Latest Meta Stats
Statistics from the official in-game HoK Camp (as of 2026-08-14).
Official Ratings
Official ratings shown on the in-game hero detail screen.
Base Stats
Compare all heroes' base stats →Transcribed from the in-game hero status screen. Arcana bonuses are excluded.
Summoner Spells That Fit
The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.
Arcana Build That Fits
Auto-attacks are the damage source, so attack speed and movement speed translate directly into kiting.
This is a role-wide recommendation, not one tuned for this hero specifically.
See every build on the Arcana page →First Skill to Level Up
Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.
Counters & Synergies
Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.
Frequently Paired With
The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.
Popular Item Builds
The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.
Skills

Passive Skill: Serpent's Envoy
She gains a 5% Attack Speed boost for 3s when using skills, for up to 3 stacks.
| Details | Lvl 1 | Lvl 15 |
|---|---|---|
Attack Speed | 5% | 10% |

Skill 1: Deadly Fang
The serpent blade attacks targets continuously, dealing 50 (30 + 12% physical attack) physical damage (attack speed scales with her Attack Speed).
Every 3 serpent blade attacks count as 1 Basic Attack. Attacks grant vision of the attacked target, and deal 50% damage to secondary targets.
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
Cooldown | 10 | 9.6 | 9.2 | 8.8 | 8.4 | 8 |
Base Damage | 30 | 36 | 42 | 48 | 54 | 60 |
MSPD Increase | 60 | 72 | 84 | 96 | 108 | 120 |

Skill 2: Furtive Attack
If Luara has active serpent blades, the serpent blades immediately attack enemies hit by the Fire Serpent. If she does not have active serpent blades, 25% of Skill 2's Cooldown is returned.
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
Cooldown | 10 | 9.6 | 9.2 | 8.8 | 8.4 | 8 |
Base Damage | 350 | 420 | 490 | 560 | 630 | 700 |
Slow | 25% | 30% | 35% | 40% | 45% | 50% |

Skill 3: Blazing Glare
Luara enhances herself and gains a serpent blade. While enhanced, she gains Energy every time she deals damage with Basic Attacks and skills. Each time she reaches max Energy, she rains fire on nearby enemies, dealing 150 (150 + 45% extra physical attack) magical damage and launching enemies within range for 1/3s.
Blinded enemies cannot deal damage with Basic Attacks, and their skill projectiles will deviate from their normal trajectories by a random offset and hit enemies along the way.
| Details | Lvl 1 | Lvl 2 | Lvl 3 |
|---|---|---|---|
Cooldown | 60 | 54 | 48 |
Base Damage | 450 | 675 | 900 |
Fire Rain Damage | 150 | 225 | 300 |
Strategy Guide
A marksman who carries up to two serpent blades: every basic attack sends them slicing at the target, and three blade hits count as one basic attack. The blades also grant vision of whatever they cut, so her damage and her scouting run on the same track.
Best for: Players who enjoy running two damage sources at once — her own attacks and the blades already in the air. The fire serpent asks you to read placement and timing yourself, and she is rated Hard. If you would rather win on positioning than on raw reaction speed, she fits.
Every 3 serpent blade strikes count as 1 Basic Attack, and the blade grants vision of whatever it hits. That keeps a target lit up even after they duck into a bush. While Skill 1 is active she can also leap over one wall, which doubles as the escape route.
Blinded enemies cannot deal damage with Basic Attacks, so landing this on an attack-reliant hero buys 1.5s of free trading. While enhanced, every point of damage builds Energy, and each time it caps she rains fire that launches nearby enemies. That also answers an assassin who sticks to her.
The Fire Serpent always charges back toward Luara, so summoning it behind a target guarantees the path runs through them. With a serpent blade active it immediately carves everyone the serpent clips; without one, 25% of Skill 2's cooldown is returned instead.
These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.
- •Blades that keep cutting the target and grant vision of it, beating bushes and escape attempts
- •The 1.5s blind shuts off the damage of any basic-attack hero
- •Skill 1's 10s cooldown keeps the speed boost and wall vault coming, making her hard to catch
- •The 1/3s knock-up from the fire rain during her enhanced state doubles as anti-assassin self-peel
- •Zero burst; targets often walk away before she can finish the job
- •Cashing in the self-buff means staying forward and eating damage
- •Skill-heavy comps blank the blind and cut deep into her identity
- •Heavily attack-speed dependent — underwhelming until the core is built
Take the farm lane and let the serpent blades do the early work until your first attack speed item is finished. Pick up a blade with Skill 1, land a basic attack, and the blade cuts the target continuously while granting vision of it — an enemy who ducks into a bush stays visible and keeps bleeding. Feel a gank coming? Skill 1 again: 60 bonus Movement Speed (up to 120 at max rank) and one free wall vault while it lasts, which most junglers cannot answer. The boost diminishes over 2 seconds, so pick your exit before you press it. She has no burst this early, so prioritize last-hitting over hero kills.
Around 10 minutes, with two attack speed core items online, her sustained damage starts to bite. Every skill cast raises her Attack Speed for 3 seconds, stacking up to three times, so keep Skill 1 and Skill 2 rolling instead of hoarding them. Three serpent blade hits count as one basic attack, which means your attack speed directly sets how fast the blades cut. In skirmishes, drop Skill 2's fire serpent behind the enemy: it charges back toward you, carving through everyone in its path, slowing them by 25% at rank 1 (up to 50%) and pulling them back slightly — that pull is not a crowd control effect. Hold a blade when it lands and the blade immediately attacks every enemy the serpent hit. Jumped by a basic-attack jungler? Skill 3. Their attacks deal nothing for 1.5 seconds, and that window is enough to turn the fight around.
With full build in sight, build your marksman duels around Skill 3. A blinded enemy cannot deal damage with basic attacks, and their skill projectiles deviate from their path at random, so for those 1.5 seconds you are effectively fighting a player up. The same cast hands her a serpent blade and enhances her. While enhanced, every point of damage she deals with basic attacks and skills charges Energy — damage dealt, not damage taken — and each time the bar fills, fire rains down and launches nearby enemies for 1/3s. That is genuine self-peel against an assassin glued to your back. The catch: Energy only builds while you are attacking, so backing out of range turns the buff into a dead card. Knowing exactly when to step out is where Luara players separate.
Your job is steady area damage: keep two serpent blades cycling from behind your frontline. Land Skill 3 on the enemy marksman as the fight opens and their basic attacks deal nothing for 1.5 seconds while you push in with the buff running. If someone dives you, do not just retreat — keep attacking, fill the Energy bar, and the fire rain's 1/3s launch pries them off. Once there is space, take Skill 1's speed and wall vault to reset. One escape trick: when running, drop the fire serpent behind your pursuer. It charges back to you straight through them, leaving a slow behind as it goes.
#Patch History

Other Farm Lane Heroes
Stats: official HoK Camp, as of 2026-08-14
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