Latest Meta Stats
Statistics from the official in-game HoK Camp (as of 2026-08-14).
Base Stats
Compare all heroes' base stats →Transcribed from the in-game hero status screen. Arcana bonuses are excluded.
Summoner Spells That Fit
The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.
Arcana Build That Fits
Auto-attacks are the damage source, so attack speed and movement speed translate directly into kiting.
This is a role-wide recommendation, not one tuned for this hero specifically.
See every build on the Arcana page →First Skill to Level Up
Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.
Counters & Synergies
Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.
Frequently Paired With
The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.
Popular Item Builds
The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.
Skills

Passive Skill: Suppressive Fire
| Details | Lvl 1 | Lvl 15 |
|---|---|---|
Hero Damage | 65 | 130 |
Non-Hero Damage | 120 | 240 |

Skill 1: Blowfish Grenade
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
Base Damage | 520 | 624 | 728 | 832 | 936 | 1,040 |
Slow | 25% | 30% | 35% | 40% | 45% | 50% |

Skill 2: Shark Cannon
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
Cooldown | 12 | 11.4 | 10.8 | 10.2 | 9.6 | 9 |
Base Damage | 450 | 540 | 630 | 720 | 810 | 900 |
Lost Health | 5% | 6% | 7% | 8% | 9% | 10% |

Skill 3: Air Support
The airship grants him vision of the area it is bombarding.
| Details | Lvl 1 | Lvl 2 | Lvl 3 |
|---|---|---|---|
Cooldown | 35 | 27.5 | 20 |
Base Damage | 520 | 780 | 1,040 |
Slow | 25% | 30% | 35% |
Strategy Guide
A stubby-legged siege cannon whose every fifth shot sprays percent-max-Health damage. Nearly the least mobile hero in the game — pure firepower cultured on the premise of being protected.
Best for: Players who repay their team's protection with overwhelming damage, refining positioning for the joy of the spray.
The Basic Attack after any skill turns into a strafe, so slot one between Skill 1 and Skill 2 instead of holding both. Each strafe hits three times down a straight line ahead. Part of that damage scales with the target's max Health, which is why tanks still feel it.
Luban No.7 has no dash. Skill 2 is the only thing that moves someone off him, so it never gets spent on damage. The rocket's blast also carries magic damage scaled to the target's lost Health, which punishes whoever dove in already hurt.
These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.
- •Strafe damage scales with the target's maximum HP — even tanks melt late game
- •Skill 1 and the airship supply their own vision, blunting brush ambushes
- •Skill 2's knockback is a reliable last line of defense against divers
- •Rapid wave clear makes him hard to siege out even when pushed in
- •No mobility skill and slow movement — among the easiest marksmen to catch
- •Weak early skirmishing forces a patient, defensive start until items arrive
- •The strafe fires in a straight line, losing value when enemies spread out
Let's be honest: Luban No.7's early game is about survival. He has no mobility skill and slow legs, so don't fight for lane priority — hug your tower and collect last hits. The good news is that the Passive strafe and the Skill 1 bomb clear waves quickly, so your farm rarely falls behind even from a defensive posture. Skill 1 also grants vision of anything it hits, which makes it a cheap brush-check when something feels off. The most dangerous moments are when the enemy support disappears from the minimap. Don't chase anything, and leave the 4:00 Tyrant to your teammates.
Around eight minutes, with two or three items done, the patience starts paying out. Your strafe deals physical damage scaling with the target's maximum HP, so unlike other marksmen, you only hit harder as their tanks get bigger. In fights, the damage rotation is about strafe frequency: Skill 1, strafe, Skill 2, strafe — every skill cast loads another burst. Your legs haven't gotten any faster, though, so step forward only after your frontline has the enemy's full attention. The Ultimate airship pays for itself even as a pure scouting tool thrown before a fight.
Approaching full build, Luban No.7 is the strongest stationary gun in the game — one strafe visibly moves an enemy HP bar, tanks included. At Shadow Tyrant and Overlord fights past ten minutes, cycling strafes from the absolute backline is your entire job, and the enemy melts front to back. Luban wins by not dying, full stop — always choose the safe position over the kill. Skill 2's knockback is your only self-peel; save it for the assassin, every time. Throw the Ultimate airship at the enemy's staging area before the fight for vision and free pressure.
Everything depends on holding your spot two or three steps behind the frontline. On engage, drop the Skill 1 slow on the clump and run the loop — strafe, skill, strafe — working through whoever stands in front. The strafe fires in a straight line, so when enemies spread out, just aim at the widest target available, usually their tank: the max-HP scaling means that damage is never wasted. The single non-negotiable is the flank. The instant an enemy assassin appears behind you, Skill 2 them away and run toward your team — no hesitation, no exceptions.
#Patch History

Other Farm Lane Heroes
Stats: official HoK Camp, as of 2026-08-14
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