reduction for 6s. This effect can only be triggered once every 90s.
After using Righteous Fervor and No Retreat, Xiang Yu gains different enhanced Basic Attacks. Stocks up to 2 charges.
Skill 1: Righteous Fervor
Skill 1

Skill 1: Righteous Fervor

CD: 10s | Mana: 50
Crowd ControlDamage
Xiang Yu charges in the target direction, knocking back enemies and launching them for 0.75s with a slash. The charge and slash each deal 225 (225 + 5% extra Health) physical damage.
His next Basic Attack is enhanced into a vertical chop that deals 445 (250 + 100% physical attack + 80% extra physical attack) physical damage and is guaranteed to be a critical hit with a base critical damage of 150%.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
109.69.28.88.48
Base Damage
225270315360405450
Skill 2: No Retreat
Skill 2

Skill 2: No Retreat

CD: 8s | Mana: 40
SlowImperilDamage
Xiang Yu roars, slowing nearby enemies by 15% for 2s, dealing 275 (275 + 90% extra physical attack) magical damage, and reducing their damage output by 30% for 3.5s. He then gains an enhanced Basic Attack and a 25% Movement Speed boost that diminishes over 2s. The enhanced Basic Attack is a horizontal sweep that restores 350 (350 + 7% extra Health) Health (effect is reduced to 50% against non-hero units; the lower his Health, the higher the recovery, up to a maximum of 50%) and deals 235 (40 + 100% physical attack) physical damage.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
87.77.47.16.86.5
Base Damage
275330385440495550
MSPD Increase
25%30%35%40%45%50%
Health Recovery
350420490560630700
Slow
15%18%21%24%27%30%
Skill 3: Hegemon's Slash
Ultimate

Skill 3: Hegemon's Slash

CD: 50s | Mana: 75
UndyingDamageCrowd Control
Xiang Yu charges up and unleashes an energy wave with his sword while gaining crowd control immunity and Undying, dealing 900 (900 + 260% extra physical attack) physical damage to enemies along the path. Enemies in the inner zone take 50% extra damage and are stunned for 0.75s. The lower Xiang Yu's Health is, the more damage he deals, up to 50% extra damage. 20% of damage dealt is converted into Health.
Undying: Xiang Yu cannot be defeated and his Health will not drop below 1.
DetailsLvl 1Lvl 2Lvl 3
Cooldown
504540
Base Damage
9001,3501,800

Strategy Guide

Playstyle

A tank who becomes hardest to kill at the brink — 40% damage reduction kicks in below 30% Health. His knockbacks and attack-down debuff dull the enemy's edge exactly when late-game fights peak.

Best for: Players who want to be the wall that holds at the last moment, and who understand what an attack debuff is truly worth.

Recommended Combos
Shove and Launch
Skill 1 (charge knocks back, then the closing slash launches for 0.75s) → enhanced Basic Attack (vertical chop, guaranteed critical hit) → Skill 2 (30% attack reduction for 3.5s, 2s slow) → enhanced Basic Attack (sweep, heals)

The charge shoves enemies along its path, so angle it to push them toward your team. The slash at the end launches them for 0.75s. That window is for the vertical chop, which is always a critical hit. Enhanced Basic Attacks stock up to two charges, so casting Skill 2 first and swinging both afterward is equally fine.

Swing From the Brink
Skill 2 (cuts enemy attack by 30% for 3.5s) → Skill 3 (charge up with crowd control immunity and Undying) → enhanced Basic Attack (sweep, heals)

Roar first — 30% less enemy attack damage for 3.5s makes the charge-up far cheaper. Skill 3 hits harder the lower Xiang Yu's Health falls, up to 50% extra, and 20% of the damage dealt returns as Health. His Health cannot drop below 1 during the charge, and enemies the blade catches are stunned for 0.75s and take that extra 50%. Falling under 30% Health adds 40% damage reduction, but only for 6s and only once every 90s.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Gets tougher as he gets lower via the unkillable Ultimate and 40% damage reduction
  • Skill 2's 30% attack cut suppresses an entire team's damage
  • Excellent peel with knockback and knock-up to protect his carries
  • The low-HP Ultimate hits far harder than a tank has any right to
Weaknesses
  • Skill 1 is his only movement and can't cross walls — kiting ruins him
  • The Ultimate's charge-up is telegraphed and easy to sidestep
  • Missing the blade's edge means no stun and no bonus damage
  • Low damage and low pressure while his HP bar is still full
Early Game Strategy

The lane badge at the top of this page reads Clash, following the official stats. The advice below assumes a roaming pick. On the global server, roam is his standard assignment. Attach to your marksman from level 1 and play the bodyguard: in skirmishes, Skill 1's knockback exists to bat divers away from your carry. In trades, Skill 2 is quietly vicious — it cuts the attack damage of every enemy in range by 30% for 3.5 seconds, so slapping it on top of the enemy's engage simply deletes their trade math. Maintain HP with the empowered basic's healing, rush tank items above all else, and be there when your jungler moves for the 4-minute Tyrant.

Mid Game Strategy

Through the mid game, with one or two defensive items done, Xiang Yu's value is measured in gank follow-ups. Skill 1's dash carries enemies with its knockback, so the trick is angling it to shove a fleeing target back toward your team — connect the knock-up and your side's full damage lands during it. In Tyrant and mid-lane collisions, stand at the very front and stop fearing a shrinking HP bar: drop below 30% and the Passive's 40% damage reduction triggers on its own, wrecking the enemy's damage math. Weaken overchasers with Skill 2 and swallow them whole — that's the mid-game pattern.

Late Game Strategy

The late game belongs to Xiang Yu. Right when enemy damage peaks, his kit peaks harder: 40% damage reduction below 30% HP, and an Ultimate that makes him unkillable — HP cannot drop below 1 — while it's active. The tank who was supposed to die first simply doesn't, and that stolen time becomes your team's counterattack window. The Ultimate also deals more and heals more the lower your HP sits, so a near-death swing hits harder than some fighters' full combos. At Overlord, soak every enemy cooldown at the front, then look for the answering blow.

Teamfight Strategy

The job description is short: stand at the front, get hurt, then hit back. Your opening is a choice between shoving their frontline into your team with Skill 1 or batting an assassin off your carry. Fire Skill 2 the instant enemies clump — a 30% attack cut across their whole team visibly shrinks the damage your side takes. The Ultimate is for stepping into the enemy team on low HP: super armor and the unkillable effect mean you cannot die during the charge, and the slash stuns with 50% bonus damage on connect. The moment the Xiang Yu they thought was dead swings back is the moment fights flip.

Other Clash Lane Heroes

Stats: official HoK Camp, as of 2026-08-14

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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