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8月13日 patch

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Meta Analysis

[August 13 Update — Meta Analysis] Luara is the centerpiece. Her serpent blades now strike at a rate tied to her Attack Speed instead of her skill level, and every third strike counts as a Basic Attack — meaning Attack Speed directly converts into both hit volume and on-hit item procs. That is worth rebuilding her item path around. In exchange, each individual blade strike was cut by over a third, so she is no longer a hero who wins on raw per-hit numbers. Her Skill 2 also gained a pull, which lets a marksman set up her own engage rather than waiting for one. Among marksmen, Meng Ya and Hou Yi came down. Meng Ya loses roughly 9% per shot on his barrage, and since that skill lands dozens of shots per channel, the loss compounds across the whole spray. Hou Yi's Arrow Volley is a second shorter and its maxed base damage is lower, though rank 1 actually improved. Both are sustained-fire carries, so expect ranged damage over time to cool off across the board. The melee side gained. Xuance's Ultimate hit much harder when cast without a hunting mark, which patches the exact gap that used to punish a missed hook. Fatih and Dharma both received healing increases that let them stay in extended brawls longer. On the support side, Sakeer's flat healing dropped about 17%, which hurts most before his items come online. Taken together, the patch tilts the game away from grinding enemies down from range and toward compositions that can step forward and win the brawl.

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Fixes & OptimizationsAugust 13 Update
adjust
Bug Fixes • Fixed Flowborn's health bar occasionally failing to appear • Improved the display of Li Xin's movement endpoint indicator • Fixed missing skill voice lines on Guiguzi's "Punk Rock" skin during matches • Fixed Diaochan's "Mirage Kingdom" out-of-match tap animation, where effects showed on the first tap but were partly missing from the second tap onward • Fixed Allain being unable to cancel the leaping slash of Skill 1 with Skill 2 • Fixed the back effects on Consort Yu's "Wish of Abundance" skin breaking when her Ultimate is cast at maximum Attack Speed • Fixed Lady Sun's indicator staying stuck as an enhanced Basic Attack indicator when a held Basic Attack misses after Skill 1 • Fixed the second cast of Butterfly's Skill 1 coming out slowly when chained through her passive 08/01 Update Fixes • Fixed the missing skill sound effects on Li Xin's "Pride and Justice" and "Shan Hai Icefire" skins What this means Two of these actually change how a hero handles. Allain could not cut the leaping slash of Skill 1 short with Skill 2, leaving him locked in the animation while enemies answered back. Butterfly's passive-chained Skill 1 came out slower than intended on the second cast, costing her a beat on every follow-up. Both now respond the way the inputs suggest, so moments that felt like your own misplay should stop happening. The Lady Sun fix matters too: the indicator now tells you truthfully whether an enhanced Basic Attack is still banked.
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Other EventsAugust 13 Update
new
Events Lady Zhen's "Lady Peacock" (August 14 – September 12, UTC±0) A limited skin for Lady Zhen arrives as part of the new Classic Beauties series. It normally costs 1,688 Tokens, but during the opening week from August 14 to 20 it is 20% off at 1,350 Tokens. From August 21 to September 12 it sells at full price, and after September 13 it can no longer be purchased. Find it under Shop → Skins. Wukong's "Anoman" Returns (August 15 – September 13, UTC±0) Wukong's Anoman skin comes back to Shop → Skins for 888 Tokens. The official notice calls this the last chance to buy it — it cannot be purchased from September 14 onward. Classic Beauties Skin Collection (August 14 – 27, UTC±0) Collect Classic Beauties skins and complete the listed missions to redeem Limited-Time Token Chests and the Classic Beauties sticker set. Entry is through the Event Center. Champion Lineup Discount (August 13 – 19, UTC±0) The heroes and skins used by the EWC finals champion lineup are discounted in Shop → Skins. The exact lineup and discount rates are listed in-game. Lucky Roulette (August 18 – 24) A spin starts at 10 Tokens, and a Legend skin is guaranteed within 10 tries. The prize is one of two: Lu Bu's "Oceanfury" or Dun's "Northern Frost". Worth your time If Lady Peacock is on your list, the opening week of August 14–20 is the only discounted window and saves you 338 Tokens; after that the price holds at full until the skin leaves on September 12, so there is nothing to gain by waiting. Anoman has a hard cutoff of September 13 and is billed as its final run, so don't plan around another return. Lucky Roulette does guarantee a Legend skin within 10 spins, but the pool is only two skins — if you play neither Lu Bu nor Dun, it is easy to skip.
Luara
LuaraAugust 13 Update
buff
Luara — Quality Upgrade Stats • Base Health 3,204 → 3,304 Passive (Serpent's Envoy) • New: gains 5%–10% Attack Speed for 3s after using a skill, stacking up to 3 times • Reworked serpent blades: they used to carry 30% of the skill's effect. Now every 3rd continuous strike counts as a Basic Attack, grants vision of the target, and deals 50% damage to secondary targets Skill 1 (Deadly Fang) • New: gains 200 Movement Speed after traversing a wall, diminishing over 0.6s • Serpent blade strike rate now scales with her Attack Speed instead of skill level • Removed: serpent blade strikes no longer reduce Deadly Fang's cooldown by 0.15s • Serpent blade duration 6s → 5s • Movement speed attenuation 2s → 1.5s • Movement Speed increase 45% (+9% per level) → 60 (+12 per level) • Base damage 40 (+8/lv, 20% physical attack) → 30 (+6/lv, 12% physical attack) • Cooldown 12.5s (-0.5s per level) → 10s (-0.4s per level) Skill 2 (Furtive Attack) • New: can pull enemies back • Base damage 320 (+64/lv, 80% extra physical attack) → 350 (+70/lv, 100% extra physical attack) • Cooldown returned 50% → 25% (+5% per level) Ultimate (Blazing Glare) • Cooldown 50s (-5s per level) → 60s (-6s per level) • Base damage 480 (+96/lv, 120% extra physical attack) → 450 (+225/lv, 140% extra physical attack) • Meteorite damage 240 (+120/lv, 60% extra physical attack) → 150 (+75/lv, 45% extra physical attack) • Blind duration 2s → 1.5s What this means Luara's damage now lives in her Attack Speed rather than her Skill 1 numbers. Serpent blades strike at a rate tied to her Attack Speed, and every third strike is treated as a Basic Attack — so it grants vision and, crucially, triggers on-hit item effects. The new passive Attack Speed stacks feed straight back into that loop. In exchange, each blade strike fell from 40 (20% physical attack) to 30 (12% physical attack), cutting it by over a third, and blades now last 5s instead of 6s. Rushing raw damage items no longer pays off the way stacking Attack Speed and on-hit effects does. The removal of the 0.15s cooldown refund per strike matters as well: Deadly Fang used to come back faster the longer she stayed glued to a target, but it is now a flat 10s (-0.4s per level), so choosing between using the wall hop to escape or to commit carries more weight. Skill 2 gaining a pull is the change that alters her positioning most — a marksman who can now grab a target herself and hand it to her team, with the AD ratio up from 80% to 100% so the same cast both stops a retreat and chunks. The Ultimate went the other way: 10 more seconds of cooldown, half a second less blind, and weaker meteorite damage mean it is no longer available for every fight. Save it for a window where you can actually spend the 5s of enhancement swinging.
Mai Shiranui
Mai ShiranuiAugust 13 Update
buff
Mai Shiranui — Stats Buffed Skill 1 (HISHOU RYUUENJIN) • Cooldown 10s (-0.8s per level) → 9s (-0.6s per level) Skill 2 (KACHOUSEN) • Base damage 450 (+90/lv, 90% magical attack) → 470 (+94/lv, 90% magical attack) What this means HISHOU RYUUENJIN is Mai Shiranui's only dash and her knock-up engage, so its cooldown governs how often she can look for a play. The change cuts a full second at rank 1 but lands on the same 6s at rank 6, meaning the benefit is concentrated in the laning and early gank phase before the skill is maxed. Missing an engage costs less when the dash is back sooner, so you can afford to look for plays more often. KACHOUSEN is the fan she throws on a 3s cooldown, and it also strips magic defense. At rank 6 its base damage goes from 900 to 940 — a modest bump, but one that adds up across a skill she casts constantly for poke and chase damage.
Xuance
XuanceAugust 13 Update
buff
Xuance — Stats Buffed Passive (Crazed Prelude) • Base damage 33% physical attack → 35% physical attack Skill 2 (Nightmare Hooks) • Base damage 320 (+64/lv, 140% extra physical attack) → 380 (+76/lv, 140% extra physical attack) Ultimate (Crimson Blur) • Hook damage 200 (+100/lv, 100% extra physical attack) → 280 (+140/lv, 130% extra physical attack) What this means The Crimson Blur hook damage is the headline. That number applies when Xuance casts his Ultimate without a hunting mark from Nightmare Hooks — at rank 1 it climbs from 200 (100% bonus AD) to 280 (130% bonus AD). His weakest moment used to be right after a missed hook or a spent mark, and that gap is exactly what got filled, so committing early is less punishing. Nightmare Hooks itself gains 60 to 120 depending on rank, which speeds up both his burst off an immobilize and his jungle clear, since the skill already deals 50% extra to monsters. The passive buff rides along on every trade where he closes distance while his sickles chip away. The core combo — mark first, then blink behind them — is unchanged, but you can now throw the opening hook more freely knowing the follow-up still hurts if it misses.
Fatih
FatihAugust 13 Update
buff
Fatih — Stats Buffed Passive (Only the Strong) • Health recovery 90–180 (+1.4% extra Health) → 100–200 (+1.6% extra Health) What this means Fatih stays in fights by banking up to five enhanced Basic Attacks off his skill casts and healing on each one. That heal now scales to 200 instead of 180 at level 15, and its bonus Health ratio goes from 1.4% to 1.6%. On a build with 3,000 bonus Health that is 222 per hit becoming 248 — roughly 130 more Health across a full set of five. The gap widens the longer his Ultimate is up, since Sacred Tree Blessing keeps topping up his enhanced Basic Attack count while it runs. Because that same Ultimate also grants bonus max Health, health-heavy items now pay him twice. Note that the heal is still halved against non-hero units, so jungle camps and minions will not sustain him the same way.
Dharma
DharmaAugust 13 Update
buff
Dharma — Stats Buffed Skill 1 (Formlessness Mantra) • Base damage 150 (+30/lv, 100% extra physical attack) → 180 (+36/lv, 100% extra physical attack) Skill 2 (Enlightenment Mantra) • Health recovery 65 (+13/lv, 2.5% extra Health) → 85 (+17/lv, 2.5% extra Health) What this means Formlessness Mantra is the two-charge knock-up dash Dharma uses to engage, chase, and disengage, so its damage touches every part of his game. At rank 6 it climbs from 300 to 360, or 120 more across both charges. The bigger change is the healing on Enlightenment Mantra, the channel that throws 20 punches over 4s and heals on each one: rank 6 goes from 130 to 170 per punch, about 31% more. Landing the full channel on heroes is worth roughly 800 extra Health, which makes standing in the middle of a fight and punching a far more defensible choice. The heal is still halved against non-hero units, so you cannot top yourself off on a jungle camp. In teamfights, parking in front of your carries and grinding the channel into enemy heroes is now a stronger default than ever.
Meng Ya
Meng YaAugust 13 Update
nerf
Meng Ya — Stats Adjusted Skill 1 (Awesome Barrage) • Base damage 40 (+8/lv, 34% physical attack) → 35 (+7/lv, 32% physical attack) What this means Awesome Barrage is the held-fire spray that carries Meng Ya's damage — each shot is small, so the total comes from volume. At rank 6, per-shot base damage drops from 80 to 70 and the physical attack ratio falls from 34% to 32%. With 300 physical attack that is 182 per shot becoming 166, a cut of roughly 9%. Because a single channel lands dozens of shots, that 9% applies to the whole spray. His passive still builds Fiery Temper on every hit, so the pace at which he enters his excited state is unchanged. What does change is wave pressure and sustained teamfight output, so lean more on the pellets from Heavy Shot rather than trying to win an exchange with the barrage alone.
Hou Yi
Hou YiAugust 13 Update
nerf
Hou Yi — Stats Adjusted Skill 1 (Arrow Volley) • Duration 5s → 4s • Base damage 90 (+28/lv, 75% physical attack) → 100 (+20/lv, 75% physical attack) What this means Arrow Volley enhances Hou Yi's Basic Attacks for a window, and when it overlaps with the three-arrow state from his passive his damage spikes hard. That window is now 4s instead of 5s, which directly cuts how many enhanced attacks he can fit in. The base damage actually rises at rank 1, from 90 to 100, but the per-level growth slows from +28 to +20, so rank 6 falls from 230 to 200. Laning is untouched or marginally better; the loss shows up once the skill is maxed and his items are online. With a second less of uptime, casting it before you are in range wastes real damage — pick your position first, or hold it until your team lands crowd control.
Erin
ErinAugust 13 Update
nerf
Erin — Stats Adjusted Skill 1 (Dance - Leaf Greeting) • Base damage 525 (+105/lv, 120% extra physical attack, 110% magical attack) → 510 (+102/lv, 115% extra physical attack, 100% magical attack) • Contact damage 175 (+35/lv, 40% extra physical attack, 37% magical attack) → 170 (+34/lv, 38% extra physical attack, 33% magical attack) Ultimate (Waltz - Laurel Bloom) • Base damage 72 (+36/lv, 35% physical attack, 30% magical attack) → 72 (+36/lv, 35% physical attack, 25% magical attack) What this means The cuts land mostly on her magical attack ratios: the Skill 1 hit drops from 110% to 100%, the ring's contact damage from 37% to 33%, and each Ultimate leaf from 30% to 25%. Base values and bonus AD ratios moved too, but only by about 3% each. Erin reads both physical and magical attack on her passive and her Basic Attacks, so the more magic power a build stacks, the more this nerf is felt — at 400 magical attack, the direct Skill 1 hit loses roughly 6%. Builds centered on physical attack and Attack Speed barely notice, which makes shifting item weight toward the physical side worth considering. Nothing changed about stacking six Laurel marks to unlock the Ultimate or about three leaves counting as one Basic Attack, so her core pattern of play stays the same.
Sakeer
SakeerAugust 13 Update
nerf
Sakeer — Stats Adjusted Passive (Firefly Protection) • Ally recovery 60–120 (+10% magical attack, +1.5% extra Health) → 50–100 (+10% magical attack, +1.5% extra Health) • Self recovery 60–120 (+10% magical attack, +1.5% extra Health) → 50–100 (+10% magical attack, +1.5% extra Health) What this means Firefly Protection sends out a firefly on each of Sakeer's Basic Attacks and periodically heals the nearby ally with the lowest Health. Only the flat portion was cut, by about 17%, while the magical attack and bonus Health ratios are untouched — so the nerf fades as items come online and bites hardest in the early and mid game when the flat number dominates. The catch is that Mulberry Power, Ride the Wind, and Firefly Fields all reuse this same heal value. Lowering the per-firefly number scales down his burst area healing, his firefly on the move, and the fireflies streaming out of a Light Bush by the same proportion. Out-healing a lane through raw attrition is no longer realistic, so lean on placing Light Bushes for vision and supporting from a safer distance rather than trading blows to stay even.

Update history and meta predictions

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-28). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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