Honor of Kings HubUNOFFICIAL FAN SITE
Devara

Devara

Clash LaneFighterMage

Latest Meta Stats

CLASH
A
Tier / Pop
49.73%
Win Rate
1.19%
Pick Rate
0.34%
Ban Rate

Statistics from the official in-game HoK Camp (as of 2026-08-14).

Base Stats

Compare all heroes' base stats →
Max HP3376
Resource6
Physical Attack172
Magic Attack0
Physical Armor150|20%
Magic Defense75|11.1%
Movement Speed370
Attack RangeRanged
HP Regen / s50
MP Regen / s0

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Arcana Build That Fits

Fighter
Red
Blue
Green

This role stands in lane for long stretches, so how much chip damage you can heal back decides how long you hold.

This is a role-wide recommendation, not one tuned for this hero specifically.

See every build on the Arcana page

First Skill to Level Up

Official pickSkill 1: Thunderblaze
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Frequently Paired With

2-hero team
2.46%
2.03%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

Popular Item Builds

#1 most used69.03% win rate / 12,561 wins
Frenzy
#2 most used66.47% win rate / 6,577 wins
Frenzy

The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.

Skills

Passive Skill: Wish of the Living
Passive

Passive Skill: Wish of the Living

Enhance
At close range, Devara's Basic Attacks become melee attacks that have shorter attack intervals and grant 1 stack of Thunder Resolve, for up to 6 stacks. Upon reaching max stacks, Devara calls upon the power of thunder, gaining one extra basic skill use.
After using a basic skill, Devara gains an enhanced Basic Attack that deals an extra 85 (85 + 45% magical attack) magical damage to enemies within range and recovers 75 (75 + 1.2% extra Health) Health.
Ranged enhanced Basic Attacks deal 75% damage to non-target units and do not trigger on-hit effects.
DetailsLvl 1Lvl 15
Extra Damage
85170
Health Recovery
75150
Skill 1: Thunderblaze
Skill 1

Skill 1: Thunderblaze

CD: 8s
MovementDamageShield
Devara charges forward like lightning, dealing 240 (240 + 50% magical attack) magical damage to enemies in his path and gaining a shield that negates 360 (360 + 5.5% extra Health) damage for 2.5s.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
240288336384432480
Cooldown
87.77.47.16.86.5
Shield
360432504576648720
Skill 2: Divine Judgment
Skill 2

Skill 2: Divine Judgment

CD: 8s
Crowd ControlDamage
Devara unleashes a ball of lightning forward. Upon reaching its max range or colliding with an enemy, the lightning explodes after a short delay, knocking back enemies and dealing 240 (240 + 50% magical attack) magical damage.
The closer the unit is to Devara, the farther they are knocked back.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
240288336384432480
Cooldown
87.77.47.16.86.5
Skill 3: Millennium Echo
Ultimate

Skill 3: Millennium Echo

CD: 60s
EnhanceImmunitySpeed Up
Devara responds to an echo across millennia, rising into the air as he enters the Legacy Manifest state.
The transformation takes 1.5s, during which he ignores terrain and gains crowd control immunity and 30% Movement Speed. The golden staff at his back strikes nearby enemies in succession, prioritizing heroes. Each strike deals 100 (100 + 22% magical attack) magical damage, while also granting him 1 Thunder Resolve and a shield that negates 160 (160 + 2.5% extra Health) damage for 2s. Upon landing, he deals 200 (200 + 45% magical attack) magical damage to nearby enemies.
He remains transformed for 8s, during which the range of his enhanced Basic Attacks is increased, Basic Attacks grant 2 Thunder Resolve, and ranged Basic Attacks create chain lightning that bounces between multiple enemies, dealing 86 (50% physical attack) physical damage.
DetailsLvl 1Lvl 2Lvl 3
Cooldown
605448
Lightning Damage
100150200
Landing Damage
200300400
Shield per Hit
160240320

Strategy Guide

Playstyle

A thunder fighter who builds power through close-range attacks, unlocking a second cast of his basic skills. His ultimate lifts him into a floating barrage at the heart of the brawl.

Best for: Players who accept the grind of staying point-blank for the payoff of double-casting — you like fighting inside the enemy's hitbox.

Recommended Combos
Basic Skill Weave
Skill 1 (Thunderblaze — dash plus a 2.5s shield) → Empowered Basic Attack (extra 85 magical damage, restores 75 Health) → Skill 2 (Divine Judgment — delayed blast with a knockback) → Empowered Basic Attack

Every basic skill he casts leaves the next Basic Attack empowered with area magical damage and a heal. Never chain two skills back to back; slot one attack between them and collect both bonuses each time. Up close his Basic Attacks turn into melee swings with a shorter attack interval.

Open on a Full Gauge
Melee Basic Attacks to reach 6 stacks of Thunder Resolve → Skill 1 (Thunderblaze) → the bonus basic skill cast granted by the thunder → Empowered Basic Attack

Each close-range Basic Attack grants 1 Thunder Resolve, capped at 6. At full stacks the power of thunder lets him cast one extra basic skill. That extra cast earns its own empowered Basic Attack, which is where the damage and healing of a short trade jump.

Dropping Over the Wall
Skill 3 (Millennium Echo — 1.5s airborne with crowd control immunity, terrain ignored, 30% Movement Speed) → landing (200 at Lvl 1 to nearby enemies) → Skill 1 (shielded dash) → Empowered Basic Attack → Skill 2 (point-blank knockback)

The 1.5s in the air carries crowd control immunity, free movement over terrain, and 30% Movement Speed. Each staff strike while airborne grants a shield and 1 Thunder Resolve, so he does not arrive empty-handed. The transformed state then runs for 8s, and anyone who closes in takes Skill 2 at point-blank, where the knockback travels furthest.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Empowered basic attacks after every skill deliver area magic damage and healing at once
  • The Ultimate's levitation pairs super armor with terrain-free entry angles
  • Max Passive stacks grant a bonus basic skill cast for extra tempo
  • Thick shields and sustain let a magic build brawl toe to toe
Weaknesses
  • Break the attack-weave rhythm and damage and healing dry up together
  • Engaging on an empty gauge means no empowered hits and lost trades
  • Mobility lives entirely in Skill 1—spend it engaging and the exit is gone
  • A melee-centric core that suffers under sustained long-range poke
Early Game Strategy

In the clash lane, everything about Devara flows from one rhythm: one skill, one empowered basic attack. Every skill cast empowers your next basic attack with area magic damage and healing attached, so simply keeping that weave going wins the lane's war of attrition. Until level 4, treat Skill 1's shielded dash as your answer to being jumped, not as an engage tool. Basic attacks bank Passive stacks, and hitting the cap of 6 triggers thunder that lets you cast one bonus basic skill—so the iron rule is to only take trades from a full gauge.

Mid Game Strategy

From around 8 minutes, with one or two magic core items finished, Devara's skirmish power transforms. The Ultimate grants super armor and terrain-ignoring movement during its 1.5-second levitation, letting you drop into river scraps from over a wall. The transformed state lasts 8 seconds after landing: your empowered basic attacks grow in area and each basic attack banks 2 Passive stacks, raising both your damage and your healing a full tier. Cast it from behind a wall rather than in the enemy's face—floating in the open invites focus fire.

Late Game Strategy

In teamfights past 15 minutes, Devara is a semi-carry whose frontline rank jumps a tier for the transformation's 8 seconds. Float with the Ultimate as the fight opens, collect the lightning strikes and shields on the way down, and land near the enemy's squishiest members. Your transformed ranged basic attacks carry chain bolts that ricochet between clustered enemies, spiking your damage into grouped teams. The danger is post-landing isolation: drop deeper than your support can reach and the focus fire ends you. Cap your landing depth at a spot allies can reach within 3 seconds.

Teamfight Strategy

In the brawl, your job is cycling in and out with Skill 1's shielded dash while keeping the empowered basic attacks' area damage and healing rolling. Against enemies glued to you, the answer is Skill 2 point-blank: the closer the target, the farther the knockback sends them, so the more suffocating the pressure, the calmer you should be about firing it in their chest. The Ultimate's super armor also answers enemy engage crowd control, so decide from their composition whether it's your sword or your shield. Whatever happens, never break the basic attack rhythm—it carries both your damage and your survival.

#Patch History

Devara
DevaraJuly 16 Update
buff
Devara Skill 1 (Thunderblaze) • Base damage 200 (+40/lv, 45% magic power) → 240 (+48/lv, 50%) • Shield 340 (+68/lv, 5% bonus HP) → 360 (+72/lv, 5.5%) Skill 2 (Divine Judgment) • Base damage 200 (+40/lv, 45% magic power) → 240 (+48/lv, 50%) What this means This is the second round of help for a hero who launched underpowered. The June 19 patch already corrected base stats that were lower than intended and cut his cooldowns; this one raises the actual damage and shield values. A 20% jump in base damage is significant on its own, and the ratios and shield went up alongside it. Since he straddles fighter and mage, stacking magic power now improves both his damage and his defense, making aggressive builds much more attractive.

Other Clash Lane Heroes

Stats: official HoK Camp, as of 2026-08-14

Spotted an error on this page? Email us. Naming the section, the correct value, and how you verified it makes the fix faster.

Report an error on this page

© 2026 Honor of Kings Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

This website is an unofficial fan site and is not affiliated with Tencent or Level Infinite in any way.
Honor of Kings is a registered trademark of Tencent.