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Shi

Shi

Mid LaneMage

Latest Meta Stats

MID
B
Tier / Pop
51.92%
Win Rate
0.61%
Pick Rate
0.29%
Ban Rate

Statistics from the official in-game HoK Camp (as of 2026-08-14).

Base Stats

Compare all heroes' base stats →
Max HP3225
Max MP640
Physical Attack168
Magic Attack0
Physical Armor150|20%
Magic Defense75|11.1%
Movement Speed360
Attack RangeRanged
HP Regen / s43
MP Regen / s16

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Summoner Spells That Fit

The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.

Arcana Build That Fits

Mage
Red
or
Blue
Green
or

Saint holds the highest Magical Attack in red at +5.3; Nightmare trades some of that for early penetration.

This is a role-wide recommendation, not one tuned for this hero specifically.

See every build on the Arcana page

First Skill to Level Up

Official pickSkill 2: Silky Beauty
2

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Frequently Paired With

2-hero team
2.66%
2.46%
2.39%
2.30%
1.69%

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

Popular Item Builds

#1 most used62.52% win rate / 16,726 wins
Flash
#2 most used60.91% win rate / 12,554 wins
Flash

The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.

Skills

Passive Skill: Maiden's Trick
Passive

Passive Skill: Maiden's Trick

Enhance
Shi's skills deal more damage as the distance between herself and the enemy increases. For every 100 distance, the damage is increased by 5%, for up to 40%.
Skill 1: Silk Imprint
Skill 1

Skill 1: Silk Imprint

CD: 11s | Mana: 40
Crowd ControlDamage
Shi throws an artifact to the target location, dealing 120 (120 + 24% magical attack) magical damage to enemies in the area. Enemies are pulled toward the artifact, and 1 enemy is wrapped in Silk Imprint. The skill can be used again within 5s to pull that enemy a short distance while interrupting the enemy's skill use.
If the enemy is too far from Shi, they will not be affected. Silk Imprint deals double damage to non-hero units.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Cooldown
1110.610.29.89.49
Base Damage
120144168192216240
Skill 2: Silky Beauty
Skill 2

Skill 2: Silky Beauty

CD: 6s | Mana: 40
DamageSlow
Shi releases an energy orb that stops if it hits a monster. The energy orb attacks nearby enemies every 0.5s, dealing 160 (160 + 50% magical attack) magical damage. The first hit slows enemies by 15% for 1.5s. Subsequent hits on the same target only deal 25% damage.
The orb explodes after 2s, dealing 160 (160 + 33% magical attack) magical damage, and double damage to enemies at the center of the blast. The orb will move toward the target wrapped in Silk Imprint.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
160192224256288320
Explosion Damage
160192224256288320
Slow
15%18%21%24%27%30%
Skill 3: Sole Focus
Ultimate

Skill 3: Sole Focus

CD: 45s | Mana: 90
CooldownSpeed UpEnhance
Shi enhances herself for 8s, gaining a greater field of vision and resetting Skill 2's cooldown. While enhanced, hitting an enemy with Skill 1 lets her manipulate their movements twice, and Skill 2's cooldown is reduced by 50%. She gains 50% Movement Speed for 0.5s when using this skill.
DetailsLvl 1Lvl 2Lvl 3
Cooldown
454035

Strategy Guide

Playstyle

A mage whose damage grows with distance — the inverse of every melee rule. Her silk pulls drag enemies while she lands maximum-range hits; letting anyone close is half a loss already.

Best for: Players who want to perfect range management, holding the untouchable distance with delicate footwork.

Recommended Combos
Orb First, Then the Bind
Skill 2 (Silky Beauty — roll the orb out first) → Skill 1 (Silk Imprint — area damage, pulls enemies toward the artifact, wraps one) → Skill 1 recast (drag them in the chosen direction)

The orb travels toward whoever is wrapped in Silk Imprint. Throw it before the bind and it drifts in on its own, stacking the damage tick it deals every 0.5s. Aim the recast at the center of the blast, since enemies standing there take double explosion damage.

Sole Focus Double Drag
Skill 3 (Sole Focus — resets Skill 2's cooldown) → Skill 1 (land Silk Imprint) → Skill 1 recast x2 (two manipulations) → Skill 2

Sole Focus is an 8s buff that resets Skill 2's cooldown the moment it fires. Land Skill 1 while enhanced and the target can be moved twice, which is enough to carry them into your team's range. Skill 2's cooldown is halved on top, so the follow-up damage arrives before they recover.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Skill 1's forced displacement rips enemies straight out of their formation
  • The distance Passive makes max-range poke from total safety genuinely painful
  • The bind's crowd control interrupts enemy channeled skills
  • Double damage to non-heroes from Skill 1 keeps waveclear fast
Weaknesses
  • Missing Skill 1 leaves her close to useless for several seconds
  • Almost no self-peel, and the distance Passive dies once enemies close in
  • The pull fizzles at long range, demanding precise spacing at all times
Early Game Strategy

In mid, Shi clears waves quickly before level 4 thanks to Skill 1 dealing double damage to non-heroes, then spends the spare time poking from maximum range. The Passive adds 5% damage per 100 units of distance, capping at 40%, so firing from the very edge of your range is always the better trade. Skill 2's energy orb drifts toward enemies wrapped by Skill 1's silk, so never throw it on its own—always pair the two. Land even one pull-into-kill early and the enemy mid laner will stop standing inside Skill 1 range for the rest of the lane.

Mid Game Strategy

Once you learn the Ultimate, Shi becomes the best gank launchpad your jungler could ask for. Before the 4-minute Tyrant fight, hook an enemy from a river bush with Skill 1 and drag them into your side of the map—that alone locks in a numbers advantage. During the Ultimate you can pull twice per Skill 1 hit and Skill 2's cooldown is halved, so you handle everything from the catch to the sustained damage by yourself. Pull diagonally back toward your team's damage, not straight toward yourself; drag them in a straight line and you're the first one getting hit.

Late Game Strategy

In the late game, half the fight is decided the instant Skill 1 connects. Past 15 minutes with three magic core items, simply dropping a hooked enemy onto the center of Skill 2's explosion—which deals double damage there—vaporizes marksmen. But the downtime after a miss is heavier than ever, and the pull fizzles if the target gets far enough away, so resist the urge to chase deep. Don't forget the defensive job either: from behind your frontline, interrupt enemies winding up long channels by tagging them with the bind's crowd control.

Teamfight Strategy

Shi's teamfight contribution is the pick before the fight ever starts. In the standoffs before Overlord or Shadow Tyrant, catch whoever's positioning is sloppy with Skill 1, drag them into your team, and start the fight 5v4. Once it turns into a brawl, pull diving frontliners away from your carry and roll Skill 2 at their feet to stack sustained damage. Your distance Passive rewards you for orbiting the outer edge of the fight, far from the enemy clump, so hold that perimeter the whole way through.

#Patch History

Shi
ShiJuly 2 Update
buff
Shi Skill 2 (Silky Beauty) • Base damage 150 (+30/lv) → 160 (+32/lv), 50% magic power unchanged • Explosion damage 150 (+30/lv) → 160 (+32/lv), 33% magic power unchanged What this means Modest on paper, but since both the initial hit and the explosion went up, the real increase is larger than either number suggests. It's a base-value buff, so you feel it early — laning trades and wave clear get a little smoother. For a hero who chips away with skills that aren't easy to land, more value per connection is welcome.

Other Mid Lane Heroes

Stats: official HoK Camp, as of 2026-08-14

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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