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7月30日 patch

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Meta Analysis

[July 30 Update — Meta Analysis] Physical fighters and assassins are the story here. Zilong now leans far less on his passive stages, giving him consistent output in every situation. With an extra spear hit and a new Shock interaction between his ultimate and his other skills, following up on a hit is rewarded far more than landing one. Arthur can now cast Skill 1 with no target, effectively gaining a dash — his damage came down, so his role as an engage tank rather than a damage threat is clearer than ever. For Ao'yin, the decisive change is that his passive's sub-attribute damage can crit, which makes crit-and-attack-speed builds genuinely viable for the first time. On the other side, frontline-leaning heroes like Lian Po, Dun, and Zhuangzi lost shielding and damage. Zhuangzi in particular gave up half a second of CC immunity, making it much harder for him to carry a team's engage on his own. Expect the meta to tilt away from grinding out durable, time-buying compositions and toward mobile lineups that close games quickly.

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Fixes & OptimizationsJuly 30 Update
adjust
Bug Fixes • Improved the parallax effect on Li Xin's "Pride and Justice" skin poster • Fixed Fatih's enhanced basic attack failing to lock onto targets when the fan-shaped lock-on setting was in use • Fixed the gyro effect not working on the loading screen for Yun Ying's "Divine Steed" skin • Fixed talents (Gale Blessing, Unstoppable, Rush Attack) not triggering during Mai Shiranui's post-skill roll and Shangguan's Skill 3 dash in Super Mayhem • Fixed Diaochan's ultimate sound effect cutting out when Skill 1 or 2 was used mid-cast What this means The Fatih fix is the one that actually changes games. Simply having fan-shaped lock-on enabled caused his enhanced basic attacks to whiff, so plenty of players were quietly underperforming without knowing why. He now works as intended regardless of your control settings.
Zilong
ZilongJuly 30 Update
buff
Zilong — Skill Rework Skill 1 (Thunderbreaker) • Cooldown 7s → 8s (-0.3s per level) • Dash distance now scales with skill level (0–100) instead of passive stage • Gains one free cast of Skill 1 whenever the passive stage changes Skill 2 (Stormpiercer) • Spear hits 4 → 5 • Base damage 185 (+37/lv, 55% bonus AD) → 200 (+40/lv, 65% bonus AD) • Healing 60 (+12/lv) → 65 (+13/lv), still 2.5% bonus HP • New: damage and healing decay by 8%–4% per hit (-0.8% per level) • Removed the passive-stage bonuses to hit count and shock damage Skill 3 (Skysplitter) • Applies Shock for 5s. Zilong's skills hitting a shocked target deal an extra 30–60 (+10% bonus AD) magic damage What this means The rework shifts his power away from juggling passive stages and onto skill levels and items. He used to swing between dominant and useless depending on stage timing; now his output is far more consistent. An extra spear hit plus a higher AD ratio means he scales noticeably harder into the late game. The new Shock interaction is his real damage ceiling, so land Skill 3 first and follow up immediately rather than treating it as a finisher. The extra second of cooldown does make his early laning less spammy.
Arthur
ArthurJuly 30 Update
buff
Arthur Passive (Holy Vanguard) • Healing 120–240 → 100–200 (2.5% bonus HP unchanged) Skill 1 (Valiant Charge) • Can now be cast in a direction with no target. With no enemy in range, Arthur dashes a short distance forward instead • Base damage 350 (+70/lv, 120% bonus AD) → 325 (+65/lv, 100% bonus AD) What this means He trades raw damage for mobility. Skill 1 used to be dead weight with no target nearby; now it doubles as a directional dash. That makes it an escape tool, a gap closer, and a way to cross terrain — practical value well beyond what the numbers suggest. With his damage trimmed, lean into playing him as an engage tank rather than a damage threat.
Ao'yin
Ao'yinJuly 30 Update
buff
Ao'yin Passive (Hidden Dragon) • Sub-attribute damage 30%–60% of physical attack (could not crit) → 35%–70% (can now crit) Skill 1 (Flaming Palm) • Base damage 300 (+100/lv, 60% bonus AD) → 270 (+90/lv, 70% bonus AD) • True damage 75–150 (+15% bonus AD) → 70–140 (+16%) Skills 2 and 3 (Azure Rain / Gale Slash) • Base damage 240 (+80/lv, 35% bonus AD) → 180 (+60/lv, 45% bonus AD) Shared changes to Skills 1–3 • Cast speed now scales with attack speed • Cooldown 12s → 12.5s (-0.8s per level) Skill 4 (Infinite Vastness) • Movement speed in dragon form now scales with Skill 4's level What this means The headline is that his passive can crit now. That single change rewrites his build path and makes crit-and-attack-speed setups genuinely viable. Lower base damage with higher AD ratios across the kit points the same direction: he is weaker before items and stronger after them than he used to be. Also note that cast speed scaling with attack speed means attack speed items literally make his combos flow faster, not just hit harder.
Yang Jian
Yang JianJuly 30 Update
buff
Yang Jian Passive (Mind Games) • With a full energy bar, damage taken from beyond 1250 range no longer triggers his transformation What this means It looks minor, but Yang Jian players will feel it immediately. A single poke from across the lane used to burn his transformation, leaving him without it when the real fight started. Now chip damage from range can't waste it, so it's there when he actually commits. One of his cleanest counterplay angles — poking off the transformation — is gone.
Li Bai
Li BaiJuly 30 Update
buff
Li Bai Skill 2 (Stroke of Genius) • While inside his sword formation, he has a 10%–20% chance (scaling with skill level) to dodge basic attacks from enemies inside the formation • That dodge chance is doubled against enemies attacking from outside the formation What this means Li Bai gains real defensive value for the first time. Up to a 40% dodge rate against attackers outside the ring is substantial, and it specifically blunts marksmen trying to whittle him down from a safe distance. His intended pattern — trap someone in the ring and win the duel — is simply more reliable now. It's random, but the longer a fight runs the more the dodges add up.
Cai Yan
Cai YanJuly 30 Update
buff
Cai Yan Skill 3 (Tune of Tranquility) • Cooldown: flat 60s → 60s (-6s per skill level) What this means Almost all of Cai Yan's teamfight value is concentrated in her ultimate, so getting it back faster translates directly into impact. Previously, using it in one fight often meant not having it for the next one; now it comes back meaningfully sooner as it levels. A clean, straightforward buff.
Wuyan
WuyanJuly 30 Update
buff
Wuyan Skill 3 (Hurricane Hammer) • Bonus AD ratio 95% → 100% (base damage 300, +150/lv unchanged) • Shield per stack 70 (+35/lv) → 80 (+40/lv), 3% bonus HP unchanged What this means Damage and durability both go up — no strings attached. Because Storm Hammer builds shield as it connects, a bigger per-stack value compounds the longer a brawl runs. The numbers are modest, but they reinforce exactly what she wants to be doing: standing in the middle of a fight and swinging.
Lian Po
Lian PoJuly 30 Update
nerf
Lian Po Skill 2 (Magma Slam) • Shield 400 (+80/lv, 10% bonus HP) → 360 (+72/lv, 8.5% bonus HP) What this means The important part is that the HP-scaling portion was cut alongside the flat value, so the more health Lian Po stacks, the more he feels this. He is still a genuine frontline problem, but he can no longer plant himself in a fight and shrug off as much as he used to.
Dun
DunJuly 30 Update
nerf
Dun Skill 1 (Wind Slash) • Base damage on both hits 420 (+84/lv) → 400 (+80/lv), 130% bonus AD unchanged Skill 3 (Unruly Blade) • Base and area damage 420 (+210/lv) → 400 (+200/lv), 10% bonus HP unchanged What this means This is a flat shave of roughly 5% off his key skills, with the scaling ratios untouched. That means his late-game output is essentially intact and the pain lands in the early and mid game, where base values carry more weight. Expect lane pressure and kill thresholds to be a step further out of reach than before.
Zhuangzi
ZhuangziJuly 30 Update
nerf
Zhuangzi Skill 3 (Butterfly Effect) • CC immunity and shield duration 2s → 1.5s • Shield 700 (+350/lv, 13% bonus HP) → 600 (+300/lv, 12% bonus HP) What this means Zhuangzi exists to buy his team a window of CC immunity, so losing half a second hurts more than the number suggests. Opponents can now more realistically wait out the window before committing their crowd control, which puts far more pressure on him to time the cast precisely. With the shield reduced as well, he can no longer single-handedly carry a team's engage.

Update history and meta predictions

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-28). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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