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Yang Jian

Yang Jian

Clash LaneFighterDifficulty: Normal

Latest Meta Stats

CLASH
C
Tier / Pop
50.64%
Win Rate
0.39%
Pick Rate
0.04%
Ban Rate

Statistics from the official in-game HoK Camp (as of 2026-08-14).

Official Ratings

Survival
6/10
Attack
6/10
Skill
5/10
Difficulty
6/10

Official ratings shown on the in-game hero detail screen.

Base Stats

Compare all heroes' base stats →
Max HP3407
Max MP580
Physical Attack170
Magic Attack0
Physical Armor150|20%
Magic Defense75|11.1%
Movement Speed380
Attack RangeMelee
HP Regen / s51
MP Regen / s14

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Summoner Spells That Fit

The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.

Arcana Build That Fits

Fighter
Red
Blue
Green

This role stands in lane for long stretches, so how much chip damage you can heal back decides how long you hold.

This is a role-wide recommendation, not one tuned for this hero specifically.

See every build on the Arcana page

First Skill to Level Up

Official pickSkill 1: Unleash the Hound
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
1.38%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

Popular Item Builds

#1 most used60.85% win rate / 15,525 wins
Smite
#2 most used57.85% win rate / 6,052 wins
Smite

The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.

Skills

Passive Skill: Mind Games
Passive

Passive Skill: Mind Games

Resist
Heaven-Earth Form: Yang Jian gains Resistance (up to 60-90%, scaling with Ultimate level) when his Basic Attacks and skills deal damage. Upon reaching max Resistance, he enters Heaven-Earth Form, gaining crowd control immunity. Attacking a hero in this state knocks back nearby enemies, enhances his skills and Attack Range, and grants 600 Max Health.
Heavenly Eye: Hits with his skills grant 1 stack of Energy (up to 3 stacks). When enemies move away from Yang Jian, the Heavenly Eye fires light beams, dealing 80 (+25% extra physical attack) physical damage and recovering 60 (+1% extra Health) (halved against non-hero units).
Outside Heaven-Earth Form, Yang Jian's Resistance is capped at 25%.
DetailsLvl 1Lvl 15
Heavenly Eye Damage
80160
Health Recovery
60120
Health Increase
6001,200
Skill 1: Unleash the Hound
Skill 1

Skill 1: Unleash the Hound

CD: 7.5s | Mana: 25
MarkDamageMovement
Yang Jian summons the Heaven Hound to charge forward, dealing 200 (200 + 60% extra physical attack) physical damage, marking the hit enemy, and granting vision of them (lasts 5s). While the mark is active, he can use the skill again to dash to the enemy, dealing 300 (300 + 90% extra physical attack) physical damage, as well as additional physical damage equal to 15% of the target's lost Health.
If the skill misses, Heaven Hound will remain at the endpoint, searching for targets. When Yang Jian approaches, Heaven Hound returns to its master, reducing this skill's remaining cooldown by 25%-50%.
If an enemy dies while marked, this skill's cooldown is reset.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
200240280320360400
Phase 2 Damage
300360420480540600
Cooldown
7.57.26.96.66.36
Skill 2: Vain Disillusionment
Skill 2

Skill 2: Vain Disillusionment

CD: 10s | Mana: 70
Crowd ControlDamageDamage
Yang Jian sweeps with his spear, dealing 350 (350 + 100% extra physical attack) physical damage to enemies in range, slowing them by 15% for (2s) and stunning them for (1/2s, doubled if the target's remaining Health percentage is higher than Yang Jian's).
After hitting an enemy with this skill, Yang Jian's Basic Attacks deal an additional 125 (125 + 36% extra physical attack) true damage (lasts 5s).
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
350420490560630700
Cooldown
109.69.28.88.48
True Damage
125150175200225250
Slow
15%18%21%24%27%30%
Skill 3: Sight of Origin
Ultimate

Skill 3: Sight of Origin

CD: 35s | Mana: 80
DamageRecovery
Yang Jian uses Heavenly Eye to fire 3 light beams, dealing 340 (340 + 110% extra physical attack) physical damage to enemies in their path, while recovering 300 (300 + 4.5% extra Health) Health (halved for non-hero units).
If multiple light beams hit the same target, subsequent light beams deal only 30% damage and recover 50% Health.
DetailsLvl 1Lvl 2Lvl 3
Base Damage
340510680
Cooldown
3531.528
Health Recovery
300450600

Strategy Guide

Playstyle

A fighter who grows more resistant the longer he brawls, transforming into a towering form that sweeps the frontline. Missing-Health damage plus true damage lets him melt tanks head-on.

Best for: Players who want to win extended slugfests — the answer to every unkillable frontline you've ever fought.

Recommended Combos
Hound-Led Entry
Skill 1 (mark + 5s vision) → Skill 1 recast (charge, +15% of the target's lost Health) → Skill 2 (0.5s stun) → Basic Attacks (+125 true damage)

Land the hound to place the mark, then recast to close the gap. Once Skill 2 connects, basic attacks carry 125 true damage for 5s, so the damage comes down to how many swings fit inside the stun. That stun doubles whenever the target's Health percentage sits above Yang Jian's.

Punishing From Behind
Skill 2 (stun doubles against targets healthier than you) → Basic Attacks (+125 true damage) → Skill 3 (3 beams, 300 Health recovered)

The further your Health percentage sits below theirs, the longer Skill 2 holds them. Trade back and Skill 3 returns 300 (+4.5% extra Health). Beams stacked onto one target only recover 50% from the second beam onward, so angle them across several enemies instead.

Retrieving a Missed Hound
Skill 1 (stays at the endpoint on a miss) → Walk up to recall it (25%-50% of the remaining cooldown refunded) → Skill 1 (mark) → Skill 1 recast (charge)

A hound that misses stays at its endpoint and keeps searching for targets. Approach it and it returns to Yang Jian, cutting 25%-50% off the remaining cooldown. That makes throwing it into a bush a check you rarely pay for.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Skill 2's stun doubles when he is lower on HP, making counter-trades brutal
  • Passive resistances stack into super armor, winning long brawls
  • Ultimate and Passive healing let him hold ground through item deficits
  • War Hound's vision exposes bush ambushes while he engages
Weaknesses
  • Missing Skill 1 removes his only gap closer until the cooldown returns
  • Anti-heal items gut the sustain his whole game plan leans on
  • Fishing for the doubled stun by staying low on HP is a risky gamble
  • Long-range poke that never lets him close distance leaves him without a play
Early Game Strategy

Yang Jian wants to fight in the Clash Lane before level 4, not after. Skill 2's stun doubles in length when the target's HP percentage is higher than yours, so trading back after eating some damage is where he shines — never fear an even exchange. If a bush looks suspicious, send in Skill 1's War Hound first; five seconds of vision on whatever it touches exposes any ambush before it springs. Once the Ultimate arrives at level 4, its built-in healing transforms your staying power, so start forcing 1v1s and take the lane by the throat.

Mid Game Strategy

When the Tyrant spawns at 4:00, shove your wave before rotating. Landing Skill 1 pre-fight applies the mark and vision, and the recast dash adds missing-HP damage that finishes chases. Against enemy heroes, the Passive shifts into its empowered mode with bonus HP and resistances, which makes small skirmishes Yang Jian's home turf. Around 7-8 minutes, with one core item done, run a loop: pick a 1v1 on the side, and when two enemies collapse, use the hound's vision to back off clean. That XP gap compounds fast.

Late Game Strategy

Past 15 minutes, baiting enemies out in a side lane beats standing in the middle of every 5v5. Your 1v1 stays strong even at even items, and when you cannot secure the kill, the Ultimate's healing still lets you hold ground. Always shove a wave before Shadow Tyrant or Overlord starts — every defender the enemy sends is a body missing from the objective fight. Since your resistances stack into super armor, entering brawls two or three seconds late means less CC (stuns and other lockdown) aimed your way and a much longer rampage.

Teamfight Strategy

Yang Jian's teamfight is a flank job: circle the edge and delete enemies who are already chipped. The five-second true-damage window after Skill 2 connects is the core of your output, so squeeze in every basic attack you can while the stun holds. The Ultimate's lasers heal more when they strike multiple enemies — the moment you get surrounded is exactly when to fire. One habit worth stealing: hold the Skill 1 recast until the enemy burns their blink, and the dash almost never whiffs. As long as the mark is up, you can always re-chase.

#Patch History

Yang Jian
Yang JianJuly 30 Update
buff
Yang Jian Passive (Mind Games) • With a full energy bar, damage taken from beyond 1250 range no longer triggers his transformation What this means It looks minor, but Yang Jian players will feel it immediately. A single poke from across the lane used to burn his transformation, leaving him without it when the real fight started. Now chip damage from range can't waste it, so it's there when he actually commits. One of his cleanest counterplay angles — poking off the transformation — is gone.

Other Clash Lane Heroes

Stats: official HoK Camp, as of 2026-08-14

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© 2026 Honor of Kings Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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