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Pei

Pei

JungleAssassinDifficulty: Hard

Latest Meta Stats

JUNGLE
C
Tier / Pop
52.68%
Win Rate
0.27%
Pick Rate
0.06%
Ban Rate

Statistics from the official in-game HoK Camp (as of 2026-08-14).

Official Ratings

Survival
4/10
Attack
8/10
Skill
6/10
Difficulty
6/10

Official ratings shown on the in-game hero detail screen.

Base Stats

Compare all heroes' base stats →
Max HP3238
Max Energy200
Physical Attack165
Magic Attack0
Physical Armor150|20%
Magic Defense75|11.1%
Movement Speed380
Attack RangeRanged
HP Regen / s45
Energy Regen / 5s50

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Summoner Spells That Fit

The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.

Arcana Build That Fits

Assassin
Red
Blue
Green

A gank succeeds or fails on whether you arrive before you are seen.

This is a role-wide recommendation, not one tuned for this hero specifically.

See every build on the Arcana page

First Skill to Level Up

Official pickSkill 2: Guarding Stance / Leaping Tiger Stance
2

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

Popular Item Builds

#1 most used61.26% win rate / 10,140 wins
Smite
#2 most used62.65% win rate / 5,549 wins
Smite

The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.

Skills

Passive Skill: Blast
Passive

Passive Skill: Blast

EnhanceDamage
While in human form, Pei's Basic Attack range is increased and each Basic Attack restores 5 Energy to him. His Basic Attack also deals an extra 20 magical damage. This extra damage can stack up to 3 times when attacking the same target within 3s.
DetailsLvl 1Lvl 15
Extra Damage
20100
Skill 1: Striker Stance
Skill 1

Skill 1: Striker Stance

CD: 8s | Energy: 40
SlowDamage
Pei fires Inner Energy in the target direction, dealing 275 (275 + 130% extra physical attack) (+ 8% of target's current Health) magical damage to enemies in its path, and slowing them by 25% for 1.5s.
Recovers 20 Energy when Skill 1 hits.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
87.67.26.86.46
Base Damage
275340405470535600
Slow
25%30%35%40%45%50%
Skill 2: Guarding Stance
Skill 2

Skill 2: Guarding Stance

CD: 8s | Energy: 50
ShieldEnhanceDamage
Pei envelops himself in Beastly Instincts, dealing 100 (100 + 70% extra physical attack) magical damage to nearby enemies while creating a shield that negates 450 (450 + 170% extra physical attack) damage and increasing his Attack Speed by 30% for 5s.
While the shield is active, he deals 20 (20 + 14% extra physical attack) magical damage to nearby enemies every 0.5s.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
100150200250300350
ASPD Increase
30%34%38%42%46%50%
Damage Over Time
203040506070
Skill 3: Tiger Form
Ultimate

Skill 3: Tiger Form

CD: 6s
SwitchEnhance
Pei switches to tiger form, gaining 15% Movement Speed for 1s and enhancing his next 2 Basic Attacks for 5s.
First Enhanced Basic Attack: He dashes at the target, dealing 185 (20 + 100% physical attack) physical damage and inflicting them with extreme slow. After using the first enhanced Basic Attack, the duration of the second will change to 5s.
Second Enhanced Basic Attack: He deals 185 (20 + 100% physical attack) magical damage to enemies within range in front of him.
DetailsLvl 1Lvl 2Lvl 3Lvl 4
Cooldown
5.44.84.23.6
Base Damage
110200290380
MSPD Increase
20%25%30%35%

Strategy Guide

Playstyle

An assassin who shifts between human and tiger stances — poke at range as a human, execute up close as a tiger. You are effectively piloting two kits plus an energy bar.

Best for: Players drawn to stance-dance heroes who want to train fast, situational decisions about which form is right now.

Recommended Combos
Soften in Human, Finish as Tiger
Human Form Skill 1 (8% of current Health + 1.5s slow) → Skill 3 (switch to tiger form, next 2 Basic Attacks enhanced) → Tiger Form Skill 2 (pounce; latch onto terrain for 1s and pounce again) → First Enhanced Basic Attack (dash in with an extreme slow) → Tiger Form Skill 1 (bite)

Human form Skill 1 adds 8% of the target's current Health, so the chip damage starts there. After the swap, pounce into terrain and use the 1s latch to change your angle before pouncing again. The enhanced Basic Attacks only last 5s, so dawdling on the wall lets them expire. The closing bite gains 1% damage for every 1% of Health the target has lost, which is what fixes the order.

Swap Back and Kite
Skill 3 (return to human form, next Basic Attack enhanced) → Enhanced Basic Attack (energy blast covering the cone behind the target) → Human Form Skill 2 (shield + Attack Speed boost) → Basic Attacks while backing off → Human Form Skill 1 (slow)

Coming out of tiger form turns your next Basic Attack into a blast. It also covers the cone behind the target, so it still catches several enemies while you give ground. Human form has the longer Basic Attack range and returns 5 Energy per hit. Stay on one target within 3s and the bonus damage builds up to triple its base.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Form swapping covers both ranged poke and melee burst in one kit
  • The Ultimate is available from level 1, giving elite early fighting power
  • Human Form Skill 1's percent damage cuts through even tanks
  • Tiger Form's wall dashes open up a rich menu of ambush angles
Weaknesses
  • Both forms are fragile; teamfight focus fire melts him quickly
  • No hard CC of his own, so picks depend on allied lockdown
  • Fighting at the wrong range for his current form halves his damage
  • Without an early snowball, his late-game presence thins out fast
Early Game Strategy

Pei toggles between human and tiger with an Ultimate available from level 1, giving him one of the fastest jungle starts in the game. Shred your first buff with tiger-form empowered basics, and once the second buff is down, start eyeing an invade — almost no jungler beats Pei in a straight early-game scrap. Human form has longer basic attack range, and hitting the same target within 3 seconds scales the damage up to triple the base, so finish camps in human form: the kill is faster and the energy refunds come quicker.

Mid Game Strategy

The gank template is a two-act play: chip in human, execute in tiger. Human form's Skill 1 deals 8% of current HP plus a slow, so even tanks feel the poke, and adding Skill 2's shield plus 30% attack speed makes you genuinely scary at range. Once the target drops below half HP, swap to tiger and pounce with the wall-crossing double dash into empowered basics. Constantly weigh the 4-minute Tyrant against the enemy's buffs — the instant you spot their jungler, steal the resources on the opposite side. Half-map control is the mid-game ideal.

Late Game Strategy

Late teamfights are an exercise in patience. Both forms stay fragile, so open every fight in human form from the very back: throw Skill 1, maintain Skill 2's shield, and kite. The only time you swap to tiger is when the enemy's CC is spent and a target below 40% HP is clearly in view. Dive, finish them with empowered basics, and even after the kill, immediately return to human form and re-establish distance. Repeating 'tiger is for executions only' like a mantra puts you at exactly the right level of caution.

Teamfight Strategy

Your default is playing human form like a marksman: chip the frontline with Skill 1's percent damage, cycle your shield, and kite backward. The reason you never tiger-dive the clump is simple — the instant you transform, multiple CCs come flying. Your go signals are the enemy's stuns being spent and the backline's HP bars. When both line up, swap to Tiger Form, use a side wall for the double dash to erase their reaction time, and get into their carry's face. Secure the kill, skip the chase, and return to human-form range to rejoin the line. That whole loop is one set.

#Patch History

Pei
PeiJune 17 S15 "Grand Venture" Version Update
nerf
Pei Passive (Chi) • Movement speed 30 → 25–50 • Physical attack 35–70 → 25–50 • Armor 70–140 → 60–120 • Magic resist 70–140 → 60–120 Skill 2 (Tiger Leap) • Cooldown reduction 50% → 30%–60% Skill 3 (Tiger's Roar / Xingyi Fist) • Cooldown 5.6s (-0.8s/lv) → 5.4s (-0.6s/lv) • Enhanced basic attack duration 7s → 5s What this means His passive stats were converted from flat values into level-scaling ranges, and every one of them starts lower than before. He is therefore weaker early and roughly unchanged once fully leveled. The harsher cut is the enhanced basic attack window dropping from 7 to 5 seconds — those two seconds are attacks you no longer get. You can't settle in and grind someone down anymore; you have to land your damage inside a tighter window.

Other Jungle Heroes

Stats: official HoK Camp, as of 2026-08-14

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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