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Consort Yu

Consort Yu

Farm LaneMarksmanDifficulty: Hard

Latest Meta Stats

FARM
A
Tier / Pop
51.29%
Win Rate
1.48%
Pick Rate
0.19%
Ban Rate

Statistics from the official in-game HoK Camp (as of 2026-08-14).

Official Ratings

Survival
4/10
Attack
10/10
Skill
6/10

Official ratings shown on the in-game hero detail screen.

Base Stats

Compare all heroes' base stats →
Max HP3234
Max MP600
Physical Attack167
Magic Attack0
Physical Armor150|20%
Magic Defense75|11.1%
Movement Speed370
Attack RangeRanged
HP Regen / s36
MP Regen / s15

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Summoner Spells That Fit

The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.

Arcana Build That Fits

Marksman (Critical)
Red
Blue
Green

Auto-attacks are the damage source, so attack speed and movement speed translate directly into kiting.

This is a role-wide recommendation, not one tuned for this hero specifically.

See every build on the Arcana page

First Skill to Level Up

Official pickSkill 1: Oak Bolt
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Frequently Paired With

2-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

Popular Item Builds

#1 most used60.86% win rate / 74,355 wins
Flash
#2 most used60.55% win rate / 34,724 wins
Flash

The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.

Skills

Passive Skill: Blessing of the Dryads
Passive

Passive Skill: Blessing of the Dryads

Continuous FireSlow
Basic Attacks have a 25% chance of shooting an extra bolt, which deals 110 (90 + 12% physical attack) physical damage and places 1 stack of slow on the enemy, for up to 2 stacks. Each stack slows enemies by 10−20% for 2s.
DetailsLvl 1Lvl 15
Base Damage
90180
Slow
10%20%
Skill 1: Oak Bolt
Skill 1

Skill 1: Oak Bolt

CD: 6.5s | Mana: 40
Damage
After charging up, Consort Yu shoots a powerful bolt in the target direction, dealing damage to enemies in its path. The bolt deals 740 (740 + 230% extra physical attack) physical damage to the first enemy it hits. Damage is reduced by 15% for every subsequent enemy hit, down to 40% of the initial damage.
When her Attack Speed is increased by 0%/40%/80%/120%/160%/200%, her charging is accelerated by 0%/20%/40%/60%/80%/100%.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
6.56.25.95.65.35
Base Damage
7408881,0361,1841,3321,480
Skill 2: Protecting Winds
Skill 2

Skill 2: Protecting Winds

CD: 12.5s | Mana: 80
ImmunityEnhanceSpeed Up
Consort Yu enhances herself for 2s. While enhanced, her Movement Speed is increased by 20%, Attack Speed is increased by 12.5%, and she becomes immune to physical attacks.
When using Skill 2, she briefly gains crowd control immunity, removing all slow effects from herself and enhancing her next Basic Attack within 5s to trigger the Blessing of the Dryads.
Passive: She increases her Attack Speed by 12.5%.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
12.51211.51110.510
MSPD Increase
20%24%28%32%36%40%
ASPD Increase
12.5%15%17.5%20%22.5%25%
Skill 3: Vaulting Shot
Ultimate

Skill 3: Vaulting Shot

CD: 25s | Mana: 100
Crowd ControlEnhanceDamage
Consort Yu gains crowd control immunity and jumps on the target enemy, stunning them for 0.5s and slowing them immensely for 2s.
She then flips backward to her original location while shooting 1 bolt at the same enemy. The bolt deals 340 (340 + 100% extra physical attack) physical damage. Upon landing, she gains 20% Attack Speed for 4s.
When her Attack Speed is increased by 0%/40%/80%/120%/160%/200%, she shoots 1/2/3/4/5/6 bolt(s). The second bolt that hits the same target deals 60% damage, while subsequent bolts deal 20% damage.
DetailsLvl 1Lvl 2Lvl 3
Cooldown
2522.520
Base Damage
340510680
ASPD Increase
12.5%15%17.5%

Strategy Guide

Playstyle

A duelist marksman whose signature skill nullifies physical damage for two seconds — the mirror-matchup specialist. Her charged arrow hits like a siege weapon, and the immunity mind-game decides the trade.

Best for: Players who want to win the carry-versus-carry duel, timing the immunity against the enemy's biggest swing.

Recommended Combos
Blanking Physical Damage
(Timed to an enemy physical attack) Skill 2 (2s immunity to physical attacks) → Empowered Basic Attack → Basic Attack

For 2s physical attacks simply do not land on her, and every slow on her is cleared at the same time. Her next basic attack within 5s is empowered and triggers Blessing of the Dryads. Spend the 20% Movement Speed and 12.5% Attack Speed (both Lvl 1) on fixing your position while you answer back.

Vault In, Volley Out
Skill 3 (0.5s stun + 2s heavy slow / returns to the original spot) → Skill 1 (charged shot) → Basic Attack

The pounce stuns for 0.5s, then she flips back to where she started while firing. Bolt count follows Attack Speed — one more per 40%, six at 200%. Landing grants 20% Attack Speed for 4s, so the charged shot that follows arrives inside the 2s slow rather than chasing the short stun.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Skill 2's physical immunity dominates physical-heavy lineups
  • Attack speed uniquely converts into faster charges and bigger volleys
  • Passive follow-up shots and layered slows make her a natural kiter
  • Ultimate returns her to her starting spot, keeping catches safe
Weaknesses
  • Immunity blocks physical only — helpless against magic damage
  • Mistiming Skill 2 leaves her with no self-defense at all
  • Charged shots are hard to land on mobile targets without practice
  • Underwhelming damage and skill uptime until attack speed items finish
Early Game Strategy

Treat Consort Yu's early game as a waiting room until attack speed items come online. Her charged shots fire faster the more attack speed she has, so with a bare inventory the wind-up is clumsy and forced poke just bleeds HP and mana. Focus on clean last-hits, and only fight back with Skill 2 when the enemy physical marksman starts a trade — for a short window she takes no physical damage at all, turning their confident all-in into a total whiff. At the four-minute Tyrant, simply follow your team's call; you have nothing to force there yet.

Mid Game Strategy

From six or seven minutes, one finished attack speed item turns her into a different hero. The charge visibly speeds up, and the Ultimate's volley count grows with attack speed too, so every item purchase translates directly into damage you can feel. Against a physical lane opponent, fight face-to-face around Skill 2 and shove them off the tower. When the enemy mage shows up instead, the immunity means nothing — take your positioning a full step deeper. At objective fights, the iron rule is to hold Skill 2 until the actual engage.

Late Game Strategy

After ten minutes, decide in advance whose skill your Skill 2 is answering — plan it before the fight, not during. If the enemy carry is physical, canceling their main burst with one well-timed immunity breaks the entire teamfight math. During Shadow Tyrant standoffs, charge your shot from the very back row and commit to punishing anyone who backs off too slowly. The Ultimate returns you to your starting position after the pounce, so even a deep catch has a guaranteed ride home. Magic burst is the one thing you can't answer, though — never give the enemy mage a clean angle on you.

Teamfight Strategy

Consort Yu stands in teamfights holding a few seconds that erase physical damage entirely. The highlight play is timing Skill 2 the instant the enemy's physical assassin or marksman commits, then beating them down with the empowered basic attack while their damage does nothing. With the Passive's follow-up shots and slow layered on, you can kite them to death from there. Hold the Ultimate until the enemy's plan shows itself, then use the stun to set up your team's focus fire. Charged shots root you briefly, so pick windows when enemy CC is pointed somewhere else.

Other Farm Lane Heroes

Stats: official HoK Camp, as of 2026-08-14

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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