Honor of Kings HubUNOFFICIAL FAN SITE
Athena

Athena

JungleFighterDifficulty: Hard

Latest Meta Stats

JUNGLE
C
Tier / Pop
53.37%
Win Rate
0.06%
Pick Rate
0%
Ban Rate

Statistics from the official in-game HoK Camp (as of 2026-08-14).

Official Ratings

Survival
3/10
Attack
7/10
Skill
5/10
Difficulty
8/10

Official ratings shown on the in-game hero detail screen.

Base Stats

Compare all heroes' base stats →
Max HP3201
Max MP580
Physical Attack166
Magic Attack0
Physical Armor150|20%
Magic Defense75|11.1%
Movement Speed390
Attack RangeMelee
HP Regen / s44
MP Regen / s14

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Summoner Spells That Fit

The reasoning for each is on the summoner spells page. You may only bring one per match, and the best choice shifts with the enemy draft.

Arcana Build That Fits

Fighter
Red
Blue
Green

This role stands in lane for long stretches, so how much chip damage you can heal back decides how long you hold.

This is a role-wide recommendation, not one tuned for this hero specifically.

See every build on the Arcana page

First Skill to Level Up

Official pickSkill 2: Unstoppable Spear / Victory Call
2

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Counters & Synergies

Countered-by and synergy picks are this site's own reading, based on each hero's kit. What the official app publishes is how often heroes are picked together (see "Frequently Paired With" below); it does not publish any rating of how well they match up.

Frequently Paired With

2-hero team
2.93%
2.08%
1.79%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

Popular Item Builds

#1 most used59.98% win rate / 4,083 wins
Smite

The order matches the in-game display. The win rate covers matches played with that build, so player skill is mixed in. Taken on 2026-08-25.

Skills

Passive Skill: Divine Awakening
Passive

Passive Skill: Divine Awakening

True FormDamageCrowd Control
Able to move freely in her Divine form after dying, gaining 30 Movement Speed and a new Divine skill to aid teammates.
When resurrected, flies toward the nearest allied tower, dealing 600 (600 + 180% extra physical attack) physical damage and launching enemies within takeoff range for 0.75s.
DetailsLvl 1Lvl 15
Base Damage
6001,200
MSPD Increase
3060
Skill 1: Holy Advance
Skill 1

Skill 1: Holy Advance

CD: 5s | Mana: 35
DamageShieldCrowd Control
Dashes ahead while raising her Aegis, gaining a shield that negates 500 (500 + 7.5% extra Health) damage and grants 1s of crowd control immunity while dealing 400 (400 + 140% extra physical attack) magical damage to enemies and knocking them back.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
400480560640720800
Cooldown
54.84.64.44.24
Shield
5006007008009001,000
Skill 2: Unstoppable Spear
Skill 2

Skill 2: Unstoppable Spear

CD: 6s | Mana: 30
MovementEnhanceDamage
Leaps in the target direction and enhances the next Basic Attack. When using this enhanced Basic Attack, charges at the enemy, dealing 180 (180 + 65% extra physical attack) physical damage, plus extra physical damage to non-structures equal to 6% of the target's lost Health (damage capped at 300 against monsters).
Hitting enemies with Holy Advance and Immovable Aegis resets Unstoppable Spear's cooldown.
Enhanced Basic Attacks deal an extra 40% damage to non-hero units.
DetailsLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
180216252288324360
Cooldown
65.85.65.45.25
Skill 3: Immovable Aegis
Ultimate

Skill 3: Immovable Aegis

CD: 25s | Mana: 70
ShieldImmunityDamage
Athena raises her Aegis, gaining a shield that negates 1,200 (1,200 + 16% extra Health) damage and grants crowd control immunity. After 1.5s, she uses her Aegis to perform a counterattack, dealing 450 (450 + 150% extra physical attack) magical damage to enemies in range. Each time she is attacked by an enemy hero while her Aegis is raised, her counterattack damage increases by 10% and her Aegis's casting time is reduced by 10%, for up to 5 stacks.
DetailsLvl 1Lvl 2Lvl 3
Base Damage
450675900
Cooldown
2522.520
Shield
1,2001,8002,400

Strategy Guide

Playstyle

A shield-and-dash fighter who doesn't stop at death — she remains on the field as a divine spirit, supporting her team, and her respawn descent hits like a skill. Dying is part of her kit.

Best for: Players who like aggressive, deep engages — with the unique insurance that even death leaves work done.

Recommended Combos
Riding the Resets
Skill 2 (leap) → Empowered Basic Attack (+180, plus 6% of the target's lost Health) → Skill 1 (dash, knock back; a hit resets Skill 2) → Skill 2 → Empowered Basic Attack

A Skill 1 that connects refunds Skill 2's cooldown on the spot. The empowered attack adds 6% of the target's lost Health, so it bites harder the longer the fight runs. Miss Skill 1 and the loop stops dead, leaving you parked in their team with nothing.

Brace, Then Answer
Skill 3 (1,200 shield, crowd control immunity) → Absorb their attacks to grow the counter → Counterattack after 1.5s (450 magical damage; a hit resets Skill 2) → Skill 2 → Empowered Basic Attack

Every hit an enemy hero lands on the raised Aegis adds 10% counterattack damage and cuts 10% off its casting time, up to 5 stacks. Raising it after they commit is what makes the answer heavy. The counterattack also refunds Skill 2, so the follow-up leap is waiting the moment it lands.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Skill 1 and Ultimate hits refund Skill 2, so her mobility never runs dry
  • Shields with CC immunity slip enemy lockdown on demand
  • Missing-HP empowered basics give her a real answer to tanks
  • Tower respawn passive turns defensive deaths into tempo, not losses
Weaknesses
  • A whiffed Skill 1 or Ultimate stalls the reset engine mid-combo
  • No burst, so disciplined enemies can recover before she finishes them
  • Respawn is fixed to the nearest allied tower — weak while sieging
  • Reset bookkeeping is expert-level; sloppy play accomplishes nothing
Early Game Strategy

Athena's laning is a level-2 trade loop: jump in with Skill 2, land the empowered basic attack, dash out with Skill 1 — and because a connected Skill 1 refunds Skill 2's cooldown, you immediately get another round trip. Run that cycle and only your opponent's health bar moves. The empowered hit adds 6% of the target's missing HP, so the more chipped they are, the harder it lands. Level 4 unlocks the full all-in: two shields with CC immunity layered on top. The only real way to throw it is whiffing, so pick your jump target with care.

Mid Game Strategy

Around 7-8 minutes, one core item in, Athena's mobility starts cashing checks. Shove your side wave, then use Skill 2's leap to cut through the river and hit the 4:00 Tyrant or any skirmish from the flank. Before diving, count the enemy's key lockdown skills — if one is still up, time Skill 1's one second of CC immunity to slide through it and reach the backline safely. Do not rush the Ultimate out either. Its retaliation grows every time enemies strike the braced shield, so the moment they focus you is the moment it starts printing damage.

Late Game Strategy

Late-game Athena is a time bomb strapped to the enemy backline. As long as Skill 1 and the Ultimate keep connecting, Skill 2 keeps refreshing, and no amount of running rescues a marksman you have decided to keep. Do not overlook the Passive: on death she respawns at the nearest allied tower with a knock-up burst, so in defensive scenarios even a death converts into a play. That insurance barely functions when you are the one diving deep, so measure your entry. At Shadow Tyrant, slide in from behind after both sides have traded skills — that is where she cuts deepest.

Teamfight Strategy

Decide one thing before every teamfight: whose face are you living in. Athena's damage is stacked empowered basics, so swapping targets mid-fight means killing no one. The ideal is single-minded pursuit of the enemy marksman. Slip the first lockdown with Skill 1's CC immunity, raise the Ultimate against their counterattack so every hit feeds the retaliation, then dump it back on them. One detail everyone forgets in practice: you can walk while the shield is braced. Drifting toward your escape route during those seconds is often the difference between a reset and a respawn.

Other Jungle Heroes

Stats: official HoK Camp, as of 2026-08-14

Spotted an error on this page? Email us. Naming the section, the correct value, and how you verified it makes the fix faster.

Report an error on this page

© 2026 Honor of Kings Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-14). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

This website is an unofficial fan site and is not affiliated with Tencent or Level Infinite in any way.
Honor of Kings is a registered trademark of Tencent.