Latest Meta Stats
Statistics from the official in-game HoK Camp (as of 2026-08-14).
Official Ratings
Official ratings shown on the in-game hero detail screen.
Base Stats
Compare all heroes' base stats →Transcribed from the in-game hero status screen. Arcana bonuses are excluded.
Summoner Spells That Fit
The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.
Arcana Build That Fits
A gank succeeds or fails on whether you arrive before you are seen.
This is a role-wide recommendation, not one tuned for this hero specifically.
See every build on the Arcana page →First Skill to Level Up
Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.
Counters & Synergies
Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.
Frequently Paired With
The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.
Popular Item Builds
The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.
Skills

Passive Skill: Secret Skill - Rush
| Details | Lvl 1 | Lvl 15 |
|---|---|---|
Movement Speed Increase | 15% | 30% |

Skill 1: Secret Skill - Split
The shadow copy prioritizes attacking heroes with low Health.
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
Cooldown | 5 | 4.8 | 4.6 | 4.4 | 4.2 | 4 |
Base Damage | 350 | 420 | 490 | 560 | 630 | 700 |

Skill 2: Secret Skill - Sling
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
Cooldown | 8 | 7.7 | 7.4 | 7.1 | 6.8 | 6.5 |
Base Damage | 200 | 240 | 280 | 320 | 360 | 400 |
Mark Damage | 140 | 168 | 196 | 224 | 252 | 280 |
Health Recovery | 350 | 420 | 490 | 560 | 630 | 700 |

Skill 3: Secret Skill - Strike
| Details | Lvl 1 | Lvl 2 | Lvl 3 |
|---|---|---|---|
Cooldown | 24 | 21.5 | 19 |
Base Damage | 700 | 1,050 | 1,400 |

Skill 4: Secret Skill - Shadow
Strategy Guide
A classic stealth assassin: approach unseen, mark the target, and end it in one burst. The fight is mostly decided before he becomes visible.
Best for: Players who plan three different entrances before every fight, and who prefer one decisive judgement call over flashy mechanics.
Use stealth to get behind them, then close with Skill 3 before landing the dagger. Leaving stealth grants 30-60% Attack Speed for 5s, so the follow-up attack on the mark arrives without a gap. Miss the dagger and you lose both the stun and the heal, so only throw it from a range you can actually hit.
The pattern for fights you cannot commit to. The mark expires after 3s and detonates for 12% of lost Health on top of its base value (140 at Lvl 1). The shadow copy prioritizes the lowest-Health hero, so it keeps chipping away once you have pulled out.
These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.
- •Single-target burst from Skill 2's 1s stun plus a mark that detonates for 12% of lost Health
- •Passive move speed makes chases and bush ganks reliably stick
- •Healing off marked targets lets him survive aggressive dives and chain fights
- •The clone auto-targets the lowest-HP enemy hero and cleans up scraps
- •Paper-thin defenses — a single CC chain usually kills him
- •Missing Skill 2 deletes the stun and percent damage, half his kit
- •No frontal fighting tools, so his impact fades in late 5v5s
- •The Ultimate is his only mobility, making exits after deep dives rough
Start on your own buffs and rush level 4. The reason is simple: Gao Changgong's assassination kit only comes online once the Ultimate's dash links into Skill 2's follow-up stun. His Passive grants 20% bonus move speed only while moving toward enemy heroes, so approach ganks through bushes rather than down the lane. Touch the bottom side of the map at least once before the Tyrant spawns at 4:00 — showing up with a numbers advantage decides that first objective more often than the smite does.
Your assassination power peaks around 8-10 minutes, when two core physical and penetration items are done. Skill 2's mark lasts 3 seconds, and the moment it disappears the target takes 152 (140 + 12% lost Health) physical damage. The scaling is on health already lost, not max health, so the mark pays out more the longer you chip at them first — and every 50 extra physical attack adds another 1% on top. Re-attacking a marked enemy stuns for 1 second and heals you, which makes even greedy dives surprisingly survivable. Before the Shadow Tyrant arrives at 10:00, walk the enemy jungle bushes once to map out your ambush routes.
Past 15 minutes, tanks get too beefy and your value in front-to-front fights drops. Hunt the enemies who leave the group instead: the side laner pushing alone, the support walking out for vision. If Skill 2 connects, the stun plus percent damage almost always converts into a kill. Deleting one enemy right before the Overlord contest is your real win condition — treat full 5v5s as a last resort and only fight with a numbers edge.
Never be the first one in. You are paper-thin, and a single crowd-control effect will end you, so wait until the enemy dumps their lockdown on your frontline before circling to the backline. Always open with Skill 2: a hit slows the target immensely for 2 seconds, and because that slow diminishes as it runs, the first second is when you close. Skill 3 covers the rest of the gap and sets up the 1-second stun from re-attacking the mark. Skill 1's clone automatically hunts the lowest-HP enemy hero, so in a scrum it cleans up chunked targets you can't physically reach.
Other Jungle Heroes
Stats: official HoK Camp, as of 2026-08-14
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