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Chicha

Chicha

Clash LaneFighterDifficulty: Easy

Latest Meta Stats

CLASH
A
Tier / Pop
51.34%
Win Rate
1.46%
Pick Rate
0.38%
Ban Rate

Statistics from the official in-game HoK Camp (as of 2026-08-14).

Base Stats

Compare all heroes' base stats →
Max HP3472
Max MP580
Physical Attack170
Magic Attack0
Physical Armor150|20%
Magic Defense75|11.1%
Movement Speed390
Attack RangeMelee
HP Regen / s53
MP Regen / s15

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Summoner Spells That Fit

The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.

Arcana Build That Fits

Fighter
Red
Blue
Green

This role stands in lane for long stretches, so how much chip damage you can heal back decides how long you hold.

This is a role-wide recommendation, not one tuned for this hero specifically.

See every build on the Arcana page

First Skill to Level Up

Official pickSkill 2: World-Splitting Spear / Realm-Sweeping Halberd / Star-Felling Arrow
2

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Frequently Paired With

2-hero team
2.30%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

Popular Item Builds

#1 most used58.13% win rate / 10,031 wins
Smite
#2 most used58.83% win rate / 9,494 wins
Smite

The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.

Skills

Passive Skill: Forge Inheritor
Passive

Passive Skill: Forge Inheritor

EnhanceRecovery
Chicha cycles through her five ancestral weapons (polearm, spear, dagger-axe, halberd, and bow). Each Basic Attack restores 20 (20 + 0.3% extra Health) Health and switches to the next weapon with increased range. Each Basic Attack or skill hit grants 1 stack of Fighting Spirit (lasts 4s, up to 8 stacks), with each stack granting 4% Attack Speed (can exceed the Attack Speed cap).
Holding a polearm or spear puts her in Defense Form, dagger-axe or halberd puts her in Offense Form, and bow puts her in Overkill Form.
Each form grants different Skill 1 and Skill 2 effects. Entering Overkill Form instantly reduces the Cooldown of Skill 1 and Skill 2 by 50%.
DetailsLvl 1Lvl 15
ASPD Increase
4%8%
Health Recovery
2040
Skill 1: Peak-Crushing Polearm
Skill 1

Skill 1: Peak-Crushing Polearm

CD: 10s | Mana: 50
Crowd ControlDamageMovement
Defense Form: Chicha swings her weapon and leaps forward in the target direction, dealing 225 (225 + 70% extra physical attack) physical damage to enemies in the path and carrying them to the landing point. After landing, thrusts forward, dealing 225 (225 + 70% extra physical attack) physical damage and launching enemies for 0.75s.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
225270315360405450
Cooldown
109.69.28.88.48
Skill 2: World-Splitting Spear
Skill 2

Skill 2: World-Splitting Spear

CD: 10s | Mana: 50
DamageRecoveryKnock Back
Defense Form: Chicha thrusts forward in the target direction, dealing 450 (450 + 150% extra physical attack) physical damage and knocking back enemies (without applying crowd control). For each target hit, she recovers 180 (180 + 3% extra Health) Health (halved for non-hero units).
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
450540630720810900
Cooldown
109.69.28.88.48
Health Recovery
180216252288324360
Skill 3: Return of the Armsmaster
Ultimate

Skill 3: Return of the Armsmaster

CD: 40s | Mana: 130
EnhanceDamage
Chicha unleashes all five weapons, gaining a Movement Speed boost for 2s and 35% Attack Speed, and breaking the Fighting Spirit stack limit for 6s.
During this time, she commands all five weapons to attack, with each Basic Attack dealing an extra 40 (40 + 13% extra physical attack) physical damage.
While using this skill, she can use her Basic Attack while moving. Overkill Form will remain active once entered.
DetailsLvl 1Lvl 2Lvl 3
Extra Damage
406080
ASPD Increase
35%52.5%70%
Cooldown
403632
MSPD Burst
80%90%100%

Strategy Guide

Playstyle

A shapeshifting fighter who cycles five ancestral weapons with every basic attack; whichever weapon is in hand sets her form — Defense, Offense, or Overkill. Skills 1 and 2 change outright with the form, so what comes next is decided by your current weapon. Skill 3 wields all five at once.

Best for: Drill until you can name the next weapon without looking. If you can already call it out mid-fight, she pays the practice back — three heroes' worth of tools in one body.

Recommended Combos
Holding Overkill Form
Skill 3 (6s, attack while moving) → Basic Attack into the bow (Overkill Form) → Skill 1 → Skill 2

Skill 3 lets Chicha attack on the move and lifts the Fighting Spirit cap for 6s. Cycle into the bow during that window and Overkill Form stays active — and entering it immediately cuts the Skill 1 and Skill 2 cooldowns by 50%. Kite backward and spend those two shortened skills the moment they return.

Pinning Them to the Wall
Skill 1, Overkill Form (0.75s knockback / 2s restraint on wall impact) → Skill 2, Overkill Form (locks onto up to 5 targets)

The bow's flying kick knocks enemies back, and anyone slammed into a wall is confined to that area for 2s and takes another 275 (Lvl 1). It is only worth aiming at enemies with a wall behind them. The follow-up arrows add true damage equal to 10% of the Health the target has lost, and she keeps crowd control immunity and 15% damage reduction while firing.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Healing on every basic attack wins brawls and sustains her lane
  • Fighting Spirit stacks push attack speed past the normal cap
  • Skill 3's move-and-shoot keeps damage flowing while kiting
  • Five cycling weapons adapt her range to any situation
Weaknesses
  • Weapons cycle in fixed order, making a specific form hard to hold
  • Four seconds without attacking drops Fighting Spirit and craters her damage
  • Hit-count design makes attack speed debuffs and hard CC brutal
  • Form management takes real practice before she comes online
Early Game Strategy

Chicha is a fighter whose brawling literally heals her. Every basic attack restores Health and cycles her to the next, longer-ranged weapon, so in the farm lane the first rule is simple: never stop swinging. Fighting Spirit stacks expire after four seconds, so keep the gaps between attacks short. The polearm and spear of Defense Form are her shortest reach, and overextending there is how you die. Step to an enemy hero only when the bow's Overkill Form comes around. Learning that rhythm is your lifeline until level 4.

Mid Game Strategy

From level 4, one question drives everything: can you cast Skill 3 while in Overkill Form? Cast it with the bow in hand and the form stays locked in, and she can attack while moving. Entering Overkill Form also cuts the cooldowns of Skill 1 and Skill 2 by half the instant it triggers. Once your first attack speed item finishes around six minutes, start showing up to Tyrant fights. Health comes back on every basic attack, so extended damage races rarely go against you. One quiet trick that wins real games: pre-cycle your weapon on minions until you are two or three swings from the bow before the fight starts.

Late Game Strategy

With three or four items done past the ten-minute mark, Fighting Spirit pushes her attack speed past the normal cap and her sustained trading gets hard to beat. She is also the first target in any teamfight, so open behind your front line and use Skill 3 as the counterpunch once the divers commit. At Shadow Tyrant standoffs, prioritize a position where you can keep swinging over hiding and waiting. The moment your attacks stop, Fighting Spirit drops and the healing stops with it. Never stopping is the best defense she has.

Teamfight Strategy

Half of Chicha's teamfight is decided by which weapon she is holding when it starts. The ideal is the bow's Overkill Form: entering it halves the cooldowns of Skill 1 and Skill 2, and layering Skill 3's move-and-shoot on top lets her kite backward while grinding the enemy line down. Every basic attack heals her mid-brawl, so a chunk of the damage she takes can simply be punched back. When an assassin jumps her, fighting back and cycling the weapon forward often keeps her alive longer than running would. The six seconds where Fighting Spirit has no stack limit hold her entire teamfight in miniature.

#Patch History

Chicha
ChichaJuly 16 Update
buff
Chicha Skill 1 (all three weapon forms) • Mountain Breaker: 200 (+40/lv, 65% bonus AD) → 225 (+45/lv, 70%) • Netherworld Halberd: 225 (+45/lv, 75% bonus AD) → 250 (+50/lv, 80%) • Sky Render Bow: 250 (+50/lv, 85% bonus AD) → 275 (+55/lv, 90%) Skill 3 (Return of the Armsmaster) • Base damage 36 (+18/lv, 12% bonus AD) → 40 (+20/lv, 13%) What this means Every weapon form got the same size of buff, which matters: no single stance is now favored, so the swap-as-needed playstyle simply becomes stronger as a whole. Base values and ratios both rose, so the benefit holds up from laning through the late game. This is a clean lift for the weapon-cycling gameplay Chicha is built around.

Other Clash Lane Heroes

Stats: official HoK Camp, as of 2026-08-14

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© 2026 Honor of Kings Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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