Latest Meta Stats
Statistics from the official in-game HoK Camp (as of 2026-08-14).
Official Ratings
Official ratings shown on the in-game hero detail screen.
Base Stats
Compare all heroes' base stats →Transcribed from the in-game hero status screen. Arcana bonuses are excluded.
Summoner Spells That Fit
The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.
Arcana Build That Fits
Saint holds the highest Magical Attack in red at +5.3; Nightmare trades some of that for early penetration.
This is a role-wide recommendation, not one tuned for this hero specifically.
See every build on the Arcana page →First Skill to Level Up
Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.
Counters & Synergies
Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.
Frequently Paired With
The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.
Popular Item Builds
The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.
Skills

Passive Skill: Poignant Melodies
War: Skills deal 90 (90 + 15% magical attack) extra magical damage to enemy units within a range of 800.
Peace: Skills restore 35 (35 + 6% magical attack) Health to allies, while also restoring (+ 6% extra Health) Health to herself.
| Details | Lvl 1 | Lvl 15 |
|---|---|---|
Base Damage | 90 | 180 |
Health Recovery | 35 | 70 |

Skill 1: Tragic Beauty
After using the skill, the next Basic Attack will deal 150 (150 + 20% magical attack) extra magical damage.
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
Cooldown | 5 | 4.8 | 4.6 | 4.4 | 4.2 | 4 |
Base Damage | 250 | 300 | 350 | 400 | 450 | 500 |
Enhanced BA | 150 | 180 | 210 | 240 | 270 | 300 |
Extra Damage | 300 | 360 | 420 | 480 | 540 | 600 |
Slow | 25% | 30% | 35% | 40% | 45% | 50% |

Skill 2: Mournful Tempo
| Details | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 |
|---|---|---|---|---|---|---|
Cooldown | 10 | 9.6 | 9.2 | 8.8 | 8.4 | 8 |
Base Damage | 275 | 330 | 385 | 440 | 495 | 550 |

Skill 3: Unending Sorrow
| Details | Lvl 1 | Lvl 2 | Lvl 3 |
|---|---|---|---|
Cooldown | 50 | 45 | 40 |
Base Damage | 500 | 750 | 1,000 |
Health Recovery | 800 | 1,200 | 1,600 |

Skill 4: Melody of Peace
War: Skills deal 90 (90 + 15% magical attack) extra magical damage to enemy units within a range of 800.
Peace: Skills restore 35 (35 + 6% magical attack) Health to allies, while also restoring (+ 6% extra Health) Health to herself.
| Details |
|---|
Strategy Guide
A musician mage who switches between an offensive and a healing stance, capped by an untargetable ultimate that both dodges the enemy's aim and restores her team.
Best for: Players who want to conduct the balance between damage and healing themselves — every stance call visible in the result.
Casting Skill 1 empowers her next Basic Attack with bonus magical damage. The slow lasts 25% for only 1s, so that hit has to land immediately rather than after a pause. Keep the War melody on and every skill cast also chips enemies within 800 range.
Under the Peace melody, every skill cast restores 35 (Lvl 1) Health to allies in range, and Yuhuan is healed on top of that. The damage rotation never stops for it, so cycling skills behind a chipped frontline is the whole job. Once the team pushes back, change the melody to War and the same casts become extra damage.
While airborne she cannot be targeted, and the crowd control already on her is removed. Used early it absorbs nothing, so the trigger is the animation of their big skill. When the performance ends she heals herself and allies in range, and enemies in range take damage.
These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.
- •Passive toggle covers damage and healing in a single kit
- •Ultimate's untargetability and cleanse make enemy burst whiff
- •Empowered basic attacks refund cooldowns for relentless uptime
- •Area healing sustains her team through long teamfights
- •Low burst damage — she rarely finishes kills alone
- •Skill 2's stun lags 1.5 seconds behind and isn't guaranteed
- •Thin self-defense against dives while the Ultimate is down
- •Can't carry alone; her impact depends on allied damage
Mid lane Yuhuan starts with learning the Passive toggle. Clear waves in the damage stance for the bonus minion damage, and flip to the healing stance the moment you take poke — that one habit alone transforms her lane sustain. Skill 1's notes home in on enemies, and deal bonus damage to minions, so the pre-level-4 gameplan is simply notes, empowered hit, repeat. Even when the enemy jungler collapses on you, Skill 2's speed boost and delayed stun turn the gank around — she can push the lane far more confidently than she looks.
From level 4, everything hinges on one decision: is the Ultimate for healing, or for dodging? While performing, Yuhuan is untargetable and cleansed of CC, so timing it against enemy burst makes their biggest cooldowns hit air. Wait until you see the enemy assassin's ult animation before you rise — wasting their entire combo never stops feeling great. At Tyrant and Overlord fights, your job is holding the line: patch up chipped teammates with the healing stance and the post-performance area heal. From around eight minutes, your second magic item brings real poke damage online too.
After ten minutes, Yuhuan plays the unkillable back-liner. You don't have the burst to delete anyone, so during Shadow Tyrant standoffs, chip away with the homing notes and answer dives with Skill 2 first, Ultimate second. Simply having the Ultimate available is deterrence — enemy assassins hesitate to jump a target who can vanish mid-combo. When your front line runs low, stabilize them with the healing stance and the area heal, and drag the fight into the long, grinding version that favors you. The only way Yuhuan loses is panicking and stepping forward at the wrong moment.
Your teamfight spot is half a step behind the front line. Once it starts, flip to the damage stance for the bonus area damage and keep cycling Skill 1's notes into empowered basic attacks. When a diver turns onto you, drop Skill 2's soundwave, speed away, and let the stun land 1.5 seconds later as they chase — lockdown over your shoulder. If burst stacks onto you, rise with the Ultimate: the enemy wastes their damage, then eats your area heal on the way down. Leave the kills to your teammates; your job is making the enemy's math stop working, over and over.
Other Mid Lane Heroes
Stats: official HoK Camp, as of 2026-08-14
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