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Menki

Menki

JungleFighterMage

Latest Meta Stats

JUNGLE
C
Tier / Pop
53.05%
Win Rate
0.22%
Pick Rate
0.01%
Ban Rate

Statistics from the official in-game HoK Camp (as of 2026-08-14).

Base Stats

Compare all heroes' base stats →
Max HP3350
Max Resource100
Physical Attack171
Magic Attack0
Physical Armor150|20%
Magic Defense75|11.1%
Movement Speed380
Attack RangeMelee
HP Regen / s76
Resource Regen / 5s0

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Summoner Spells That Fit

The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.

Arcana Build That Fits

Fighter
Red
Blue
Green

This role stands in lane for long stretches, so how much chip damage you can heal back decides how long you hold.

This is a role-wide recommendation, not one tuned for this hero specifically.

See every build on the Arcana page

First Skill to Level Up

Official pickSkill 2: Dream Bubble
2

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Frequently Paired With

2-hero team
2.58%
1.92%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

Popular Item Builds

#1 most used60.18% win rate / 4,422 wins
Smite
#2 most used63.53% win rate / 2,827 wins
Smite

The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.

Skills

Passive Skill: Dream-eating
Passive

Passive Skill: Dream-eating

Enhance
Menki gains Mass when he uses skills. For every 10 Mass, he gains 6 physical attack, 8 Physical Defense and 8 Magical Defense.
He loses 5 Mass per second while in combat, and 15 Mass per second when out of combat.
DetailsLvl 1Lvl 15
PATK Increase
620
PDEF Increase
857
MDEF Increase
857
Skill 1: Lingering Dream
Skill 1

Skill 1: Lingering Dream

CD: 5s
ShieldDamageCooldown
Menki uses Dream Power to gain a shield that negates 431 (175 + 150% physical attack) damage for 4s, while also dealing 371 (260 + 65% physical attack) magical damage to nearby enemies and increasing his Mass by 30.
This skill's Cooldown is reduced by 0.5s every time he hits an enemy with his Basic Attack.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
260312364416468520
Shield
175210245280315350
Skill 2: Dream Bubble
Skill 2

Skill 2: Dream Bubble

CD: 10s
DamageSlow
Menki throws a Dream Bubble in the target direction and gains 30% Movement Speed for 2s.
After reaching its max range, the Dream Bubble returns to him.
Upon catching the Dream Bubble, he throws it again at a nearby enemy, and it returns to him after it reaches its max range.
The Dream Bubble deals 130 (130 + 25% magical attack) magical damage to enemies in its path and places 1 stacks of slow on them for 2s, for up to 4 stacks. The slow effect is dependent on Menki's physical attack.
After retrieving the Dream Bubble a second time, he gains 30 Mass and the bubble turns into a Dream Bubble. He can throw the Dream Bubble in a target direction to deal 100 (100 + 24% magical attack)-550 (550 + 132% magical attack) magical damage to enemies within range of its explosion.
The longer the Dream Bubble flies, the higher the damage of the Dream Bubble, with maximum damage dealt at 5.5s of flight time.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
109.69.28.88.48
Base Damage
130156182208234260
Skill 3: Dream Roam
Ultimate

Skill 3: Dream Roam

CD: 40s
Crowd ControlDamage
Menki performs a dream roam, dealing 201 (150 + 30% physical attack + 30% magical attack) magical damage to enemies in his path while continuously gaining Mass. He briefly gains crowd control immunity at the start of the dream roam. Using the skill again stops the roam immediately, dealing 201 (150 + 30% physical attack + 30% magical attack) magical damage to nearby enemies and launching them for 0.75s.
DetailsLvl 1Lvl 2Lvl 3
Cooldown
403530
Base Damage
150225300
Launch Damage
150225300

Strategy Guide

Playstyle

A fighter who stacks mass through skills, literally growing heavier and tougher. Manage the bubble's round trip and your mass economy, then plant your inflated self in the enemy team.

Best for: Players who enjoy resources you can see as size — where preparation outside the fight decides the fight.

Recommended Combos
Grow the Bomb, Bank the Mass
Skill 2 (throw the bubble — it makes both round trips on its own) → Skill 1 (shield + 30 Mass) → the second catch turns it into the Dream Bubble (+30 Mass) → throw the Dream Bubble

The bubble flies out and comes back by itself, and the second catch turns it into the Dream Bubble. Skill 2 is a single press. Mass bleeds 15 per second out of combat, so run this right before you engage; slotting Skill 1 into the wait banks 30 Mass on top of the 30 from the catch, and the bomb peaks at 5.5s of flight time.

Roam In, Stop on the Carry
Skill 3 (roam in — brief crowd control immunity at the start) → Skill 3 again (end the roam instantly: damage + a 0.75s launch) → Skill 1 (shield + 30 Mass) → Basic Attacks

The crowd control immunity lasts only a moment at the start of the roam, not for the whole trip. Treat it as a way through one piece of enemy crowd control and end the roam standing on their marksman. The closing launch is only 0.75s, so press Skill 1 the instant it connects for the shield and 30 Mass.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • His stats at full Mass rank among the best of any fighter in the game
  • A fully grown Dream Bubble detonates for up to 550 plus 132% magic attack
  • Skill 1's shield recycles constantly thanks to basic-attack cooldown reduction
  • Super armor on the Ultimate makes rotations and backline dives reliable
Weaknesses
  • Fighting at zero Mass leaves both his damage and durability below average
  • Mass drains every second in combat, so long fights taper off badly
  • The bomb needs travel time to grow, so he has no instant burst on demand
  • The Ultimate's super armor only covers the start; CC catches him mid-roam
Early Game Strategy

Menki is a clash lane fighter who brawls while banking Mass. Every skill cast adds Mass, and each 10 points grants +6 physical attack and +8 to both defenses, so the golden rule is cycling skills to charge up before you commit. It drains 5 per second while in combat, so the longer a brawl drags, the more you fizzle — keep that in mind. Open trades behind Skill 1's shield: every basic attack shaves 0.5 seconds off its cooldown, so as long as you keep swinging, you can keep re-shielding. Lane opponents hate it.

Mid Game Strategy

Skill 2 carries your mid-game damage. The bubble flies out and returns, then launches at a nearby enemy and returns again — after two retrievals it becomes the Dream Bubble, which at 5.5 seconds of flight time detonates for up to 550 plus 132% magic attack. In a 1v1, stack the bubble's slows while punching, then slam the grown bomb onto their escape path. Push the side lane, and when a river fight breaks out, join with your Ultimate's roam. The super armor at activation lets you start the rotation straight through enemy CC — quietly one of his best tools.

Late Game Strategy

Your late game changes faces with your build: physical items make you a backline diver, defensive items make you a frontline wrecking ball. Either way, cycle skills on jungle camps and minions to top off your Mass before joining any fight. Entering at zero Mass versus full Mass is a difference of dozens of points of attack and both defenses — literally a different hero. At Overlord standoffs, your job is arriving from an unexpected angle with the Ultimate and splitting their formation with its ending knockup.

Teamfight Strategy

Enter deliberately. First, send Skill 2 bubbles through their line to spread slows while the bomb grows. Once your team commits, roam to their backline with the Ultimate and time the reactivation knockup right under their marksman's feet. The instant you land, press Skill 1 — shield plus 30 Mass in one cast — then cycle basic attacks to reset it and squat in their backline through a second and third shield. Overstaying until your Mass runs dry makes you crumble fast, so the moment it starts dropping, back out and recharge.

#Patch History

Menki
MenkiJuly 2 Update
buff
Menki Skill 1 (Lingering Dream) • Base damage 250 (+50/lv, 60% physical attack) → 260 (+52/lv, 65%) Skill 2 (Dream Bubble) • Per-level growth +22/lv → +26/lv (base 130 unchanged) • Magic power ratio 20% → 25% What this means Both of her main tools went up together. Skill 2 in particular now grows more per level, which is worth accounting for when you decide your skill order. The higher ratios also mean items do more for her than before. It isn't a game-defining change on its own, but ganks convert more reliably — fewer targets should be escaping at a sliver of health.

Other Jungle Heroes

Stats: official HoK Camp, as of 2026-08-14

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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