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Lady Sun

Lady Sun

Farm LaneMarksman

Latest Meta Stats

FARM
A
Tier / Pop
48.62%
Win Rate
1.54%
Pick Rate
0.07%
Ban Rate

Statistics from the official in-game HoK Camp (as of 2026-08-14).

Base Stats

Compare all heroes' base stats →
Max HP3329
Max MP600
Physical Attack169
Magic Attack0
Physical Armor150|20%
Magic Defense75|11.1%
Movement Speed360
Attack RangeRanged
HP Regen / s40
MP Regen / s15

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Summoner Spells That Fit

The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.

Arcana Build That Fits

Marksman (Critical)
Red
Blue
Green

Auto-attacks are the damage source, so attack speed and movement speed translate directly into kiting.

This is a role-wide recommendation, not one tuned for this hero specifically.

See every build on the Arcana page

First Skill to Level Up

Official pickSkill 1: Rolling Raid
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
6.71%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

Popular Item Builds

#1 most used60.27% win rate / 23,517 wins
Flash
#2 most used60.8% win rate / 14,100 wins
Flash

The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.

Skills

Passive Skill: Energy Burst
Passive

Passive Skill: Energy Burst

Cooldown
Lady Sun's Basic Attack reduces Skill 1's cooldown by 0.5s on hit.
Skill 1: Rolling Raid
Skill 1

Skill 1: Rolling Raid

CD: 5s | Mana: 20
MovementEnhanceSpeed Up
Lady Sun rolls in the target direction and enhances her next Basic Attack, which will deal 454 (285 + 100% physical attack) physical damage to enemies in its path. Using the enhanced Basic Attack will reset the following Basic Attack and increase its range.
If there is an enemy hero nearby after she rolls, her Movement Speed will increase by 80%. This effect diminishes over 2s.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
285342399456513570
Skill 2: Frag Grenade
Skill 2

Skill 2: Frag Grenade

CD: 7.5s | Mana: 45
EnfeebleSlowDamage
Lady Sun tosses a grenade at the target location, dealing 380 (380 + 120% extra physical attack) physical damage to enemies within range and applying extreme slow for 1s. Reduces enemies' physical defense by 10% and marks enemy heroes and minions for 5s.
Her Basic Attacks deal 120 (120 + 36% extra physical attack) extra physical damage to marked enemy heroes, and 240 (240 + 72% extra physical attack) physical damage to marked minions.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
7.57.26.96.66.36
Base Damage
380456532608684760
Extra Damage
120144168192216240
Skill 3: Ultimate Shell
Ultimate

Skill 3: Ultimate Shell

CD: 25s | Mana: 75
Damage
Lady Sun fires a powerful shot in the target direction, dealing 840 (840 + 250% extra physical attack) physical damage to the first enemy it hits. Upon hitting an enemy or reaching its maximum range, it detonates, dealing 75% damage to enemies in a cone-shaped area beyond the point of explosion.
DetailsLvl 1Lvl 2Lvl 3
Cooldown
252015
Base Damage
8401,2601,680

Strategy Guide

Playstyle

A tumbling gunner whose basic attacks refund her roll — the more she shoots, the more she moves. Her life depends on never losing damage while never standing still.

Best for: Players who refuse to be a stationary carry, fusing dodge and attack into a single motion.

Recommended Combos
Never Drop the Roll
Skill 1 (roll; empowers the next Basic Attack) → Empowered Basic Attack → extended-range Basic Attack → Basic Attacks to refund the cooldown → Skill 1

Every Basic Attack that connects shaves 0.5s off Skill 1. Keep attacking and the roll is always back, which is what lets you choose between closing and disengaging. The 80% Movement Speed only triggers when an enemy hero is near where you land.

Mark, Then Punch Through
Skill 2 (1s heavy slow, 10% physical defense shred, mark) → Skill 1 (roll for the angle) → Empowered Basic Attack (mark bonus) → Skill 3 (ballista)

The mark sits on them for 5s and adds physical damage to every Basic Attack. The point is to fire the ballista while their physical defense is down by 10%. It detonates into a cone past the point of impact, so line up whoever is stacked behind.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Basic attacks refund Skill 1's cooldown, letting her roll and shoot indefinitely
  • Empowered and extended-range basics give her burst and sustained damage in one kit
  • Skill 2's defense shred and mark keep her damage honest against tanks
  • The Ultimate's ballista flies through walls and executes fleeing enemies
Weaknesses
  • Spending the roll aggressively opens a defenseless window with no escape
  • All her mobility lives in one skill — layered CC leaves her with no answer
  • Heavily item-dependent, so a rough early game delays her damage badly
Early Game Strategy

Farm-lane Lady Sun is banking for a payoff that arrives after the ten-minute mark. Farm cleanly, and above all, never stop attacking — every basic attack that connects shaves 0.5 seconds off Skill 1's cooldown, so the roll is always coming back as long as you're swinging. The roll into empowered basic into extended-range basic is a real trade pattern, but early on it's better held as insurance for when the enemy jungler goes missing. If your team contests the 4:00 Tyrant, contribute from the back of the river — no heroics required.

Mid Game Strategy

Once one or two crit items finish around 7-9 minutes, the roll-and-shoot style becomes real damage. Push side waves, and trade with the full package: the Skill 2 bomb shreds 10% of their physical defense and applies a mark, which your empowered basic then cashes in. Rolling near an enemy hero also grants a burst of movement speed, so your hit-and-run game is quicker than it looks. The habit to build now is roll direction: forward only when the kill is certain, sideways or backward everything else, shooting while the cooldown ticks back. That's the whole secret to a long life.

Late Game Strategy

With four or five items, Lady Sun's sustained fire melts frontliners and everything behind them. At Overlord fights past ten minutes, the ideal picture is you at maximum range, cycling empowered basics while your frontline absorbs attention. Choose the Ultimate's job case by case: opening poke before the fight, or a long-range execute on a runner. The ballista travels through walls and brush, and a kill shot arriving from somewhere invisible does real psychological damage. The one iron rule: for a few seconds after you spend the roll aggressively, play one step further back than feels natural.

Teamfight Strategy

Lady Sun's greatest teamfight contribution is uninterrupted output from a position nobody can reach. Open by firing the Ultimate past the enemy frontline — the cone explosion carries the damage into their backline. From there, keep basic attacks flowing to recycle Skill 1, and roll laterally to keep breaking the dive angles of enemy assassins. When someone does get close, drop Skill 2 at your feet: the slow plus defense shred makes your counterattack start winning immediately. Think of it as shooting first and rolling as a consequence — that ordering is what lets damage and survival coexist.

#Patch History

Lady Sun
Lady SunJuly 2 Update
buff
Lady Sun Skill 2 (Frag Grenade) • Bonus AD ratio 100% → 120% (base 380, +76/lv unchanged) • Bonus damage ratio 30% → 36% (base 120, +24/lv unchanged) Skill 3 (Ultimate Shell) • Bonus AD ratio 210% → 250% (base 840, +420/lv unchanged) What this means Base values were left alone; only the bonus AD ratios went up. That makes this a pure item-scaling buff that you feel once your build comes online. A 250% ratio on her ultimate is enormous — every attack item now adds meaningfully to her burst. Her early game is unchanged, so keep farming safely and rushing your core items.

Other Farm Lane Heroes

Stats: official HoK Camp, as of 2026-08-14

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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