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8月27日 patch

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Meta Analysis

[August 27 Update - Meta Analysis] Five of the eight adjusted heroes are junglers: Luna, Yao, Sima Yi, Feyd and Agudo. More telling is which five. Luna holds the lowest win rate of the 26 junglers at 45.6%, Feyd the highest at 55.17% (official statistics, retrieved 2026-08-21). This patch closes the gap from both ends. Luna's buff is less simple than the heading suggests. What grew is Skill 2, whose level 6 base damage climbs from 195 to 320 — over 60% more. Since Skill 2 is what applies the mark that resets her ultimate, a heavier opener lifts the whole combo. The ultimate's own damage actually fell, only catching up to the old numbers at level 3; what it gained is cooldown and mana cost, and those gains land hardest before it is maxed. Read this as help for her early jungle route. Feyd moves the other way, and the cut deepens with time. The ultimate's sweep and slash lose roughly 11% and 12.5%, with both extra physical attack ratios reduced. The drop in wall movement speed from 1,000 to 900 belongs in the same list: longer in transit means more time to be spotted. In Clash, Li Xin is the target. He was the only hero across all five lanes to lead on win rate, pick rate and ban rate at once — 53.67%, 2.39% and 3.21%. Revenge Form's Skill 1 raises its Attack Speed ceiling from 70% to 90%, but the three-second hold becomes a two-second decay. The strong window is shorter, so converting immediately after the spike is now the whole skill. In Roam, Dolia's Skill 1 goes up. She carries the lane's highest pick rate at 1.77% and its lowest win rate at 46.6% — picked constantly, winning rarely. The gain is weighted to the fourth wave (8%), so holding a position where you can finish the cast pays more than it used to. Taken together: the jungle's extremes get pulled toward the middle, and Clash's dominant pick is nudged toward shorter, sharper fights. The main marksmen and mages were left alone, so the shape of lane phase should not change much.

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Fixes & OptimizationsAugust 27 Update
adjust
Bug Fixes • Fixed Yaria being able to land Basic Attacks while attached to an ally and untargetable • Fixed Xiaoman's second Skill 1 failing to fire during certain skill combos • Fixed some heroes being blocked by terrain when casting a movement skill at the edge of a wall • Fixed some heroes occasionally failing to collect the gold generated by Treasure Dig • Fixed the sound effects cutting out on Zhen Ji's "Snowy Encounter" skin when chaining Skill 1 or 2 into a Basic Attack after Skill 3 From the August 19 Update • Fixed Shi's "Beauty Above All - Song of the Koi" skin displaying incorrectly at certain graphics and frame-rate settings Optimizations • Adjusted the hair and lighting on the shimmering poster for Zhen Ji's "Snowy Encounter" skin • Adjusted Ming's in-match skill sound effects • Added a gauge to the enhanced Basic Attack from Ming's passive What these fixes mean Three of them matter in a real match: Yaria, Xiaoman and the wall-edge movement bug. Yaria could land Basic Attacks while attached to an ally, where nothing could target her back — free damage against an opponent with no answer. Xiaoman's combos would sometimes swallow the second cast, which reads as the game ignoring your input. The wall-edge bug is the same kind of problem: a hero stops at a spot they should clear, and an escape that whiffs usually ends in a death. Ming's new gauge simply makes an existing mechanic visible, so you can tell at a glance whether the enhanced Basic Attack is ready.
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Other EventsAugust 27 Update
new
Garo's new SR Legend skin "Azure Bow" (wish event September 4 - November 4) Garo's SR Legend skin arrives in the wish event on September 4. Opening the event screen for the first time hands you one Wish Coin. Crazy Friday (four weeks from August 28, Fridays through Sundays) Open the event screen on any Friday, Saturday or Sunday to earn event coins, which trade for Kui's new limited skin "Ink Flame Painter". The run also includes spirit-catching rewards, a bonus for winning matches, and free trials of every hero plus selected skins. Login rewards: Flowborn avatar set (August 27 - September 9) Log in on seven days during the period to receive Flowborn's new avatar item set. Worth knowing The free rewards here are the seven login days and the Crazy Friday coins. Login needs seven days out of the fourteen between August 27 and September 9, so you can skip half of them and still finish. Crazy Friday is stricter: only Friday to Sunday counts, and opening the event screen on a weekday adds nothing. If you want the Kui skin, it comes down to how many of those four weekends you actually catch.
Luna
LunaAugust 27 Update
buff
Luna — a large Skill 2 buff and a lighter ultimate Skill 2 (Searing Stab) • Base damage 120 (+15 per level, 31% magical attack) → 160 (+32 per level, 32% magical attack) Ultimate (New Moon) • Cooldown 20s (-4s per level) → 15s (-1.5s per level) • Mana cost 50 → 40 • Base damage 420 (+140 per level, 65% magical attack) → 350 (+175 per level, 60% magical attack) What this change means The buff really lives in Skill 2. Not only did the base value climb from 120 to 160, the per-level gain more than doubled, from +15 to +32. At level 6 that is 195 becoming 320 — over 60% more damage. Luna's ultimate resets when it hits an enemy carrying her mark, and Skill 2 is what applies that mark, so making the opener hit harder lifts the whole combo. The official heading says "buff", but the ultimate's damage actually fell: 420 → 350 at level 1, 560 → 525 at level 2, with the magical attack ratio down from 65% to 60%. Only at level 3 do the two versions meet, both at 700. What the ultimate gained is uptime and cost. The cooldown drops from 20s to 15s at level 1 and from 16s to 13.5s at level 2 — yet at level 3 both versions sit at exactly 12s. So the gains are concentrated in the window before the ultimate is maxed, which is precisely when Luna is starting her jungle route. She has the lowest win rate of the 26 junglers at 45.6% (official statistics, retrieved 2026-08-21), so a patch aimed at her early game is the obvious place to start.
Yao
YaoAugust 27 Update
buff
Yao — roughly 12% more damage on Skill 1 Skill 1 (Starlight Slice) • Base damage 380 (+76 per level, 120% extra physical attack) → 425 (+85 per level, 125% extra physical attack) What this change means Yao gets a single line this patch, and it is a straight increase. Both the base value and the per-level gain rise by about 12%, and the extra physical attack ratio goes from 120% to 125%. At level 6 that is 760 becoming 850. The extra 5% of scaling compounds as items come online, so the buff will feel slightly larger than the raw numbers suggest. Starlight Slice is the tool Yao uses for both clearing and ganking, so this lifts his jungle speed and his burst on arrival at the same time. His win rate of 50.6% is respectable for a C-tier hero, but his 0.4% pick rate makes him a rare sight (official statistics, retrieved 2026-08-21). This will not move those numbers much, though the direction is a clean push forward.
Dolia
DoliaAugust 27 Update
buff
Dolia — 8% more damage on the fourth wave of Skill 1 Skill 1 (Ode) • Damage on the first three waves 130 (+26 per level, 20% magical attack) → 135 (+27 per level, 20% magical attack) • Damage on the fourth wave 250 (+50 per level, 40% magical attack) → 270 (+54 per level, 40% magical attack) What this change means Ode fires in waves, and the two halves of it move by different amounts: about 4% on the first three waves and 8% on the fourth. Neither magical attack ratio changed. At level 6, the early waves go from 260 to 270 and the fourth from 500 to 540. In other words, you are paid for finishing the cast. Dolia grades A in Roam yet holds the lowest win rate of the 16 heroes there at 46.6%, on the lane's highest pick rate of 1.77% (official statistics, retrieved 2026-08-21) — picked often, winning rarely. Now that the reward is weighted toward the last wave, holding a position where you can actually see the cast through matters more than it did.
Kongming
KongmingAugust 27 Update
buff
Kongming — Skill 1 scaling raised from 70% to 80% magical attack Skill 1 (Arcane Assault) • Base damage 450 (+90 per level, 70% magical attack) → 460 (+92 per level, 80% magical attack) What this change means The base increase of roughly 2% is close to noise. The line that matters is the magical attack ratio, up ten points from 70% to 80%. At 600 magical attack that is 60 extra damage per cast, and the gap widens as items come in, so the payoff arrives in the mid game. Kongming grades A in mid with a 49.47% win rate on a 1.47% pick rate (official statistics, retrieved 2026-08-21). Because this buff leans harder on items, it does nothing for his early game. Clear waves, stay safe, and start asserting damage once the core items land — the same plan as before, with a better ceiling.
Sima Yi
Sima YiAugust 27 Update
buff
Sima Yi — Skill 2 and the ultimate both go up Skill 2 (Barren Lands) • Base damage 250 (+50 per level, 50% magical attack) → 275 (+55 per level, 55% magical attack) Ultimate (Death Descends) • Base damage 500 (+250 per level, 100% magical attack) → 530 (+265 per level, 110% magical attack) What this change means Base values, per-level gains and magical attack ratios all rose together across both skills. Skill 2 goes from 500 to 550 at level 6, a 10% increase; the ultimate goes from 1,000 to 1,060 at level 3, up 6%. The ratios climbed too, 50% to 55% and 100% to 110%, so the real increase runs higher than that once items are counted. Sima Yi grades C in the jungle but wins 53.17% of his games on a 0.5% pick rate (official statistics, retrieved 2026-08-21) — the textbook case of a small, dedicated player pool holding up the numbers, and this patch will only sharpen that. With both the ultimate and Skill 2 hitting harder, his burst in a teamfight is easier to convert.
Li Xin
Li XinAugust 27 Update
adjust
Li Xin — a higher attack speed spike in Revenge Form, shorter uptime and less Domination Form damage Revenge Form, Skill 1 (Righteous Fervor) • A one-second charge grants 35%-70% Attack Speed, held for 3s → 45%-90% Attack Speed, decaying over 2s Revenge Form, Skill 2 (Brutal Gouge) • Cooldown 7s (-0.3s per level) → 7.5s (-0.3s per level) Domination Form, Skill 3 (Searing Edge) • Base damage 270 (+135 per level, 90% extra physical attack) → 250 (+125 per level, 85% extra physical attack) What this change means Revenge Form's Skill 1 trades shape for height. The ceiling rises from 70% to 90%, but the buff no longer holds flat for three seconds; it decays over two, so the back half is worth much less than it used to be. More swings up front, less time to land them — whether you close the kill right after the spike now matters more than it did. The extra half-second on Skill 2's cooldown looks minor and is not, because Revenge Form's rhythm runs on how often Brutal Gouge comes back. In Domination Form, Skill 3 drops from 270 to 250 at level 1 with its extra physical attack ratio down from 90% to 85%; base and scaling both fell, so the cut deepens as items come online. Li Xin is the only hero to lead his lane on all three axes — a 53.67% win rate, 2.39% pick rate and 3.21% ban rate across 30 clash heroes (official statistics, retrieved 2026-08-21). This is the response to that position, and it reads less as a cut to his identity than as a push toward short, sharp windows.
Feyd
FeydAugust 27 Update
nerf
Feyd — less ultimate damage and slower travel along walls Skill 2 (Stepping on Jade) • Wall-mounting and wall-to-wall movement speed 1,000 → 900 Ultimate (Hardened Jade Seal) • Sweep damage 270 (+135 per level, 80% extra physical attack) → 240 (+120 per level, 70% extra physical attack) • Slash damage 160 (+80 per level, 50% extra physical attack) → 140 (+70 per level, 45% extra physical attack) What this change means The ultimate loses about 11% on the sweep and about 12.5% on the slash, and both extra physical attack ratios fall as well — 80% to 70% and 50% to 45%. Base values and scaling were cut together, so the gap grows the deeper into the game you go. Dropping wall movement from 1,000 to 900 is quieter but shapes his play just as much. Feyd's edge has always been using the walls as a road and arriving from an angle nobody watched. Ten percent longer in transit is ten percent more time for the enemy to notice him. Feyd's 55.17% win rate is the highest of the 26 junglers (official statistics, retrieved 2026-08-21). His 0.53% pick rate keeps him rare, so this reads as a response to what he does in the hands of the people who do play him.
Agudo
AgudoAugust 27 Update
adjust
Agudo — Furball swings more often, but you can no longer reset it by hand Skill 2 (Tumble, Furball!) • Bonus damage 60 (+12 per level, 20% extra physical attack) → 65 (+13 per level, 21% extra physical attack) Ultimate (Gorge Mobilization) • New: cast speed now scales with 15% of Agudo's Attack Speed • Agudo's own Basic Attacks no longer reset Furball's attack interval • Furball's Basic Attack interval 1.3s → 1.2s (-0.1s per level) What this change means The ultimate is the centrepiece. Furball's attack interval moves from a flat 1.3s to 1.2s that shortens with skill level, reaching 1.0s at level 3 — about 30% more swings in the same window. On top of that, 15% of Agudo's Attack Speed now feeds his cast speed. In exchange, resetting Furball's interval with your own Basic Attacks no longer works. Anyone who was manually driving that rhythm will feel the difference; the tempo is now something skill levels give you rather than something you input. Skill 2's roughly 8% more bonus damage is a straightforward addition. Agudo grades C in the jungle with a 51.79% win rate on a 0.45% pick rate (official statistics, retrieved 2026-08-21). Taken together, this lowers the mechanical cost of playing him while raising his ceiling.

Update history and meta predictions

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-28). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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