Latest Meta Stats
Statistics from the official in-game HoK Camp (as of 2026-08-14).
Official Ratings
Official ratings shown on the in-game hero detail screen.
Base Stats
Compare all heroes' base stats →Transcribed from the in-game hero status screen. Arcana bonuses are excluded.
Summoner Spells That Fit
The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.
Arcana Build That Fits
Auto-attacks are the damage source, so attack speed and movement speed translate directly into kiting.
This is a role-wide recommendation, not one tuned for this hero specifically.
See every build on the Arcana page →First Skill to Level Up
Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.
Counters & Synergies




Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.
Frequently Paired With
The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.
Popular Item Builds
The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.
Skills

Passive Skill: Blessing of the Dryads
| Details | Lvl 1 | Lvl 15 |
|---|---|---|
Base Damage | 90 | 180 |
Slow | 10% | 20% |

Skill 1: Oak Bolt
When her Attack Speed is increased by 0%/40%/80%/120%/160%/200%, her charging is accelerated by 0%/20%/40%/60%/80%/100%.
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
Cooldown | 6.5 | 6.2 | 5.9 | 5.6 | 5.3 | 5 |
Base Damage | 740 | 888 | 1,036 | 1,184 | 1,332 | 1,480 |

Skill 2: Protecting Winds
When using Skill 2, she briefly gains crowd control immunity, removing all slow effects from herself and enhancing her next Basic Attack within 5s to trigger the Blessing of the Dryads.
Passive: She increases her Attack Speed by 12.5%.
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
Cooldown | 12.5 | 12 | 11.5 | 11 | 10.5 | 10 |
MSPD Increase | 20% | 24% | 28% | 32% | 36% | 40% |
ASPD Increase | 12.5% | 15% | 17.5% | 20% | 22.5% | 25% |

Skill 3: Vaulting Shot
She then flips backward to her original location while shooting 1 bolt at the same enemy. The bolt deals 340 (340 + 100% extra physical attack) physical damage. Upon landing, she gains 20% Attack Speed for 4s.
When her Attack Speed is increased by 0%/40%/80%/120%/160%/200%, she shoots 1/2/3/4/5/6 bolt(s). The second bolt that hits the same target deals 60% damage, while subsequent bolts deal 20% damage.
| Details | Lvl 1 | Lvl 2 | Lvl 3 |
|---|---|---|---|
Cooldown | 25 | 22.5 | 20 |
Base Damage | 340 | 510 | 680 |
ASPD Increase | 12.5% | 15% | 17.5% |
Strategy Guide
A duelist marksman whose signature skill nullifies physical damage for two seconds — the mirror-matchup specialist. Her charged arrow hits like a siege weapon, and the immunity mind-game decides the trade.
Best for: Players who want to win the carry-versus-carry duel, timing the immunity against the enemy's biggest swing.
For 2s physical attacks simply do not land on her, and every slow on her is cleared at the same time. Her next basic attack within 5s is empowered and triggers Blessing of the Dryads. Spend the 20% Movement Speed and 12.5% Attack Speed (both Lvl 1) on fixing your position while you answer back.
The pounce stuns for 0.5s, then she flips back to where she started while firing. Bolt count follows Attack Speed — one more per 40%, six at 200%. Landing grants 20% Attack Speed for 4s, so the charged shot that follows arrives inside the 2s slow rather than chasing the short stun.
These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.
- •Skill 2's physical immunity dominates physical-heavy lineups
- •Attack speed uniquely converts into faster charges and bigger volleys
- •Passive follow-up shots and layered slows make her a natural kiter
- •Ultimate returns her to her starting spot, keeping catches safe
- •Immunity blocks physical only — helpless against magic damage
- •Mistiming Skill 2 leaves her with no self-defense at all
- •Charged shots are hard to land on mobile targets without practice
- •Underwhelming damage and skill uptime until attack speed items finish
Treat Consort Yu's early game as a waiting room until attack speed items come online. Her charged shots fire faster the more attack speed she has, so with a bare inventory the wind-up is clumsy and forced poke just bleeds HP and mana. Focus on clean last-hits, and only fight back with Skill 2 when the enemy physical marksman starts a trade — for a short window she takes no physical damage at all, turning their confident all-in into a total whiff. At the four-minute Tyrant, simply follow your team's call; you have nothing to force there yet.
From six or seven minutes, one finished attack speed item turns her into a different hero. The charge visibly speeds up, and the Ultimate's volley count grows with attack speed too, so every item purchase translates directly into damage you can feel. Against a physical lane opponent, fight face-to-face around Skill 2 and shove them off the tower. When the enemy mage shows up instead, the immunity means nothing — take your positioning a full step deeper. At objective fights, the iron rule is to hold Skill 2 until the actual engage.
After ten minutes, decide in advance whose skill your Skill 2 is answering — plan it before the fight, not during. If the enemy carry is physical, canceling their main burst with one well-timed immunity breaks the entire teamfight math. During Shadow Tyrant standoffs, charge your shot from the very back row and commit to punishing anyone who backs off too slowly. The Ultimate returns you to your starting position after the pounce, so even a deep catch has a guaranteed ride home. Magic burst is the one thing you can't answer, though — never give the enemy mage a clean angle on you.
Consort Yu stands in teamfights holding a few seconds that erase physical damage entirely. The highlight play is timing Skill 2 the instant the enemy's physical assassin or marksman commits, then beating them down with the empowered basic attack while their damage does nothing. With the Passive's follow-up shots and slow layered on, you can kite them to death from there. Hold the Ultimate until the enemy's plan shows itself, then use the stun to set up your team's focus fire. Charged shots root you briefly, so pick windows when enemy CC is pointed somewhere else.
Other Farm Lane Heroes
Stats: official HoK Camp, as of 2026-08-14
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