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Gao

Gao

Mid LaneMageDifficulty: Normal

Latest Meta Stats

MID
C
Tier / Pop
51.67%
Win Rate
0.41%
Pick Rate
0.04%
Ban Rate

Statistics from the official in-game HoK Camp (as of 2026-08-14).

Official Ratings

Survival
3/10
Attack
2/10
Skill
8/10
Difficulty
4/10

Official ratings shown on the in-game hero detail screen.

Base Stats

Compare all heroes' base stats →
Max HP3320
Max MP640
Physical Attack167
Magic Attack0
Physical Armor150|20%
Magic Defense75|11.1%
Movement Speed370
Attack RangeRanged
HP Regen / s44
MP Regen / s16

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Summoner Spells That Fit

The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.

Arcana Build That Fits

Mage
Red
or
Blue
Green
or

Saint holds the highest Magical Attack in red at +5.3; Nightmare trades some of that for early penetration.

This is a role-wide recommendation, not one tuned for this hero specifically.

See every build on the Arcana page

First Skill to Level Up

Official pickSkill 1: Wild Chord
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
3.54%
1.88%
1.60%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

Popular Item Builds

#1 most used58% win rate / 4,590 wins
Frenzy
#2 most used59.08% win rate / 3,782 wins
Frenzy

The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.

Skills

Passive Skill: Guitar Solo
Passive

Passive Skill: Guitar Solo

EnhanceDamage
After using 3 Basic Attacks or skills, the next Basic Attack is enhanced to an energized chord that deals 290 (290 + 80% magical attack) magical damage to enemies in its path.
DetailsLvl 1Lvl 15
Base Damage
290580
Skill 1: Wild Chord
Skill 1

Skill 1: Wild Chord

CD: 8s | Mana: 55
Damage
Gao plays wild notes, dealing 340 (340 + 47% magical attack) magical damage to up to 2 enemies within range. When these notes hit an enemy, they ricochet into nearby enemies up to 2 times.
When multiple notes hit the same hero, subsequent hits only deal 30% damage.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
87.87.67.47.27
Base Damage
340408476544612680
Skill 2: String Bender
Skill 2

Skill 2: String Bender

CD: 10s | Mana: 70
DamageRecoverySlow
Gao dashes in the target direction while strumming wildly, dealing 450 (450 + 60% magical attack) magical damage to nearby enemies and slowing them by 15% for 2s. Each hero hit recovers 100 (100 + 15% magical attack) Health, while non-hero units recover half this amount. During the dash, he gains 10% damage reduction and immunity to slow.
Using Wild Chord during the dash allows for another dash.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
109.69.28.88.48
Base Damage
450540630720810900
Slow
15%18%21%24%27%30%
Health Recovery
100120140160180200
Damage Reduction
10%12%14%16%18%20%
Skill 3: Rock Out!
Ultimate

Skill 3: Rock Out!

CD: 45s | Mana: 140
DamageSpeed UpDamage Reduction
Gao performs passionately, dealing 200 (200 + 20% magical attack) magical damage every 0.5s for 5s. While performing, he gains 50% Movement Speed which diminishes over 3s. He also gains 10% damage reduction if there is an enemy hero nearby, plus an extra 5% for every additional enemy hero nearby.
DetailsLvl 1Lvl 2Lvl 3
Cooldown
454035
Base Damage
200300400

Strategy Guide

Playstyle

A sound mage whose notes ricochet between enemies and whose ultimate is a five-second concert that hits harder the closer the audience. He plays a mage from a frontliner's position.

Best for: Players who fight to a rhythm and enjoy a mage that steps into danger on purpose.

Recommended Combos
Double-Dash Entry
Skill 2 (dash, 450 damage) → Skill 1 during the dash (dash again) → Skill 3 (5s performance)

Casting Skill 1 during Skill 2's dash grants a second dash. Chain both to land in the middle of a clumped enemy team, then open Skill 3 on arrival. Damage reduction starts at 10% with one enemy hero nearby and adds 5% per extra hero. The center of a brawl is where the full 5 seconds actually goes through.

Third-Beat Pierce
Skill 1 → Skill 2 → Basic Attack → Basic Attack (energized chord)

Basic attacks and skills each count as one performance. The attack right after the third one becomes an energized chord that hits every enemy in its path. It reaches the enemy laner straight through the minion wave, so you poke for 290 (Lvl 1) from a safe distance.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Ultimate's damage reduction grows with nearby enemies — the deeper the brawl, the longer he survives
  • Skill 2's heal and dash recast give rare engage-and-exit mobility for a mage
  • Passive's piercing basic attack handles wave clear and poke at the same time
Weaknesses
  • With the Ultimate down, both damage and durability are ordinary — he can't start fights
  • Max damage requires diving the enemy team, and one stun ends the performance
  • Skill 1's repeat hits on the same hero are heavily reduced, so single-target burst is low
Early Game Strategy

Until level 4, Gao's only escape tool is Skill 2, so don't force anything in mid lane. Skill 1's notes ricochet to nearby enemies, so land them on the minion wave and let the bounces chip the enemy laner from safety. Every third performance turns your next basic attack into a piercing energy chord thanks to the Passive, so make a habit of finishing each wave clear with a basic attack to speed up your rotations. Skill 2's heal is cut in half when it hits non-heroes, so unless you're escaping, angle the dash to clip the enemy laner.

Mid Game Strategy

The moment your Ultimate comes online at level 4, Gao becomes a different hero. At the 4-minute Tyrant, wait behind your frontline, then dash in with Skill 2 the instant the enemy clumps up and start spinning your Ultimate. Its damage reduction stacks an extra 5% for every nearby enemy hero, so counterintuitively, performing in the middle of three enemies keeps you alive longer than half-committing onto one. Casting Skill 1 during Skill 2's dash lets you move again — save it to correct your entry angle.

Late Game Strategy

Once three core items are done around 15 minutes, a single full Ultimate rotation can decide a teamfight. The flip side: while it's on cooldown, Gao is just a squishy mage with a healing dash, so stay off the frontline until it comes back. Before you commit, check which enemy is holding the stun, and only dive after you see it land on your frontline — that's how you finish the channel. The tight corridors around Shadow Tyrant and Overlord suit your bouncing notes, so you contribute plenty with pre-fight poke too.

Teamfight Strategy

Open at range with Skill 1 poke — the real play comes when the enemy stacks up. Skill 2 into a Skill 1 recast lands you in the center of their team, and if you survive the Ultimate's full 5 seconds, damage ticks every 0.5 seconds into everyone around you. The 50% move speed on activation decays over 3 seconds, so settle your positioning within the first second or two. If you're about to get dropped mid-performance, don't force the full channel — simply walking back toward your team baits the chase and buys time.

Other Mid Lane Heroes

Stats: official HoK Camp, as of 2026-08-14

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© 2026 Honor of Kings Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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