Latest Meta Stats
Statistics from the official in-game HoK Camp (as of 2026-08-14).
Official Ratings
Official ratings shown on the in-game hero detail screen.
Base Stats
Compare all heroes' base stats →Transcribed from the in-game hero status screen. Arcana bonuses are excluded.
Summoner Spells That Fit
The lifeline for heroes with no movement skill
Lane returns and split pushing
The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.
Arcana Build That Fits
This role stands in lane for long stretches, so how much chip damage you can heal back decides how long you hold.
This is a role-wide recommendation, not one tuned for this hero specifically.
See every build on the Arcana page →First Skill to Level Up
Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.
Counters & Synergies




Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.
Frequently Paired With
The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.
Popular Item Builds
The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.
Skills

Passive Skill: Ashen Razor
Domination Form: Every 1% extra Attack Speed grants 0.15% physical damage reduction. Domination Energy boosts this effect by 50%-100% (scales with Domination Energy).
Revenge Form: Every 1.5 extra physical attack grants 0.1% Attack Speed. Revenge Energy boosts this effect by 50%-100% (scales with Revenge Energy).
Upon transforming from Standard Form to Domination or Revenge Form, Li Xin gains maximum Domination or Revenge Energy (up to the limit of 100). Maintaining the transformation consumes 10 of the respective Energy per second. When transforming between Forms, Li Xin loses all Energy from the current Form and gains (100 - current Energy) Energy for the new Form.

Skill 1: Lightning Dash
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
Cooldown | 6.5 | 6.2 | 5.9 | 5.6 | 5.3 | 5 |

Skill 2: Chaos Wave
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
Base Damage | 450 | 540 | 630 | 720 | 810 | 900 |
Cooldown | 5 | 4.8 | 4.6 | 4.4 | 4.2 | 4 |
Slow | 25% | 30% | 35% | 40% | 45% | 50% |

Skill 3: Light Awakening

Skill 4: Dark Awakening
Strategy Guide
A fighter who alternates between the Dominance (light) and Berserk (dark) modes. Light converts attack speed into damage reduction and shortens his cooldowns for a durable, grinding style; dark converts physical attack into attack speed and opens with a knock-up field. Switching transfers energy between the two, so you are always choosing which side to lean on.
Best for: Players who want to swap between offence and defence as the fight demands, and who treat learning two full skill sets as extra options rather than extra work.
After Light Awakening, every skill cast upgrades his next Basic Attack into a longer-range piercing hit. Enhanced Basic Attacks and skill hits each cut 1s from every cooldown, which is why a swing belongs between the skills. Blade Flurry heals on each of its four bursts, so it pays off more the longer the trade runs.
Dark Awakening fills Revenge Energy to 100, and it drains 10 per second from there. Shadow Seal detonates on a delay, so plant it first and let the gouge's slow hold them inside the ring. Basic Attacks on a gouged target add damage, and against heroes they return Health too.
These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.
- •Picks Dominance or Berserk to fit whatever the draft needs
- •Dominance converts attack speed into damage reduction for brawls
- •Berserk converts attack into attack speed and drowns 1v1s in swings
- •Skill 2 sword qi clears waves from a safe distance
- •Feeble before level 4; a lost lane is slow to repair
- •Each mode burns 10 energy per second and gases out in long fights
- •A form swap only grants (100 - current energy), so swapping on a full gauge wastes it
- •Skill 1 is his only mobility, so layered CC leaves no exit
Until level 4, Li Xin is one of the last heroes in the clash lane you want brawling with. His base mode hits soft, so stick to flicking Skill 2's sword qi from range for last hits and harass, and dash out with Skill 1 the moment someone commits onto you. The Passive's base mode grants bonus EXP whenever a basic attack or Skill 2 tags a hero, so even safe poke pays out experience. Against a lane bully, conceding waves under tower is exactly the right amount of cowardice.
At level 4 you leave base mode behind: Skill 3 awakens Light (Dominance), Skill 4 awakens Dark (Berserk). Dominance turns bonus attack speed into physical damage reduction and holds up in a straight brawl. Berserk turns bonus physical attack into attack speed and drowns people in swings. Neither choice is locked for the match. Once awakened, Skill 4 becomes the mode swap — no cooldown, uninterruptible by crowd control, and it deals 200 damage (level 1) to nearby enemies on the switch. What carries over, though, is only (100 − your current energy), so swapping on a full gauge wastes the transfer; spend the mode you are in first. Energy drains 10 per second, so awaken right before contact instead of burning the gauge on the walk over.
Late game, Dominance Li Xin holds the front during tower defenses and Overlord standoffs, using the damage reduction to eat the enemy's opening swing. Berserk Li Xin skips the main fight entirely, split pushing and deleting whoever peels off to stop him in a 1v1. Energy only fills to the cap of 100 when he awakens out of base mode with Skill 3 or Skill 4 — swapping between the two forms hands him just (100 − his current energy). Time the awakening to the engage call and save the swap for when the gauge is already low. Get that order wrong and you run dry mid-fight, back to something close to base-mode Li Xin.
In Dominance, fight half a step behind your tank, sliding Skill 2's sword qi into the crowd and deciding on every cooldown whether to chase with Skill 1 or hold it. The damage reduction is real, but you are not an actual tank — stay out of stacked CC zones. In Berserk, enter from the fight's outer edge and use your attack speed to delete an isolated backliner first. Your best window is the first fight, before the enemy has read your mode — show them steel or show them speed, and warp how they play the rest of the game.
#Patch History

Other Clash Lane Heroes
Stats: official HoK Camp, as of 2026-08-14
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