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5月28日 patch

7 entries changed

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Meta Analysis

[May 28 Update — Meta Analysis] Ranged carries and melee fighters came out ahead here. Luban No.7 received a 40% increase to his passive base damage alongside broad cooldown reductions, and the same patch fixed a bug where that passive damage wasn't scaling with his level at all. Effectively, performance he had been missing was paid back all at once — and it landed hard enough that the buff was partially reversed on July 16. Dun gained damage on Skill 2 plus a shortened cast animation on Skill 3. That second change never shows up as a number, but a faster cast means fewer chances for opponents to react, so his practical hit rate improved. Han Xin took the nerf. Skill 1 lost roughly 29% of its base damage while gaining AD scaling, a change aimed squarely at his pre-item power. That undercuts the core job of a jungle assassin — turning early ganks into a lead. Overall, the patch nudges the meta away from assassins who snowball early and toward compositions that come online with items and win later.

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Super FrenzyMay 28 Update
adjust
Temporary Restriction in Super Frenzy • The "Deadly Power" talent has been temporarily disabled after a bug was found. A fix is expected to take some time. What this means Pulling a single talent rather than taking the whole mode offline is the practical way to contain a bug. You can keep playing normally, but any build that relied on this talent isn't available until it returns, so plan around alternatives.
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Other EventsMay 28 Update
new
Events Legendary Wish – Wukong (June 5 – July 5, UTC±0) Wukong's Legendary skin "Formless" is available for a limited time. Participating earns exclusive customization items, and opening the event screen for the first time grants 1 Wish Coin. Star Wish The lineup was refreshed with Kongming's Star Legend skin "Azure Sage." Previous entries remain available in the event exchange shop. Shangguan's "Blossom Rain" Skin • May 29 – June 4: 20% off in the first week (888 vouchers → 710) • June 5 – June 27: sold at full price Available from the skin section of the shop. Guaranteed Legendary in 10 Pulls (from June 2) Ten voucher pulls guarantee every event reward, including one of the two Legendary skins: Wang Zhaojun's "Moonlight Weaver" or Arthur's "Magic Chase." Worth your time If you want the Shangguan skin, the opening week is the only discount window — a difference of 178 vouchers. Which means the real decision is whether you can make up your mind before June 4.
Luban No.7
Luban No.7May 28 Update
buff
Luban No.7 Passive (Suppressive Fire) • Base damage 50–100 → 70–140 • Bonus damage based on target's max HP 4% → 4.5% Skill 1 (Blowfish Grenade) • Cooldown flat 7s → 7.5s (-0.3s/lv) Skill 2 (Shark Cannon) • Cooldown 15s (-1.2s/lv) → 12s (-0.6s/lv) Skill 3 (Air Support) • Cooldown 40s (-10s/lv) → 35s (-7.5s/lv) What this means A 40% jump in passive base damage lands alongside shorter cooldowns across his kit. Skill 2 losing three seconds off its base cooldown is the standout, giving him meaningfully more output in teamfights. The per-level reductions were all trimmed, though, so the benefit is concentrated in the early and mid game. Worth noting: this passive buff was walked back on July 16, which tells you how strong it turned out to be.
Dun
DunMay 28 Update
buff
Dun Skill 2 (Gale's Benediction) • Base damage 250 (+50/lv, 80% bonus AD) → 300 (+60/lv, 100%) • Bonus basic attack damage 130 (+26/lv, 40% bonus AD) → 150 (+30/lv, 45%) Skill 3 (Unruly Blade) • Shortened the chain blade's cast animation What this means Skill 2 gained both base damage and ratio, and hitting the round 100% bonus AD mark means items now do more for it. The change that gets overlooked is the faster animation on Skill 3: a quicker cast means more windows to land it and fewer chances for opponents to react, so his practical hit rate goes up. That's a real buff that never shows up as a number.
Daji
DajiMay 28 Update
adjust
Daji Skill 1 (Soul Impact) • Cooldown flat 5s → 5s (-0.2s per level) Skill 2 (Strike a Pose) • Cooldown 9s (-0.4s/lv) → 10s (-0.4s/lv) What this means These two changes pull in opposite directions: Skill 1 gained per-level cooldown reduction, while Skill 2's base cooldown grew by a second. Since Daji's whole pattern starts with landing the Skill 2 stun and comboing off it, a slower opener is effectively a nerf. In exchange, faster Skill 1 uptime makes laning and wave clear easier. The net effect is less burst potential, more everyday usability.
Han Xin
Han XinMay 28 Update
nerf
Han Xin Skill 1 (Ruthless Assault) • Base damage 350 (+70/lv, 75% bonus AD) → 250 (+50/lv, 85%) Skill 2 (Fight or Die!) • Bonus damage 150 (+30/lv) → 120 (+24/lv), 50% bonus AD unchanged • Cooldown flat 5s → 6s (-0.2s/lv) What this means Skill 1 lost roughly 29% of its base damage while gaining ten points of AD scaling, which specifically targets Han Xin before his items come online. As a jungle assassin his job is converting early ganks into a lead, so cutting exactly that window matters — expect more targets surviving at low health. The longer Skill 2 cooldown also reduces his follow-up pressure. Once fully built he can actually out-damage his old self thanks to the higher ratio, but getting there is harder now.
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Fixes & OptimizationsMay 28 Update
adjust
Bug Fixes • Fixed Luban No.7's passive base damage against enemy heroes not increasing as he leveled • Fixed the Rush Attack talent's stun being able to interrupt super armor in Super Frenzy • Fixed Chicha's halberd basic attacks failing to deal damage under certain conditions in Super Frenzy What this means The Luban No.7 bug was a serious one: his passive damage simply wasn't scaling with level, meaning a core part of his growth wasn't working at all. Read alongside the large passive buff in the same update, this looks like a backlog of missing performance being paid back at once. The super armor bug mattered too — heroes designed to resist interruption were being shut down anyway.

Update history and meta predictions

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-08-28). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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