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Guan Yu

Guan Yu

Clash LaneFighterDifficulty: Hard

Latest Meta Stats

CLASH
C
Tier / Pop
47.79%
Win Rate
0.39%
Pick Rate
0.1%
Ban Rate

Statistics from the official in-game HoK Camp (as of 2026-08-14).

Official Ratings

Survival
6/10
Attack
7/10
Difficulty
8/10

Official ratings shown on the in-game hero detail screen.

Base Stats

Compare all heroes' base stats →
Max HP3547
Max MP100
Physical Attack176
Magic Attack0
Physical Armor150|20%
Magic Defense75|11.1%
Movement Speed380
Attack RangeMelee
HP Regen / s53
MP Regen / 5s0

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Summoner Spells That Fit

The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.

Arcana Build That Fits

Fighter
Red
Blue
Green

This role stands in lane for long stretches, so how much chip damage you can heal back decides how long you hold.

This is a role-wide recommendation, not one tuned for this hero specifically.

See every build on the Arcana page

First Skill to Level Up

Official pickSkill 1: Heroic Charge
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
3.03%
1.49%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

Popular Item Builds

#1 most used55.29% win rate / 1,715 wins
Sprint
#2 most used53.91% win rate / 1,594 wins
Sprint

The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.

Skills

Passive Skill: Rider of Triumph
Passive

Passive Skill: Rider of Triumph

EnhanceCrowd ControlDamage
Normal Stance: Guan Yu gains 2% Movement Speed for every 200 units of distance he moves, entering Charge Stance upon moving 2,000 units. When Movement Speed drops below 375, exits Charge Stance, and the accumulated distance is reset after 0.7s.
When standing stationary near brush, recovers 30 Health and Energy every 0.5s.
Charge Stance: Enhances next Basic Attack, charging forward to deal an extra 500 (500 + 125% extra physical attack) physical damage to enemies in his path and knocking them back. Gains 20% Movement Speed when moving toward enemy heroes.
When in Normal Stance, he can use Basic Attacks while moving.
DetailsLvl 1Lvl 15
Health Recovery
3060
Extra Damage
5001,000
Skill 1: Heroic Charge
Skill 1

Skill 1: Heroic Charge

CD: 6.5s
DamageCrowd ControlMovement
Normal Stance: Guan Yu swings his blade, dealing 500 (500 + 140% extra physical attack) physical damage to nearby enemies.
Charge Stance: He charges forward, dealing 360 (360 + 120% extra physical attack) physical damage to enemies in his path and knocking them back. He then attacks again, dealing 500 (500 + 160% extra physical attack) physical damage.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
6.56.25.95.65.35
Base Damage
5007801,0601,3401,6201,900
Knockback Damage
3605767921,0081,2241,440
Slash Damage
5008001,1001,4001,7002,000
Skill 2: Soaring Green Dragon
Skill 2

Skill 2: Soaring Green Dragon

CD: 12s
CleanseSpeed UpMovement
Normal Stance: Guan Yu removes all crowd control effects from himself and gains 30% Movement Speed for 2s.
Charge Stance: He removes all crowd control effects from himself and leaps forward, dealing 650 (650 + 200% extra physical attack) physical damage to enemies near his landing point and knocking them back. He also gains 30% Movement Speed for 2s.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
6507809101,0401,1701,300
MSPD Increase
30%34%38%42%46%50%
Skill 3: Razor Cavalry
Ultimate

Skill 3: Razor Cavalry

CD: 60s
EnhanceCrowd ControlDamage
Normal Stance: Guan Yu enhances himself for 10s. While enhanced, the distance required to enter Charge Stance is reduced by 75%.
Charge Stance: Guan Yu summons heavy cavalry on either side of himself that charge forward with him, dealing 620 (620 + 200% extra physical attack) physical damage to enemies in their path and knocking them back. He then enhances himself for 10s. While enhanced, the distance required to enter Charge Stance is reduced by 75%.
DetailsLvl 1Lvl 2Lvl 3
Cooldown
605040
Dash Damage
6209301,240

Strategy Guide

Playstyle

A cavalry hero whose power is his run-up: 2,000 units of movement puts him in charge state, where his skills split formations with knockbacks. A stationary Guan Yu is barely a hero at all.

Best for: Players happy to never stop moving, who look at every teamfight and ask only: where do I split it open?

Recommended Combos
Ride Through With the Cavalry
Build 2,000 distance (Charge Stance) → Skill 3 (charge alongside heavy cavalry, knockback) → run it back (required distance cut by 75%) → Empowered Basic Attack (charge + knockback)

Only the Charge Stance version summons cavalry on either side and knocks back everything in the path. Press it in Normal Stance and no dash comes out — you just get the 10s buff. That buff cuts the distance needed to enter Charge Stance by 75%, so a short run-up is enough to set up another empowered Basic Attack.

Cleanse and Rebuild the Run-Up
Skill 2, Normal Stance (removes all crowd control, +30% Movement Speed for 2s) → run to rebuild distance → Empowered Basic Attack (charge + knockback)

Charge Stance breaks the instant Movement Speed drops under 375, and the stored distance resets 0.7s later. When you get caught, leave instead of trading — Skill 2 strips every crowd control effect off him even in Normal Stance. At Lvl 1 it adds 2s of 30% Movement Speed, which doubles as the opening of your next run-up.

Heal in the Brush, Then Charge
Stand still near brush (30 Health and Energy every 0.5s) → run 2,000 distance → Empowered Basic Attack (charge + knockback)

Even at Lvl 1 that regen returns 30 Health and Energy every half second, so top up at the edge of a brush instead of walking home. Standing still puts Movement Speed under 375, which clears Charge Stance and the stored distance alike. Heal first, then start the run and angle the charge so they land on your side of the lane.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Charge Stance Skill 1 knocks enemies back for 10% max HP physical damage — tanks included
  • Skill 2 self-cleanses CC, making him extremely hard to pin down
  • Elite formation-breaking; he creates teamfight openings single-handedly
  • Gets stronger just by running, so his farm dependency is low
Weaknesses
  • Standing still drops the charge state, leaving him weak in tight scrums
  • Stacked slows or chained CC stop his feet and get him focused down
  • Demands runway knowledge and heavy mechanics — a genuinely hard hero
  • Lacks solo kill power; his knockbacks need teammates to convert
Early Game Strategy

Guan Yu starts in the clash lane, but after the first two waves your top priority is simple: never stop moving. His Passive enters the charge state after 2000 units of travel, so every second spent standing in a lane staring at your opponent is a second spent being weak. Loop through the river and your own jungle to build a runway, then knock enemies flying with the charged basic attack, disengage, and repeat. Until level 4, resist every urge to chase — hit, knock them back, and leave. That alone wins you lane priority.

Mid Game Strategy

The game becomes Guan Yu's around the 4-minute Tyrant. Objective standoffs hand you runways for free, and a single blindside knockback into their backline can decide the fight before it starts. Cast Skill 3 in Normal Stance and you are enhanced for 10s, with the distance required to enter Charge Stance reduced by 75% — 2,000 units becomes 500, so re-engages come around far faster. When ganking, angle your approach so enemies get knocked toward your tower or your teammates — punting them to safety in their own territory is the classic first mistake every new Guan Yu makes.

Late Game Strategy

With two or three defense items like Overlord's Platemail and Blazing Cape done by 15 minutes, Charge Stance Skill 1 becomes your main tool. It charges forward, knocks enemies back for 10% of their max HP as physical damage, and adds the slash at the end of the charge on top. Being a percentage, it bites hardest on whoever stacked health. Your enhanced basic attack is flat, not percentage — an extra 500 (1,000 at level 15) plus 125% extra physical attack — so items are what scale it. At Shadow Tyrant and Overlord, your job is to crash sideways into the brush they're holding, wedge yourself between the boss pit and their team, and split their formation. You lack solo kill power, so leave knocked-back targets to your teammates and immediately start building the next runway. While an enemy with strong slows is alive, take the long way around and come from behind — never the front.

Teamfight Strategy

Your teamfight prep starts 30 seconds early: run the perimeter and keep the charge state alive. The ideal entry clips their marksman and mage in a single line, and once you've run someone over, do not stop — Skill 2 cleanses crowd control and re-accelerates you for a second and third pass. Planting your feet in the middle of the scrum is the worst thing you can do. Keep making passes back and forth through their team, and the enemy never reforms their line while your own backline shoots for free.

Other Clash Lane Heroes

Stats: official HoK Camp, as of 2026-08-14

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© 2026 Honor of Kings Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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