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Wukong

Wukong

JungleAssassinDifficulty: Hard

Latest Meta Stats

JUNGLE
A
Tier / Pop
48.94%
Win Rate
1.26%
Pick Rate
0.54%
Ban Rate

Statistics from the official in-game HoK Camp (as of 2026-08-14).

Official Ratings

Survival
3/10
Attack
8/10
Skill
4/10
Difficulty
8/10

Official ratings shown on the in-game hero detail screen.

Base Stats

Compare all heroes' base stats →
Max HP3334
Max MP560
Physical Attack173
Magic Attack0
Physical Armor150|20%
Magic Defense75|11.1%
Movement Speed385
Attack RangeMelee
HP Regen / s50
MP Regen / s14

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Summoner Spells That Fit

The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.

Arcana Build That Fits

Assassin
Red
Blue
Green

A gank succeeds or fails on whether you arrive before you are seen.

This is a role-wide recommendation, not one tuned for this hero specifically.

See every build on the Arcana page

First Skill to Level Up

Official pickSkill 2: Furious Advance
2

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
3.04%
2.35%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

Popular Item Builds

#1 most used60.35% win rate / 32,324 wins
Smite

The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.

Skills

Passive Skill: The Great Sage
Passive

Passive Skill: The Great Sage

EnhanceDamage
After using a skill, Wukong enhances his next Basic Attack, where he charges at the target to deal 648 (475 + 100% physical attack) physical damage. This damage is always a critical hit.
He has a base Critical Rate of 20%, but his base Critical Damage is only 150%.
DetailsLvl 1Lvl 15
Base Damage
475615
Skill 1: Protective Shroud
Skill 1

Skill 1: Protective Shroud

CD: 12s | Mana: 65
ImmunityShieldSpeed Up
Wukong chants a protective spell that lets him resist the next enemy skill used on him. The spell lasts up to 1.5s. If a skill is successfully resisted, he becomes invincible for 0.2s and gains a shield that negates 859 (600 + 150% physical attack + 15% extra Health) damage for 4s.
He gains 40% Movement Speed for 1s when using this skill.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
1211.611.210.810.410
Extra Shield
6007208409601,0801,200
Skill 2: Furious Advance
Skill 2

Skill 2: Furious Advance

CD: 6s | Mana: 45
MovementSpeed Up
Wukong dashes in the target direction. If he dashes into an enemy, he leaps into the air and gains 90% Movement Speed that diminishes over 1s. Using a Basic Attack or skill will interrupt this leap.
Monster Slayer: Dashing into monsters will deal 274 (240 + 20% physical attack) true damage to them. If the monster has less than 15% Health, it will take grievous damage. This does not affect Overlords or Tyrants.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
65.85.65.45.25
Monster Damage
240260280300320340
Skill 3: Golden Cudgel
Ultimate

Skill 3: Golden Cudgel

CD: 35s | Mana: 100
Crowd ControlMarkDamage
Wukong rams his staff into the earth, dealing 250 (250 + 80% extra physical attack) physical damage to enemies within range and launching them for 1s.
He also places 3 marks on enemies within range. When his Basic Attacks hit a marked enemy, the target loses a mark and takes an extra 270 physical damage.
DetailsLvl 1Lvl 2Lvl 3
Cooldown
353025
Base Damage
250375500
Mark Damage
270405540

Strategy Guide

Playstyle

A crit assassin built around parrying: Skill 1 blocks an enemy skill, and a successful block grants invincibility and a shield that flows into his knock-up combo. The whole kit is a mind game.

Best for: Players who love reading the opponent one step ahead — and accept the risk of guessing wrong for the thrill of a perfect parry.

Recommended Combos
Stacking Guaranteed Crits from Behind
Skill 2 (dash + 90% Movement Speed) → Enhanced Basic Attack (always crits) → Skill 3 (1s launch + 3 marks) → Enhanced Basic Attack (spends a mark for 270 extra) → Skill 1 → Enhanced Basic Attack

Every skill cast enhances the next Basic Attack, and that hit always crits. Slotting Skill 1 in purely as filler buys one more enhanced attack. Whether two of them land inside the 1s launch is what decides if a squishy target drops.

Block First, Then Answer
Skill 1 (up to 1.5s, absorbs one enemy skill) → Block succeeds (0.2s invincibility + an 859 shield for 4s) → Skill 2 (dash) → Enhanced Basic Attack (always crits) → Skill 3 (1s launch + marks)

The block window is 1.5s at most. Reacting to their counter-skill is usually too slow, so raise it just before you commit. A successful block hands you 0.2s of invincibility and a shield to fight through, while a whiff burns the full 12s cooldown at Lvl 1.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Post-skill empowered basics always crit, giving elite late-game burst
  • Skill 1 can nullify one key enemy skill and flip entire duels
  • The monster execute makes his jungle clear among the fastest anywhere
  • 40% speed from Skill 1 and 90% from Skill 2 start both his engages and his exits fast
Weaknesses
  • His damage stays modest until crit items actually come online
  • Whiffing the Skill 1 block exposes just how soft his defenses are
  • Reliant on empowered basics — attack-dodging enemies blank him
  • The knock-up is his only CC, so fleeing targets are hard to pin
Early Game Strategy

Wukong owns one of the fastest jungle clears in the game. Skill 2 deals true damage to monsters and outright executes any monster below 15% HP (Tyrant and Overlord excluded), so his full clear beats most junglers by a camp. The catch: his crit damage starts capped at 150%, so his early dueling is weaker than the highlight reels suggest. Farm to level 4 without greed, and keep one eye out for the enemy jungler's invade — that's the only real threat.

Mid Game Strategy

Everything changes around 8-10 minutes with one or two attack speed and crit items done. His post-skill empowered basics always crit, which means every point of crit damage on your items is pure scaling. Gank by entering with Skill 2's dash, then empowered basic into the Ultimate's knock-up into detonating brands with basics. Hold Skill 1 in reserve as insurance against their answer skill instead of burning it for movement — your success rate climbs immediately.

Late Game Strategy

At full build, a single empowered basic deletes backliners. His body stays soft, though, so never walk in through the front. Wait in side bushes or behind walls and strike from behind the moment enemy eyes face forward. One trick: pre-channel Skill 1 right before you dive. Catching their reaction skill is far easier that way than pressing it reactively, and a successful block's shield plus 0.2 seconds of immunity transforms your odds of walking out alive.

Teamfight Strategy

Opening the teamfight is a mistake. Wukong's job is spotting the handful of seconds when the enemy backline's peel thins out. Enter with Skill 2's speed, empowered basic, Ultimate knock-up, then detonate the brands with basics while another guaranteed crit lands. Everything crits, so squishy targets die before the knock-up ends. Finish, then take Skill 2's second dash to complete the exit. Whether you chase a second kill comes down to one question: is Skill 1 still up?

Other Jungle Heroes

Stats: official HoK Camp, as of 2026-08-14

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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