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Huang Zhong

Huang Zhong

Farm LaneMarksmanDifficulty: Normal

Latest Meta Stats

FARM
C
Tier / Pop
50.53%
Win Rate
0.43%
Pick Rate
0.01%
Ban Rate

Statistics from the official in-game HoK Camp (as of 2026-08-14).

Official Ratings

Survival
2/10
Attack
10/10
Skill
3/10
Difficulty
5/10

Official ratings shown on the in-game hero detail screen.

Base Stats

Compare all heroes' base stats →
Max HP3318
Max MP600
Physical Attack175
Magic Attack0
Physical Armor150|20%
Magic Defense75|11.1%
Movement Speed365
Attack RangeRanged
HP Regen / s39
MP Regen / s15

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Summoner Spells That Fit

The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.

Arcana Build That Fits

Marksman (Critical)
Red
Blue
Green

Auto-attacks are the damage source, so attack speed and movement speed translate directly into kiting.

This is a role-wide recommendation, not one tuned for this hero specifically.

See every build on the Arcana page

First Skill to Level Up

Official pickSkill 1: Unleash Your Potential
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Frequently Paired With

2-hero team
3.08%
2.31%
1.48%

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

Popular Item Builds

#1 most used62.54% win rate / 13,061 wins
Flash
#2 most used59.78% win rate / 7,963 wins
Flash

The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.

Skills

Passive Skill: Gunner's Spirit
Passive

Passive Skill: Gunner's Spirit

Enhance
Huang Zhong's Basic Attacks increase his physical attack by 6-12 and Critical Rate by 0.75%-1.5% (increases with hero level) for 1.5s, for up to 5 stacks. These buffs are doubled when he is in Turret Mode. When he enters or exits Turret Mode, the buffs' durations are refreshed, and the buff multiplier is replaced with the multiplier of the current mode.
DetailsLvl 1Lvl 15
Attack
612
Skill 1: Unleash Your Potential
Skill 1

Skill 1: Unleash Your Potential

CD: 7.5s | Mana: 40
Speed UpEnhance
Huang Zhong unleashes his potential, gaining 70% Movement Speed that diminishes over 2s. If he is in Turret Mode, he can leave it immediately.
Passive: He gains 20 physical attack (doubled while the skill is active).
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
7.57.26.96.66.36
Physical Attack
202428323640
Skill 2: Lay the Mines
Skill 2

Skill 2: Lay the Mines

CD: 8s | Mana: 50
TrapShieldDamage
Huang Zhong places a landmine at the target location that grants him vision around it. The landmine deals 360 (360 + 80% extra physical attack) physical damage to enemies that come into contact with it, while also granting him vision of them for 3s. The landmine slows heroes by 25% and inflicts 10%-20% Sunder for 2s (value scales with skill level). At the same time, he gains a shield that negates 360 (360 + 5.5% extra Health) damage for 3s. While not in Turret Mode, he gains increased skill use speed if there are enemies within range.
Up to 2 landmines can exist at the same time.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
87.67.26.86.46
Base Damage
360432504576648720
Shield
360432504576648720
Sunder %
10%12%14%16%18%20%
Armor Pen %
10%12%14%16%18%20%
Skill 3: Bring out the Artillery
Ultimate

Skill 3: Bring out the Artillery

CD: 15s | Mana: 80
TurretEnhanceCooldown
Huang Zhong dashes for a certain distance and deploys a turret. For the next 15s, he is immobile and gains 200 physical defense and 200 magical defense. Each of his Basic Attacks deals 350 physical damage to enemies at the center (40% less to enemies on the edge). He returns to his normal mode after 5-9 Basic Attacks (number scales with skill level). Damage to towers is reduced by 50%.
Passive: When he enters Turret Mode, the Cooldown of Unleash Your Potential will be refreshed.
Using the skill again allows him to exit Turret Mode.
DetailsLvl 1Lvl 2Lvl 3
Cooldown
1513.512
Base Damage
350525700
Defense Bonus
200300400

Strategy Guide

Playstyle

A deployable-turret marksman who chooses between mobility and mounted dominance. Once planted, few heroes match his zone control — the real skill is deciding where and when to plant.

Best for: Players who own their siting decisions — including the discipline of knowing when to pack up and leave.

Recommended Combos
Mine the Exits, Then Sit
Skill 2 (mines on your escape path and flank) → Skill 3 (deploy the turret; you cannot move) → Basic Attacks

Sitting in the turret takes your movement away completely. Only two mines can exist at once, so place one on your escape path and one on your flank before you deploy. An enemy hero who trips one is slowed 25% for 2s and Sundered, and you pick up a 3s shield. Shots deal full damage at the center of the area and 40% less at the edge.

Sit Down to Refresh Skill 1
Skill 1 (70% Movement Speed to reposition) → Skill 3 (deploy the turret — Skill 1's cooldown is refreshed) → Basic Attacks → Skill 1 (instant exit plus the speed boost again)

Entering turret mode refreshes Skill 1's cooldown outright. Spend the boost walking to the spot you want, and your exit is already back by the time you sit. If someone flanks you, don't hold the position — Skill 1 drops the turret instantly and you leave on the 70%.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Turret mode adds 200 to both defenses and doubles his Passive, turning him into a fortress
  • A single Skill 2 mine covers vision, a shield, armor shred, and a slow
  • Skill 1's 70% speed boost makes disengaging from turret mode fast
  • Best-in-class AoE damage among marksmen once crit items are complete
Weaknesses
  • Completely immobile while the turret is deployed, helpless against hard CC and dives
  • No mobility skill; mines are his only answer to ganks
  • The turret deals 50% less to towers, so his solo siege power is poor
  • Mediocre fighting power until two core items are finished forces a patient early game
Early Game Strategy

Huang Zhong is a hyper-late-game marksman who farms up in the farm lane. Until level 4, don't force trades — just collect last hits, because his turret only hits like a truck once crit items come online. Gank protection is entirely Skill 2's job: drop a mine in the river bush and you get 3 seconds of vision, a slow, and a shield all in one cast. Whenever the enemy jungler is missing from the map, hold your mines for defense instead of poke.

Mid Game Strategy

Start rotating to your team around the 10-minute mark, once two crit cores are finished. The turret deals 50% less damage to towers, so during sieges the right call is shooting the heroes defending it, not the building. Shove the wave in, set up behind your teammates, and the enemy simply can't step forward while the tower chips away. Always place a Skill 2 mine on your escape route before you sit down — deploying while three or more enemies are missing from the map is suicide.

Late Game Strategy

The clumped-up fights around Shadow Tyrant and Overlord in the final minutes are where Huang Zhong takes over. In turret mode his Passive buff doubles and he gains 200 physical and magic defense, so just parking one step behind your frontline and firing melts the enemy line. The catch: you cannot move at all. If an assassin flanks you, don't get greedy — hit Skill 1 to instantly exit turret mode and retreat with the 70% speed boost. Also remember that re-entering turret mode resets Skill 1's cooldown; that detail alone changes your survival rate.

Teamfight Strategy

The single most important rule: never set up where you'll be hit first. Wait until the enemy's dive skills have been burned, then deploy behind your frontline. The bombardment deals full damage at the center of its area and 40% less on the edges, so aim at the middle of the enemy clump and your damage jumps dramatically. Put mines at your own feet or in a side bush — enemies who touch them get slowed and armor-shredded while you get a shield, so one mine doubles as assassin insurance and damage support.

Other Farm Lane Heroes

Stats: official HoK Camp, as of 2026-08-14

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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