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Nuwa

Nuwa

Mid LaneMage

Latest Meta Stats

MID
A
Tier / Pop
53.81%
Win Rate
1%
Pick Rate
0.62%
Ban Rate

Statistics from the official in-game HoK Camp (as of 2026-08-14).

Base Stats

Compare all heroes' base stats →
Max HP3226
Max MP640
Physical Attack163
Magic Attack0
Physical Armor150|20%
Magic Defense75|11.1%
Movement Speed360
Attack RangeRanged
HP Regen / s45
MP Regen / s16

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Summoner Spells That Fit

The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.

Arcana Build That Fits

Mage
Red
or
Blue
Green
or

Saint holds the highest Magical Attack in red at +5.3; Nightmare trades some of that for early penetration.

This is a role-wide recommendation, not one tuned for this hero specifically.

See every build on the Arcana page

First Skill to Level Up

Official pickSkill 1: Divine Glow - Creation
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Frequently Paired With

2-hero team
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

Popular Item Builds

#1 most used61.12% win rate / 20,076 wins
Flash
#2 most used59.39% win rate / 11,115 wins
Flash

The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.

Skills

Passive Skill: Divine Consciousness
Passive

Passive Skill: Divine Consciousness

Enhance
Nuwa gains 10-20% vision, Basic Attack range, and skill range (increases with hero level).
DetailsLvl 1Lvl 15
Vision Range Increase
10%20%
Skill 1: Divine Glow - Creation
Skill 1

Skill 1: Divine Glow - Creation

CD: 8.5s | Mana: 45
DamageCrowd ControlTerrain
Nuwa unleashes energy in the target direction, dealing 225 (225 + 42% magical attack) magical damage to enemies in its path and knocking them back. After hitting an enemy, the energy gradually stops and expands in a cross shape, forming a matrix. This deals 225 (225 + 42% magical attack) magical damage to enemies hit.
The cross deals an extra 50% damage to enemies at its center, and sets off explosions if it touches matrices.
DetailsLvl 1Lvl 2Lvl 3Lvl 4
Cooldown
8.587.57
Base Damage
225300375450
Skill 2: Divine Glow - Coalescence
Skill 2

Skill 2: Divine Glow - Coalescence

CD: 0s | Mana: 40
TerrainCrowd ControlDamage
Nuwa creates a matrix that only she can traverse and enemy heroes cannot pass through. Each matrix lasts 3.5s.
Whenever a matrix is hit by one of Nuwa's other skills, it sets off an explosion that deals 210 (210 + 40% magical attack) magical damage to nearby enemies.
When matrices fuse, they deal 180 (180 + 35% magical attack) magical damage (+50% extra damage in the center) on collision and knock back enemies for 0.5s. Collisions gain up to 30% extra range based on the initial distance between matrices. Up to 3 matrices can be stocked. When multiple matrices explode simultaneously, they only deal damage to the same target once.
DetailsLvl 1Lvl 2Lvl 3Lvl 4
Stock Time
15141312
Explosion Damage
210280350420
Emergence Interval
0.40.30.20.1
Stack Duration
15141312
Detonation Damage
210280350420
Dash Interval
0.40.30.20.1
Skill 3: Divine Glow - Emergence
Skill 3

Skill 3: Divine Glow - Emergence

CD: 30s | Mana: 80
TeleportationSlowShield
Nuwa teleports to the target location while gaining 30% Movement Speed and a shield that negates 600 (600 + 9% extra Health) damage for 2s. She also deals 300 (300 + 57% magical attack) magical damage to enemies within the target area and slows them by 25-50% for 0.5s. Enemies take less damage the farther away they are from her, down to 50% of the initial damage.
DetailsLvl 1Lvl 2Lvl 3Lvl 4
Cooldown
30282624
Base Damage
300400500600
Shield
6008001,0001,200
Slow
25%33.3%41.7%50%
Skill 4: Divine Glow - Annihilation
Ultimate

Skill 4: Divine Glow - Annihilation

CD: 50s | Mana: 120
Damage
Nuwa releases pure energy, dealing 600 (600 + 115% magical attack) magical damage to enemies in its path. The pure energy will set off an explosion if it touches a matrix.
DetailsLvl 1Lvl 2Lvl 3
Cooldown
504540
Base Damage
6009001,200

Strategy Guide

Playstyle

A mage with some of the longest range in the game, dropping judgement from off-screen. Her matrix corridors are paths only she can walk, letting her chip enemies who can never reach her.

Best for: Players fully committed to winning from safety — custodians of the one advantage that never gets traded: distance.

Recommended Combos
Chained Cross Detonation
Skill 2 (place a matrix, lasts 3.5s) → Skill 1 (knocks back, then expands into a cross that touches the matrix and sets it off) → Skill 4 (pure energy touches a matrix and explodes)

Place one matrix, then send Skill 1's energy into it. The energy halts where it connects, expands into a cross, and the matrix it touches goes off for 210. Center the cross on the target for the extra 50%, and land Skill 4 before the 3.5s runs out.

Sealing The Chase Lane
Skill 3 (teleport to the target location, 600 shield, 300 damage and a 0.5s slow) → Skill 2 → Skill 2 (fusion collision knocks back for 0.5s) → Skill 1 (knock back)

Enemy heroes cannot pass through a matrix, which turns the lane behind a Skill 3 teleport into a sealed corridor. Fusing two of them knocks enemies back for 0.5s, and a wider initial gap grows that collision by up to 30%. A stalled chaser then eats another knockback from Skill 1.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Passive range lets her poke from outside any retaliation distance
  • Walls become hero-only terrain that dominates every chokepoint
  • Wall-triggered chain explosions give a setup mage real burst damage
  • Skill 3's warp and shield answer one dive attempt for free
Weaknesses
  • Needs setup time, so sudden brawls and mobile skirmishes blunt her
  • Skill 3 is her only escape; she is helpless right after using it
  • A misplaced wall can seal her own team's retreat
  • Open ground with no chokepoints devalues her walls sharply
Early Game Strategy

Nuwa's Passive extends her basic attack and skill cast range, so from level 1 she farms mid from a step farther out than her opponent can reach. There is no reason to push up — thread Skill 1 through the spot where the enemy overlaps their minions and let the chip damage add up. Skill 2's walls are insurance before they are offense: block the gank path your jungler is not watching and any dive loses a full beat. Sit on Skill 3. Its warp and shield are the only reason she survives a collapse, so keep it pocketed until the gank threat is genuinely gone.

Mid Game Strategy

The Tyrant spawn at 4:00 begins Nuwa's setup game. Lay two Skill 2 walls in the narrow paths leading to the pit, then thread Skill 1 into anyone touching them — the chain explosions plus the cross's bonus damage carve chunks out of enemies before the fight even starts. Since the matrix blocks only enemy heroes, smart placement seals both their retreat and their reinforcement route. After your first core item, her damage takes a real jump, so cycle between shoving mid and spending time on wall placement until the objective area belongs to you.

Late Game Strategy

Once Shadow Tyrant and Overlord are on the line after 10 minutes, a single wall rewrites the geometry of a fight. Seal the pit entrance and the enemy eats a detour while your team pokes them apart. Ideally you bank all three Skill 2 charges before anything starts. Stay at the absolute back, and treat Skill 3's warp and shield as an anti-assassin escape button, never an engage tool. Warp out, drop one more wall behind you, and the chase simply dies. A prepared Nuwa is oppressive; an unprepared one is a minion with a health bar.

Teamfight Strategy

Nuwa's job starts ten seconds before the fight does. Read the enemy's approach path, pre-lay walls, and thread Skill 1 into the densest clump for chain explosions. Once the brawl is live, wall placement is the judgment call that defines her: cut off a fleeing enemy at the nose, or drop one between their assassin and your carry as a screen. The most painful mistake in practice is walling off your own team's retreat — when in doubt, bias the placement toward the enemy side. Keep Skill 3's warp and shield in reserve as your final card.

#Patch History

Nuwa
NuwaJuly 16 Update
buff
Nuwa Skill 2 (Divine Glow - Coalescence) • Old: on fusion, enemies between the two matrices took 50% of the explosion damage and those in the center took 100%, with damage scaling up the farther apart the matrices started • New: enemies between the matrices take a flat 180 (+60/lv, 35% magic power), the center area takes an additional 50%, and the collision itself deals another 180 (+60/lv, 35% magic power) Skill 3 (Divine Glow - Emergence) • Base cast speed increased • Removed the cast-speed reduction that scaled with magic power What this means Skill 2 no longer rewards spacing your matrices far apart. You lose the explosive payoff of a well-spaced setup, but you gain damage you can actually count on regardless of placement, plus an extra collision hit that raises the reliable total. Skill 3's cast speed is now fixed rather than magic-power dependent, so it comes out faster before items and loses its late-game upside. Taken together, this trades skill expression for consistency.

Other Mid Lane Heroes

Stats: official HoK Camp, as of 2026-08-14

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© 2026 Honor of Kings Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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