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Lapulapu

Lapulapu

RoamSupportTank

Latest Meta Stats

ROAM
C
Tier / Pop
55.11%
Win Rate
0.39%
Pick Rate
0.02%
Ban Rate

Statistics from the official in-game HoK Camp (as of 2026-08-14).

Base Stats

Compare all heroes' base stats →
Max HP3566
Max MP600
Physical Attack162
Magic Attack0
Physical Armor150|20%
Magic Defense75|11.1%
Movement Speed375
Attack RangeMelee
HP Regen / s88
MP Regen / s15

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Summoner Spells That Fit

The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.

Arcana Build That Fits

Tank / Support
Red
Blue
or
Green
or

Fate is the only one of the ten red arcana that leans defensive, which makes it the default here.

This is a role-wide recommendation, not one tuned for this hero specifically.

See every build on the Arcana page

First Skill to Level Up

Official pickSkill 2: Island's Blessing
2

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Frequently Paired With

2-hero team
2.31%

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

Popular Item Builds

#1 most used60.2% win rate / 9,038 wins
Flash
#2 most used63.09% win rate / 5,016 wins
Flash

The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.

Skills

Passive Skill: Sea Beast's Favor
Passive

Passive Skill: Sea Beast's Favor

Enhance
Lapulapu gains 100 Physical and Magical Defense. When there are teammates within a range of 800, the teammate with the lowest Health also gains this bonus. When there are no teammates within range, Lapulapu gains an extra 50% Physical and Magical Defense.
DetailsLvl 1Lvl 15
Defense Bonus
100212
Skill 1: Torrential Blade
Skill 1

Skill 1: Torrential Blade

CD: 10s | Mana: 30
DamageImperil
Tap: Lapulapu slashes with his blade, dealing 498 (320 + 110% physical attack) physical damage to enemies and slowing them by 30% for 1s. This skill's cooldown is then reduced by 50%. He recovers 100 (100 + 2% extra Health) Health for each enemy hit by the slash. Effect is halved against non-hero units.
Tap and hold: Lapulapu throws his weapon in the target direction, dealing 498 (320 + 110% physical attack) physical damage to enemies hit and slowing them by 15% for 1s. After his weapon drops to the ground, it continuously deals 99 (75 + 15% physical attack) physical damage. When Lapulapu retrieves his weapon, he slashes nearby enemies and knocks them back.
When this skill hits an enemy, it reduces their physical defense by 50 for 2s.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
320384448512576640
Weapon Flying Damage
320384448512576640
Ground Damage Over Time
7590105120135150
Weapon Flight Damage
320384448512576640
Ground Continuous Damage
7590105120135150
Cooldown
109.69.28.88.48
Skill 2: Island's Blessing
Skill 2

Skill 2: Island's Blessing

CD: 10s | Mana: 80
Crowd ControlDamageMovement
Lapulapu charges in the target direction, dealing 529 (400 + 80% physical attack) physical damage to enemies along the path and launching them for 0.75s. After they land, enemies are slowed immensely for 1s.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
400480560640720800
Cooldown
109.69.28.88.48
Skill 3: Raging Sea
Ultimate

Skill 3: Raging Sea

CD: 40s | Mana: 110
Crowd ControlDamageSlow
Lapulapu briefly charges up, then cleaves the ground, dealing 650 (650 + 180% extra physical attack) physical damage to enemies within range, launching them for 1s, and interrupting their skill use.
The ground remains fractured for 5s, and enemies caught in the fissures take 80 (80 + 25% extra physical attack) physical damage per 0.5s, and are slowed by 30%.
DetailsLvl 1Lvl 2Lvl 3
Base Damage
6509751,300
Cooldown
403530
Damage Over Time
80120160
Slow
304560

Strategy Guide

Playstyle

A walking aura: he armors himself and whichever ally is lowest, automatically. His sweeping ultimate interrupts channels — a breakwater built to crush the enemy's biggest cast.

Best for: Players drawn to making teammates tougher just by existing, saving games with one perfectly timed interrupt.

Recommended Combos
Double Knock-Up Lockdown
Skill 2 (0.75s knock-up) → Skill 3 (1s knock-up + fissures) → Skill 1 tap (self-heal)

Spend the 0.75 seconds they are airborne finishing the Skill 3 charge. They land, get launched again for a full second, and the fissures stay on the ground for 5s. The closing tap slash returns 100 Health per enemy hit, so you can hold the spot instead of backing out.

Weapon Throw Shred
Skill 1 hold (throw, -50 physical defense) → Retrieve the weapon (knocks nearby enemies back) → Skill 2 (dash + knock-up)

The thrown weapon keeps dealing damage where it drops, and anyone in its path is slowed by 15% for 1s. Retrieving it slashes and knocks back everyone nearby, so picking it up doubles as a shove. The defense shred only runs 2s — time the dash to land inside that window.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Passive raises defenses for himself and the lowest-HP nearby ally at once
  • Ultimate interrupts enemy skill casts, shutting down channeled abilities
  • Skill 1's healing and cooldown refunds make him excel in extended brawls
  • Skill 2 into Ultimate chains a punishing double knock-up
Weaknesses
  • Low personal damage — his lockdown is wasted without allied follow-up
  • Ultimate needs a charge-up and often misses high-mobility targets
  • Skill 2 is his only dash, leaving no escape after he commits
  • No answer to long-range poke and gets chipped down for free
Early Game Strategy

Start the game glued to your marksman in the farm lane. Lapulapu's Passive, Sea Beast's Favor, raises defenses for both himself and the lowest-HP ally nearby, so simply standing next to your carry does work — camping a bush alone wastes the buff. Once you have Skill 2, punish any enemy who steps up by dashing in for a short trade with the knock-up. Skill 1's tap slash comes back fast and heals you on every hit, so spam it freely whenever a brawl breaks out. And don't forget to rotate toward mid before the Tyrant spawns at four minutes.

Mid Game Strategy

From level 4 onward, Lapulapu's hidden strength is that his Ultimate interrupts enemy skill casts. One charged strike can cancel a channeled ultimate or a Recall mid-cast, so at Tyrant fights, time it on top of the enemy jungler's Punish attempt. Between roams, you can also pre-throw your weapon with Skill 1 (hold) to tag enemies with the 50 physical defense shred before your team commits. You're the one eating hits at the front of every fight, so start playing forward in earnest around the six-minute mark, once your first core defensive item is finished.

Late Game Strategy

The Shadow Tyrant fights after ten minutes are where you earn your keep. Skill 2 into Ultimate chains two knock-ups for roughly 1.75 seconds of total airtime — whether your team's damage lands inside that window decides the fight, so only engage within range of your allies. The rift lingers for five seconds, and dropping it across a narrow chokepoint in front of the Overlord pit dramatically slows any enemy approach. The Passive does boost your defenses by another 50% when you're alone, but you have no kill threat, so never chase deep. In retreats, cover the back line with the weapon throw's slow.

Teamfight Strategy

Skill 2 is your signal to start the fight. Drag the knocked-up target into your Ultimate's charge and force the brawl on top of the rift — that's the ideal shape. Once the scrap starts, keep landing Skill 1's tap slash; the healing and cooldown refunds make you far harder to kill than you look. Be picky about who you launch: aim for an overextended mage or marksman, never the enemy tank. And the instant you see a healing or recall channel start, cancel it with your Ultimate's interrupt. It's unglamorous work, but it wins games.

#Patch History

Lapulapu
LapulapuJuly 16 Update
nerf
Lapulapu Skill 1 (Torrential Blade) • Base and thrown-weapon damage 350 (+70/lv) → 320 (+64/lv), 110% physical attack unchanged Skill 3 (Raging Sea) • Base damage 700 (+350/lv) → 650 (+325/lv), 180% bonus AD unchanged • Damage over time 100 (+50/lv) → 80 (+40/lv), 25% bonus AD unchanged What this means Only base values were cut while the ratios stayed put, so this lands hardest before items come online. Lapulapu's edge was doing real damage from a support/tank slot, and that is exactly what got trimmed — the 20% cut to his damage over time adds up too. His ability to hold a frontline is unchanged, so his role stays the same.

Other Roam Heroes

Stats: official HoK Camp, as of 2026-08-14

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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